Patch notes
About these notes Valve's own words, as posted on the Deadlock forums. Values that changed are shown asHazeCelesteVictorGrey TalonBebopParadoxRemVenatorVyperToxic BulletsWeapon ShieldingSilence WaveDoormanMcGinnisMirageTitanic MagazineReturn FireSpirit ShieldingGolden Goose EggBillyKelvinLady GeistRecharging RushExpress ShotSharpshooterCultist SacrificeArmor Piercing RoundsPlated ArmorDecayEcho ShardLightning ScrollDynamoHollidayShivYamato
General
- Parrying is now allowed while ground dashing in order to bring it in-line with air dashing
- Parry anti mash protection previously would last for 0.25s after the parry success (so you couldn't parry again for that duration). It is now for 0.25s only after the initial parry input is provided, irrespective of when the parry success happens (this means there is less delay before you can do a back to back parry when parry success is done later in the duration)
- Medic Trooper missing health percent heal reduced from
16%to 14% - Medic Trooper fixed regen growth per minute reduced from
4to 3 - Subsequent CC reduction increased from
10%/30%to 15/35% (window from8sto 9s) - Improved various abilities behavior when casting while sliding
Items
Recharging Rush
- Cooldown increased from
20sto 24s
Titanic Magazine
- Ammo increased from
90%to 100% - Weapon Damage increased from
12%to 14%
Express Shot
- Secondary Fire Weapon Damage increased from 35% + 1%/boon to 40% + 1.3%/boon
Toxic Bullets
- Buildup is now 10% slower
- Bleed reduced from
2%to 1.7% - Anti Heal increased from
-30%to -35%
Cultist Sacrifice
- Bonus Souls increased from
150%to 170%
Armor Piercing Rounds
- Chance increased from
50%to 55%
Return Fire
- Bullet damage reduced increased from
50%to 60% - Cooldown reduced from
25sto 23s
Spirit Shielding
- Move Speed increased from
1.5mto 1.75m - Barrier duration increased from
7sto 8s
Weapon Shielding
- Move Speed increased from
1.5mto 1.75m - Barrier duration increased from
7sto 8s - Time Frame increased from
3.5sto 4s
Plated Armor
- Bonus health increased from
+100to +130
Golden Goose Egg
- Souls required for permanent buff reduced from
150to 100 - Now only gives permanent buffs for actual accrued souls, not counting the initial 400 sellback amount (so it no longer instantly sells for permanent buffs)
Decay
- Spirit scaling reduced from
0.0055to 0.004
Silence Wave
- Damage reduced from
100to 75 - Spirit scaling reduced from
1.0to 0.7 - Cooldown increased from
30sto 42s
Echo Shard
- Cooldown increased from
30sto 35s
Lightning Scroll
- Fixed the stun delay being affected by debuff reducer making the stun go off faster
Heroes
Bebop
- Weapon windup time reduced from
0.5sto 0.3s and fast windup time reduced from0.1sto 0.05s Sticky Bomb can now be self cast again, but it deals 20% damage to yourself Sticky Bomb radius reduced from 10mto 8mGrapple Arm now deals light melee damage (0.7 scaling)
Billy
Bashdown T3 increased from -2s Charge Time to -3s Rising Ram T3 damage increased from 8%to 10%
Celeste
- Base health reduced from
790to 700 - Health per boon reduced from
47to 45 - No longer has negative base bullet resistance
- Bullet damage rescaled from 22 + 0.7/boon to 18 + 0.82/boon
- Bullet cycle time increased from
0.6to 0.65 (this is an 8% reduction in fire rate base and overall dps) Light Eater initial impact damage rescaled from 50 + 0.35 to 40 + 0.47 Light Eater on bullet hit rescaled from 20 + 0.28 to 15 + 0.34 Light Eater debuff duration reduced from 12sto 8sLight Eater debuff duration now scales with spirit (0.05) Dazzling Trick Barrier reduced from 120to 100Dazzling Trick T2 Barrier reduced from +100to +80Radiant Daggers T3 increased from 7% Fire Rate per Stack to 9% Shining Wonder damage increased from 105 + 0.63 to 120 + 0.73
Doorman
- Doorways now reveal on the minimap for enemies when they are within LOS
