Patch notes
About these notes Valve's own words, as posted on the Deadlock forums. Values that changed are shown asGeneral Changes:
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- Added a Recommend A Friend button to the dashboard that you can use to send us requests for people to include in our playtesting
- Added a Resources page to the dashboard which contains a browsable item shop
- Added overhead text display when another hero uses active items
- The hotkeys F1-F5 to change cameras to allied heroes now maps directly to the order of heroes on the top bar left to right
- Added the Patron to the spectate-when-dead cycle if the enemy is in your base or everyone on your team is dead
- Added support for Flex Items in the Hero Sandbox
- Increased the range of the mouse sensitivity slider from 0.5->4.0 to 0.05->8.0
- Increased the default framerate cap from
120to 400 - Improved UI display when endgame objectives are being attacked
- Added music for when the base is under attack
- Changed the local player icon on the the minimap to always be on top of enemy icons
- Shop music will now only play for shops players can access
- Postgame graphs now default to team stats rather than individual
- Added borders around hero icons on the minimap when watching replays/spectating
- Top bar now shows incoming players before they are fully connected
- Added console command to hide the bar at the bottom in replays ('citadel_hide_replay_hud 1' to hide it, 'citadel_hide_replay_hud 0' to bring it back)
- Various VOIP improvements
- Fixed open mic threshold
- Fixed various consistency issues with the presentation of Souls terminology, icons, etc
- Fixed Flying Cloak teleporting players into geometry or out of the world
- Fixed Warp Stone teleporting you through geometry
- Fixed Fixation decimal point display
- Fixed Parry animation not playing
- Fixed various issues with the spectate UI display
- Removed the slow climbing vertical recoil on Yamato's alt fire
- Fixed AP count not showing if you are dead, spectating a team mate or when holding alt/tab to upgrade your abilities
Gameplay Changes:
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- Troopers DPS vs Lane Guardians reduced from
44to 36 - Objectives now have 80% damage reduction anti-backdoor defense when there haven't been creeps nearby in a while
- The uncapturable zipline nodes near your base now extend out 2 more nodes (this means attackers can't capture ziplines quite as close to the enemy base)
- You are now silenced while carrying the Urn
- Urn bounty increased from 900 + 160/minute to 900 + 200/minute
- Vaults base bounty increased from
150to 200
Abrams
- Base Health increased from
550to 600 - Siphon DPS increased from
24to 35
Bebop
- Weapon no longer has horizontal/vertical recoil
Dynamo
Singularity DPS increased from 48to 60Singularity T3 Max HP DPS increased from 3.2%to 3.8%
Grey Talon
- Charge Shot damage increased from
95to 105 - Charge Shot T2 damage reduced from
80to 70 Guided Owl damage increased from 200to 300
Haze
Bullet Dance bonus Fire Rate reduced from +30to +20Smoke Bomb duration scaling from Spirit improved from 0.2to 0.3
Infernus
- Catalyst no longer slows Infernus to 1.3 m/s during the cast delay
Concussive Combustion damage increased from 130to 160
Kelvin
Frost Grenade T3 bonus damage increased from +100to +175
Lady Geist
- Blood Bomb damage increased from
80to 100 - Blood Bomb T2 damage increased from
+65to +70 - Blood Bomb tooltip fixed to reference the correct self damage type and that it can be reduced with armor
Malice damage amp per shard increased from 10%to 15%
Lash
Grapple cooldown reduced from 55to 45Flog Damage increased from 55to 65Flog lifesteal from heroes increased from 70%to 80% of damage dealtFlog lifesteal from non-heroes reduced from 35%to 30% of damage dealtDeath Slam T1 from +3mto +5m- Fixed Death Slam's targeting cone not finding enemies near the edges
- Fixed Death Slam to only target enemies who stay in the targeting cone
McGinnis
Heavy Barrage now reduces your speed rather than setting it to a low cap (by itself this change isn't a buff or a nerf, but it allows you to buy items to move faster during the ultimate) Heavy Barrage camera interaction with Fleetfoot Boots has been fixed
Mo & Krill
Sand Blast range increased from 25mto 30mSand Blast width increased from 3mto 5mSand Blast is now permissive with small obstructions in the way Burrow no longer loses its state as you change elevations Burrow now knocks enemies up when you come up Combo DPS increased from 50to 60- No longer listed as a recommended new player hero
Vindicta
- Base Bullet Damage reduced from
15to 14 - Bullet Damage gained per boon reduced from
0.88to 0.7 (these are gained occasionally as you earn souls, up to 11 times) Stake T1 bonus duration reduced from +1.5sto +1.0s- Is now a recommended hero for new players
Yamato
Crimson Slash radius increased from 11mto 12mCrimson Slash fire rate debuff duration increased from 3sto 4sCrimson Slash T2 changed from "-5s Cooldown"to "10% Max Health heal on hero hit"Crimson Slash T3 changed from "12% Max Health heal on hero hit"to "-6s Cooldown"Power Slash T1 Bullet Resist increased from 40%to 60%- Flying Strike cooldown reduced from
35to 20 - Flying Strike T2 changed from
"-15s Cooldown"to "+20 Cast Range" - Flying Strike range no longer scales with Spirit
- Shadow Explosion bonus Spirit per victim increased from
10to 15 - Shadow Explosion bonus Fire Rate per victim increased from
5to 10 - Shadow Explosion buff duration increased from
8sto 15s