Patch notes
About these notes Valve's own words, as posted on the Deadlock forums. Values that changed are shown asBebopAbramsBillyLashVyperDispel MagicDrifterMinaSlowing BulletsRestorative LocketCurseGrey TalonKelvinViscousAlchemical FireRapid RechargeVindictaLucky ShotCapacitorStamina MasteryDebuff ReducerUnstoppableSpellbreakerInhibitorBullet Resist ShredderCold FrontArctic BlastMystic ReverbIvyPaigeWardenEnhanced Unstable ConcoctionMcGinnisDynamoGravesHollidayKinetic DashIntensifying MagazineHollow PointGlass CannonMelee LifestealLifestrikeExtra RegenHealing BoosterHealing TempoFury TranceMetal SkinBullet ResilienceSpirit ResilienceDebuff RemoverMystic RegenerationRadiant RegenerationMystic SlowLightning ScrollQuicksilver ReloadMercurial MagnumSilence WaveEcho ShardSpirit BurnShivVictorPrism BlastSevenMirageCalico
- Added hero banning to Standard Mode and Street Brawl. You can now select one hero in your roster screen (using middle click) to tell the matchmaker that you prefer to avoid that hero. When the game starts, it will tell you which heroes were banned. We are doing just 2 total bans for now. This does not affect new heroes in the initial release window.
- Parties of 3+ players now need to have an additional hero in their roster (from
3to 4) - Fire Rate increases and reductions from most abilities and items are reduced globally by a small amount
- Updated various on bullet hit resistance reduction debuffs to apply increased damage for subsequent hits rather than initial hit (similar to the spirit damage proc cases)
- Added Dash Speed to the Vitality stat screen
Kinetic Dash
- Bonus ammo no longer scales with % increase
Intensifying Magazine
- Time for Max Damage reduced from
3sto 2.5s
Slowing Bullets
- No longer provides Fire Rate
- Now provides +15% Weapon Damage
- Dash Distance reduction increased from
-20%to -25% - Minor improvement in buildup rate
Hollow Point
- Bullet Resist Reduction reduced from
-12%to -9%
Alchemical Fire
- Bullet Resist Reduction reduced from
-8%to -7% - Bullet Resist Reduction spirit scaling reduced from
0.07to 0.055
Glass Cannon
- Max Health penalty increased from
-13%to -15%
Lucky Shot
- Ammo reduced from
+40%to +30% - Crit reduced from
110%to 100%
Capacitor
- Debuff duration reduced from
4sto 3s - Cooldown reduced from
50sto 40s
Melee Lifesteal
- Light Melee cooldown penalty reduced from
2xto 1.5x
Lifestrike
- Light Melee cooldown penalty reduced from
2xto 1.5x
Extra Regen
- Now provides +1 Out of Combat Regen
Healing Booster
- Now provides +1 Out of Combat Regen
Healing Tempo
- Now provides +4 Out of Combat Regen
Restorative Locket
- Cooldown reduced from
30sto 20s - Changed from +6% Spirit Resist to +8%
- Changed to self cast only
- Now restores up to 3 stamina based on the percentage of stacks you have relative to the max
Fury Trance
- Bullet Lifesteal reduced from
22%to 18%
Stamina Mastery
- Air Dash distance reduced from
30%to 23% - Stamina recovery reduced from
20%to 18%
Metal Skin
- Cooldown increased from
20sto 24s
Bullet Resilience
- Low HP threshold increased from
30%to 35% health
Spirit Resilience
- Low HP threshold increased from
30%to 35% health
Debuff Remover
- Now renamed to Dispel Magic
Dispel Magic
- No longer builds from Debuff Reducer
- No longer grants +30% Debuff Resistance
- Now grants +14% Spirit Resistance
- No longer grants +100 HP
- Move Speed bonus reduced from
2.25to 2
Debuff Reducer
- Debuff Resistance increased from
20%to 25% - No longer grants +50 Health
Unstoppable
- Bonus Health increased from
