Patch notes
About these notes Valve's own words, as posted on the Deadlock forums. Values that changed are shown asHazeYamatoWithering WhipIvyLashKelvinSpirit StrikeMystic BurstSilence GlyphKnockdownBebopPocketWraithCombat BarrierShifting ShroudMajestic LeapAbramsDynamoGrey TalonLady GeistMo & KrillParadoxVindictaHeadshot BoosterDecaySlowing HexReactive BarrierMystic ShotRestorative LocketLifestrikeSuperior CooldownEscalating ResilienceImproved BurstFrenzyCurseRefresherGlass CannonSilencerLeechPhantom StrikeMcGinnisWarden
General Changes
- Playtesting times are now starting 1 hour earlier. Weekdays are 5PM PDT and weekends are 3PM PDT.
- Added in-game custom item builds support. Create your own builds or browse builds from the community in the heroes page.
- Added post game player reporting option
- Ally player glow-through-world silhouette now communicates their current health
- Added ambient music track
- Added unique Haze footstep sound effects
- Fixed various issues with mic audio input and lag it introduced
- Small adjustments to how the crosshair UI area looks
- Mic input device is now selected from in-game settings rather than the steam client
- Improved various networking and hit registration related issues (this was released a couple days ago)
- Updated Trooper and Neutral shooting sound effects
- Various improvements to damage audio clarity for victims and attackers
- Sped up select Amber Hand VO that related to game state (shrines being under attack, protecting the urn runner etc)
- Adding game audio muted indicator in top left if the game is muted
- Camera can now be moved while the game is paused in replays
- Fixed the Rejuvenator falling during pause
- Fixed the Idol falling during pause
- Fixed the bottom most shop items having part of their icon be unclickable
- Fixed a few unit target abilities that could sometimes select a target behind a nearby wall (e.g. Bebop Sticky Bomb)
- Added some additional visual tells for the receiving end of Lash’s Death Slam
- Updated Bullet Shredder debuff effects
- Mid-Boss is now invulnerable if there are no enemies it can actually attack
- Fixed your active items not hiding in the UI when you are dead and spectating a team mate
- Added support for binding mouse1 and mouse2 to any key (this was released a couple days ago)
- Fixed various movement stuck bugs with Ivy
- Added alt info to recent damage view to make it clearer that this can be brought up again after it disappears
- Improved Vindicta’s Stake effects to make it a little clearer when you are affected
- Fixed upgrading McGinnis’s Medicinal Specter to T3 while active causing it to heal everyone to full instantly
- Fixed a bug that could cause all of Paradox Pulse Grenade’s pulses to go off at once
- Fixed Kelvin’s Ice Beam sometimes not hitting Neutrals
- Fixed being able to see some things through the Veils in the map that you shouldn’t be able to see
- Removed stack of cardboard boxes inside connection hallway near bases to prevent cover from Neutrals
- Fixed getting stuck under stair at inner lanes near Guardian
- Fixed Abrams getting stuck on department store facade when using his ult
- Sapphire side materials tint color changed to white
- Sapphire side street materials changed to new asphalt blend
- Added new slide and reload animation for Wraith
- Out of combat run animation variants now only play during sprint state
- Fixed missing VO for Yamato ability use/upgrades
- Allies now compliment teammates when they see impressive use of channeled abilities (for instance, Gigawatt killing three people with Storm Cloud)
- Adjusted timing of select Abrams impact lines to time with either the rise of his leap or the descent accordingly
- Improved visibility of Seven’s bullet and travel path
- Improved visibility of Paradox’s bullet and travel path
- Improved visibility of Wraith’s bullet and travel path
- Improved visibility of Haze’s bullet and travel path
- Improved visibility of Lady Geist’s bullet and travel path
- Added custom tracer and muzzle flash for Seven’s gun
- Added custom tracer and muzzle flash for Paradox’s gun
- Added custom tracer and muzzle flash for Wraith’s gun
Misc Gameplay Changes
- Adjusted map around the middle lanes to have an area with Veils for laning
- Hero kill bounty ratio between Killer and Assister reduced from
2.75xto 2.55x (means slightly more to the Assister) - Spirit scaling reduced by ~15% (the total effective Spirit damage is reduced by less than this, this is just the Spirit multiplier scaling portion and has largest impact on late game burst)
- Unclaimed souls now convert 10% slower
- Vaults base bounty increased from
220to 260 - Strong Neutrals Spirit Resist increased from
25%to 35% - Medium Neutrals Spirit Resist increased from
25%to 30% - Starting at 15 minutes, one melee Trooper per wave will spawn with 1.75x health
- Medic Trooper health increased from
240to 260 - Sidelane Veils near Guardians are now one-way visibility (used to be blocked visibility in both directions)
- Neutrals can now lean side to side to fire when obstructed by map geometry and being attacked
- Zipline Boost ability speed increased from
100%to 130% - Zipline Boost ability ramp time to reach max speed reduced from
2sto 1s - Zipline base speed boost after Base Guardians are killed increased from