- Luggage Cart collision size reduced by 10%
- Luggage Cart no longer stuns enemies, just immobilizes/movement controls them (this means you can use dispel magic to get off)
Dynamo
Quantum Entanglement cooldown increased from 16sto 19s
Grey Talon
- Spirit power per boon increased from
1.1to 1.6 Charged Shot channeling move speed increased from 1.3mto 1.5mGuided Owl min speed reduced from 17.8mto 15mGuided Owl max speed increased from 35.56mto 36mGuided Owl duration increased from 18sto 20s
Haze
Sleep Dagger no longer takes you out of RMB zoom Sleep Dagger Wake Up delay now has spirit scaling (0.003) Sleep Dagger spirit scaling increased from 2.6to 2.8Sleep Dagger T2 increased from -15s Cooldown to -17s Sleep Dagger T3 sleep duration increased from +0.75sto +1sSleep Dagger T3 slow duration increased from 2.5sto 3sSmoke Bomb spirit scaling increased from 0.08to 0.1Smoke Bomb T3 lifesteal increased from 30%to 40%Fixation Weapon Damage per stack increased from 0.18to 0.2Fixation T3 reduced from +0.14 Weapon Damage per stack to +0.12 - Fixed being able to slide while using Bullet Dance
Bullet Dance targeting is no longer a full radius around the hero, but instead is a cone in the direction you are aiming Bullet Dance cooldown reduced from 165sto 145sBullet Dance no longer grants 60% Evasion Bullet Dance duration increased from 3sto 3.5sBullet Dance duration spirit scaling reduced from 0.08to 0.03Bullet Dance fire rate increased from 20%to 25%Bullet Dance T3 changed from "+1 Additional Target and +3m Movespeed"to "+60% Evasion and +4m Movespeed"
Holliday
- Various behavior and feel improvements to her gun
Kelvin
Frost Grenade healing spirit scaling reduced from 0.9to 0.8Frost Grenade T3 healing spirit scaling reduced from +1.0to +0.9
Lady Geist
- Bullet damage rescaled from 21.94 + 0.946/boon to 20.7+1.0/boon
Soul Exchange cooldown increased from 185sto 190s
McGinnis
- Bullet damage increased from 6.2 + 0.16/boon to 6.4 + 0.17/boon
Spectral Wall duration increased from 5.5sto 6sSpectral Wall segment count increased from 7to 8
Mirage
Fire Scarabs Health Steal per second reduced from 9to 8Fire Scarabs Health Steal per second spirit scaling reduced from 0.12to 0.1Djinn's Mark spirit scaling reduced from 0.38to 0.35
Paradox
- Bullet damage increased from 6.42 + 0.242/boon to 6.8 + 0.26/boon
Time Wall width increased from 7.5mto 8mTime Wall height increased from 3.5mto 4mKinetic Carbine collision radius increased slightly
Rem
- Fixed souls bug with breakables
Tag Along can no longer be cancelled during the cast delay to prevent accidentally stopping it mid-cast Naptime radius increased from 17mto 19mNaptime T2 sleep duration increased from +0.5sto +0.75s
Shiv
- Fixed Rage not building up against Barriers
Venator
Hex-Lined Snap Trap immobilize duration reduced from 1.5sto 1.25sHex-Lined Snap Trap cooldown increased from 25sto 28sHex-Lined Snap Trap T1 increased from -8s Cooldown to -11s Hex-Lined Snap Trap T2 increased from +0.75s Duration to +1s
Victor
- Bullet damage increased from
12to 13 Jumpstart T2 increased from +50 Total HP Regen to +70 Aura of Suffering now builds up over 8s instead of 6s Aura of Suffering T1 slow now also affects dashes Aura of Suffering T1 slow reduced from 30%to 25%Aura of Suffering Min DPS increased by 10% (affects base damage, AP and spirit scaling) Aura of Suffering Max DPS increased by 20% (affects base damage, AP and spirit scaling) Shocking Reanimation now applies a heavy diminishing slow immediately when you die
Vyper
Screwjab Dagger no longer takes you out of RMB zoom Screwjab Dagger charge time reduced from 4.5sto 4.0s- Sliding uphill now allows for lateral movement
Slither slide distance increased from +10%to +15%
Yamato
- Fixed Crimson Slash not hitting through veils