+75to +125 - Debuff Resistance increased from
20%to 25%
Spellbreaker
- Now builds out of Debuff Reducer
- Spirit Resistance reduced from
25%to 18%
Inhibitor
- Weapon Damage increased from
15%to 22% - Bonus Health increased from
125to 150
Bullet Resist Shredder
- Bullet Resistance increased from
7%to 8% - Bullet Resist Reduction reduced from
-12%to -10%
Mystic Regeneration
- Now provides +40 Health
Radiant Regeneration
- Now provides +65 Health
Cold Front
- Vertical hitbox increased from
2.5mto 3.5m - Spread duration increased from
0.5sto 0.6s
Arctic Blast
- Vertical hitbox increased from
2.5mto 3.5m - Spread duration increased from
0.5sto 0.6s
Mystic Slow
- Dash distance increased from
-10%to -12%
Lightning Scroll
- Dash distance increased from
-10%to -12%
Quicksilver Reload
- Bonus damage now has spirit scaling (0.16)
Mercurial Magnum
- Bonus damage now has spirit scaling (0.16)
Silence Wave
- Spirit damage scaling increased from
0.3to 0.6
Rapid Recharge
- Bonus Spirit Power for Charged Abilities reduced from
+16to +10 - Time between charges reduced from
+50%to +30% - Now reduces cooldown on charged abilities by 14%
Mystic Reverb
- Spirit Lifesteal reduced from
15%to 10% - Imbued ability now provides +30% Spirit Lifesteal for any damage it does (including the reverb)
Echo Shard
- Removed cast time
Spirit Burn
- Burn DPS now scales with spirit power (0.05)
Curse
- Renamed Curse to Cursed Relic
- No longer grants +15% Weapon Damage
- While holding this item you have a -8% Total Damage Penalty
Abrams
- Gun Falloff range reduced from 20m-46m to 17m-40m
- Bullet damage growth reduced from
+0.154to +0.13 Siphon Life T3 reduced from +31 DPS to +20 DPS and Increased Spirit Scaling (+0.12) - Fixed Shoulder Charge T1 triggering from non-heroes
Seismic Impact damage increased from 55to 75Seismic Impact stun duration increased from 1.5sto 1.6s- Improved collision consistency with Seismic Impact
Bebop
Exploding Uppercut T3 no longer grants +100% Ammo Exploding Uppercut T3 now also restores 20% of your Missing HP on enemy hero hit - Fixed some bugs with Sticky Bomb tooltip
Sticky Bomb stacks now diminish after 60 hits and 7 kills (rather than 100/10) Sticky Bomb now drops on the ground and continues counting down when dispelled Sticky Bomb can no longer be selfcast Sticky Bomb T2 increased from +70 Damage to +75
Billy
- Bullet damage growth reduced from
0.18to 0.165 Blasted Amp increased from 9%to 10%Blasted Melee Bonus Health reduced from 80to 70Blasted Melee Bonus Health spirit scaling increased from 0.7to 0.8Chain Gang damage reduced from 150to 120Chain Gang now always goes on full cooldown after interruption
Drifter
Bloodscent Isolation Range reduced from 25mto 20mStalker's Mark T3 now also increases duration by 2s - Fixed Stalkers Mark not gaining charges from items after upgrading the T3
Eternal Night cooldown reduced from 130sto 120s
Grey Talon
Rain of Arrows air speed from 3.8to 4.1Spirit Snare lifetime increased from 20sto 22sGuided Owl cooldown reduced from 120sto 110sGuided Owl spirit power per kill increased from 8to 10
Ivy
- No longer has reduced melee damage
Air Drop now has a very brief period where allies cannot cancel to prevent accidental cancels
Kelvin
Ice Path T2 increased from -15s Cooldown to -17s Ice Path T3 max spirit increased from 75to 90Ice Path T3 duration increased from 8sto 9sFrozen Shelter duration increased from 5sto 5.25s
Lash
Ground Strike rotation is restricted to 90 degrees rather than 360 - Fixed bugs with Ground Strike where it would sometimes not do damage on ramps and special locations