100%to 120% - Zipline base speed boost's ramp time after Base Guardians are killed reduced from
5sto 4s - Being Disarmed no longer prevents you from reloading
Item Gameplay Changes
Headshot Booster
- Cooldown reduced from
14sto 9s
Spirit Strike
- No longer has +50 Health
- Now grants +75 Spirit Shield
- Now grants +0.7 HP regen
Mystic Burst
- No longer has +1 HP Regen
- Now grants +1 Sprint
- Cooldown reduced from
8sto 6s
Withering Whip
- Moved from T3 to T2
- Duration reduced 5s to 3.5s
- Cooldown increased from
25sto 40s - Bullet Resist reduced from
25%to 20% - Cast range reduced from
20mto 15m
Decay
- Cooldown increased from
22sto 27s
Slowing Hex
- Range increased from
30to 35
Reactive Barrier
- Cooldown reduced from
40sto 35s
Combat Barrier
- Bullet Shield increased from
275to 300 - Weapon Damage while Shielded from
20%to 24%
Mystic Shot
- Now requires that shotguns middle pellet hit the target
Restorative Locket
- Now displays its current number of charges on its active icon
Silence Glyph
- Moved from T2 to T3
- Health increased from
50to 75 - Spirit Amp increased from
8%to 12%
Shifting Shroud
- Cooldown reduced from
70sto 55s - Duration 2.5s to 2.75s
Majestic Leap
- Duration of no damage taken requirement reduced from
5sto 4s - Now gives +75 Health
Lifestrike
- Flat portion of the lifesteal increased from
90to 110
Knockdown
- Spirit bonus reduced from
6to 5 - Now grants +2 Sprint
- Stun duration starts after hitting the ground
Superior Cooldown
- HP regen reduced from
6to 4
Escalating Resilience
- Max Bullet Resist increased from
30%to 36%
Improved Burst
- Damage reduced from 11% Max HP to 10%
Frenzy
- When below 40% HP you now gain 25% Spirit Resist
Curse
- Ammo increased from
15%to 20%
Refresher
- Now grants +10% Spirit Resist
Glass Cannon
- Fire Rate reduced from
15%to 10%
Silencer
- Now provides 15% Ammo
Leech
- Spirit bonus reduced from
12to 8
Phantom Strike
- Damage reduced from
200to 150
Hero Gameplay Changes
Abrams
Siphon Life T1 and T2 swapped Shoulder charge now allows for a bit more steering control
Bebop
Sticky Bomb T3 changed from Silence to Disarm - Improved Hook hitbox detection to not grab targets that are behind cover
- Hyperbeam width increased from
2.5mto 2.7m
Dynamo
- Base gun damage reduced from
18to 15 - Gun damage growth reduced from
+1.1to +0.8
Grey Talon
Guided Owl Spirit scaling reduced from 2.2to 1.2Guided Owl T3 changed from +200 damage to "Kills enemy heroes below 20%". Low health enemies are highlighted while guiding the owl.
Haze
Sleep Dagger no longer breaks invisibility when cast (previously was part of the T3) Sleep Dagger Spirit scaling increased from 2.3to 2.6Sleep Dagger no longer gets +140 damage with the T3 Sleep Dagger T3 is now "-30% Damage Penalty On Victim for 4s after wakeup" Bullet Dance cast time increased from 0.7sto 0.8sBullet Dance evasion from 70%to 50%
Ivy
- Kudzu Bomb duration increased from
3.5sto 4s - Kudzu Bomb T2 duration increased from
+1.5sto +2s - Watcher's Covenant Replicated Healing increased from
50%to 65% - Watcher's Covenant Fire Rate reduced from
20%to 15% - Watcher's Covenant T1 changed to +15% Rate
Kelvin
Frost Grenade cooldown reduced from 26sto 23s- While Ice Pathing you no longer slow down when you shoot your gun
Arctic Beam Channel move speed increased from 4to 6Arctic Beam T1 changed from "+2 Channel Move Speed"to -8s Cooldown
Lady Geist
Soul Exchange cast time reduced from 0.65sto 0.5s- Fixed Malice clipping aggressively against map geometry edges
Lash
- Base Stamina increased from
2to 3 Ground Strike base Damage Per Meter reduced from 8to 6- Fixed some cases with Ground Strike not hitting units positioned just below the impact zone
Flog angle increased from 20 degrees to 30 degrees Flog cooldown reduced from 35sto 30s
McGinnis
- Fixed certain rooftops allowing turrets to be built on them
Mo & Krill
Scorn healing against non-heroes reduced from 1xto 0.7x- Sandblast no longer prevents enemies from reloading while disarmed
Paradox
Kinetic Carbine Max Damage Amp reduced from 125%to 100%Paradoxical Swap range reduced from 45mto 40m
Pocket
Barrage T3 added, now heals Pocket for 100% of its damage (33% vs non-heroes) - Fixed some issues with Barrage projectiles getting caught on map geometry
Flying Cloak pathing improved, it will no longer bounce erratically off map geometry
Vindicta
Flight T3 reduced from +4m/s to +3m/s Crow Familiar T3 improved from -30% Healing Suppression to -40%
Warden
Alchemical Flask travel speed increased from 800to 1000
Wraith
- Royal Flush no longer has a cast delay
- Royal Flush time to spawn cards increased from
0.4sto 0.6s Telekinesis no longer allows the victim to shoot back
Yamato
- Shadow Explosion renamed to Shadow Transformation and reworked into a new ability
Shadow Transformation no longer has radius impact behavior Shadow Transformation now gives you 4.5s of invulnerability after the initial 2s invulnerable channel period. You transform and refresh your abilities, improving ability speeds by 60% and gaining unlimited ammo. "Ability Speeds" affects Power Slash cast time, Flying Strike flying time, and Crimson Slash cast time. Shadow Transformation cooldown increased from 90sto 100sShadow Transformation T2 is now +4 m/s during Shadow Form Shadow Transformation T3 is now +1s duration