Grapple T1 reduced from -19s Cooldown to -17s Flog damage spirit scaling reduced from 1.1to 0.85
Mina
- Move speed reduced from
6.6to 6.5 - Stamina cooldown increased from
3.6sto 3.9s Rake Heal spirit scaling reduced from 0.5to 0.43Love Bites bonus damage spirit power scaling reduced from 1.7to 1.6Love Bites T3 reduced from -2 Stamina to -1
Paige
- Defend and Fight barrier reduced from
150to 125 Captivating Read damage reduced from 120to 90
Shiv
Serrated Knives impact damage spirit ratio reduced from 0.558to 0.25
Victor
Aura of Suffering spirit scaling reduced from 0.23/1.15to 0.18/0.92
Viscous
- Spirit per boon increased from
1.1to 1.3 - Bullet damage per boon reduced from
+0.5to +0.36 The Cube T3 no longer removes ult debuffs Puddle Punch displacement duration reduced from 1sto 0.8s
Vyper
Lethal Venom Max Venom damage reduced from 165to 140Lethal Venom Max Damage now happens at 30% HP instead of 25% Lethal Venom cooldown increased from 20sto 24sLethal Venom T2 now also reduces cooldown by 8s Screwjab Dagger T3 increased from 40% Charge Cooldown to 55% Petrifying Bola damage increased from 45/165to 50/180
Vindicta
Stake Tether Length no longer increases when Capture Radius increases Assassinate now grants +5% Weapon Damage per kill rather than Bonus Souls Assassinate T3 now provides an additional +4% Weapon Damage per kill (retroactive)
Warden
- Bullet damage growth reduced from
0.47to 0.44
Street Brawl:
- Street Brawl now has custom balancing for heroes and items. These will be used on occasion as needed. The tooltip will now show a special mark (similar to how Enhanced Items work), where you can see what was changed on that ability.
- Selecting the 'Random Hero' option will now grant you a bonus reroll for round 1 and 2
- Troopers now have 20% Spirit Resist. During overtime they have an additional 20% Spirit Resist.
- Legendary items drop rates increased very slightly
- Ultimates initial cooldown increased by 5s
- Trooper Spawn Rate from: 20/20/20/15/15 to 18/18/15/15/15
- Trooper Overtime DPS bonus increased by 20%
- Objective resist decay now peaks at 2.2 minutes rather than 2.5 minutes
- Objective resist decay now goes to -60% instead of -50%
- Removed global 40% healing reduction (balance note: it didn't actually work on many things that it was supposed to work on. We'll be adjusting specific things that need healing reductions directly instead.)
Prism Blast
- DPS reduced from
300to 270
Enhanced Unstable Concoction
- Now increases Bonus Health, Weapon Damage, Spirit Power and Stun Duration
- No longer increases duration or cooldown
Brawl Specific Balance:
- -
Bebop
- Hyperbeam duration reduced from
11sto 7s
McGinnis
Mini Turret cooldown increased from 18sto 26sMedicinal Specter regen reduced by 20% (was unaffected by the global regen change previously)
Seven
Storm Cloud damage reduced by 25%
Dynamo
Rejuvenating Aurora T3 reduced from 2.5%to 2% (was previously being reduced)Singularity max HP damage reduced from 1.5%to 1%
Lash
Death Slam throw distance reduced by 30% Ground Strike damage reduced by 10%
Warden
Last Stand healing reduced by 25%
Graves
Borrowed Decree duration reduced by 30% Borrowed Decree ghoul damage reduced by 30%
Drifter
Bloodscent Isolation Range reduced from 20mto 10m
Holliday
Crackshot Spirit Scaling increased from 1.1to 2.5Bounce Pad cooldown reduced by 20s
Mirage
Traveler Cooldown reduced from 155sto 60s
Calico
Return to Shadows cooldown reduced from 90sto 60s
Alchemical Fire
- Damage reduced by 30%
Curse
- Duration reduced from
3.25sto 2.75s