Patch notes
About these notes Valve's own words, as posted on the Deadlock forums. Values that changed are shown asVindictaHazeKelvinTorment PulseCurseAbramsDynamoPocketWardenKnockdownShifting ShroudMystic ReverbExtra RegenEnduring SpiritReactive BarrierSpirit LifestealSoul Shredder BulletsCold FrontImproved CooldownSharpshooterIntensifying MagazineMajestic LeapLeechRefresherDiviner's KelvarBoundless SpiritSpiritual OverflowBebopInfernusIvyMcGinnisSeven
General Changes
- Reworked how friend invites work inside the client. You must now be Steam friends with a person to invite them. This has a friend recency requirement as well as your friend needing to not be a limited steam user. Previous requests do not need to be resubmitted.
- Replaced the neutral vaults with a new model, the Sinner's Sacrifice
- Added the ability to change builds while in-game
- Build descriptions can now be seen in-game via a tooltip
- Added neutrals to Hero Sandbox (the small room in the back on the right)
- Added new objective health bars for Guardians and Walkers
- Added Match History link to the top right
- You can now move active item slots on the HUD while holding alt/tab
- Improved visibility of the voice icon indicating who is talking
- Hero icons on the minimap are scaled up a little when holding alt
- Removed Pause cooldown in private bot matches and tutorial/sandbox
- Improved networking when there is packet loss or jitter
- Soul Vessel dropped from heroes (after killing neutrals) now scales in size based on how many souls are inside
- Improved Grey Talon's trap visibility
- Increased the speed of Guardian's melee attacks
- Changed Guardian's behavior to only attempt melee when a unit is within 6m but still do damage to units in 12m range
- Candle trooper health bars now stick around at 1% when they are in self destruct mode to make it more clear they can still be shot
- Infernus's Afterburn now shows portraits of enemies that are burning for the full duration
- Improved menu UI sound feedback
- Player's icon is highlighted in the top bar
- Added UI sound effects for team and opponent deaths
- Added Kinetic Carbine charge audio loop
- Updated Vindicta Flight sound effects
- Added Vindicta Assassinate sound effect for targeted players
- Improved visuals for Kelvin's gun projectile
- Fixed some visual issues with Ice Path
- Added AoE effect to Pocket's Barrage
- Updated weapon buff effect in Pocket's Flying Cloak upgrade
- Visual effects updates for melee lifesteal items
- Fixed Power Slash sometimes getting stuck on nearby geometry
- Updated sound effects for the Sinner's Sacrifice
- Updated Pocket's Enchanted Satchel delay and explode sounds
- Updated Pocket's Barrage cast and impact sounds
- Updated Warden's Binding Word delay and impact sounds
- Fixed Dynamo's Quantum Entanglement going through ceilings sometimes
- Fixed an HTML exploit with chat
- Fixed not being able to place deployable abilities at certain angles
- Fixed moving active item slots causing the player to say " is on cooldown"
- Fixed training Ivy's True Form causing you to get healed
- Fixed a bug with Malice firing slightly upward
- Changed collision on barrel stand stacks to block bullets
- Added zapper on factory outpost building
- Removed roof duct on top of low building besides inner Walker
- Removed street lamp post that was causing heroes to get stuck near inner lane Guardian
- Added lights to outer lane Cosmic Veil tunnels
- More heroes will now compliment on good uses of ultimates instead of just saying "good work"
- Fixed more instances of heroes being called out by the wrong name
Misc Gameplay
- Base hero kill value increased from
150to 225 - Rejuv duration reduced from
4to 3 minutes - Rejuv buff no longer increases your ammo
- Rejuv now causes all your candle troopers to have double health for 3 minutes
- Mid Boss can now only be damaged by enemies inside the bottom pit
- Mid Boss Rejuv claim time reduced from
2.5sto 1.5s - Strong neutrals HP reduced by 20%
- Strong neutrals souls bounty reduced by 20%
- 4 Strong Neutral camps in the corners of the map have been replaced with Medium neutrals
- Vaults souls increased from
260to 300 - Spirit tier bonus increased from
3/6/9/12to 4/8/12/16 - Vitality tier bonus increased from
5/10/15/20%to 8/12/16/20% - Bullet damage falloff now maxes out at ~65m instead of ~70m
- Walker bomb damage reduced from
300to 200 - Moved the middle lane Base Guardians further out slightly
- Powerups bonus types are now split between the regular destructibles like crates/vases/etc and the Golden Statues. Regular ones can only roll for souls and Golden Statues can only roll for buffs. Distribution of destructibles and Golden Status around the map has been adjusted a bit.
- Respawn rate for Destructibles/Statues (after initial spawn) slowed from
120sto 180s - Mid boss area has reduced destructibles
- Movement Speed powerup duration increased from
12sto 30s - Movement Speed powerup movespeed reduced from
2to 1 - Movement Speed powerup sprint speed increased from
2to 4 - Fire Rate powerup reduced from
+20%to +15% - Fire Rate powerup duration increased from
25sto 35s - Health Regen powerup regen reduced from
1.5%to 1% - Health Regen powerup duration increased from
15sto 25s - Cooldown Reduction powerup reduced from
25%to 20% - Extra Clip powerup reduced from 4 clips to 3
- Extra Stamina powerup duration increased from
60sto 80s - Extra Stamina powerup amount reduced from
2to 1 - Crouch movespeed increased from
4to 4.75 - Bullet Shields now block damage from melee (similar to resistance)
- Increased the distance heroes slide when they come to the bottom of a ramp
Item Gameplay
Extra Regen
- Regen increased from
1.75to 2
Enduring Spirit
- Spirit Lifesteal reduced from
+10%to +8%
Reactive Barrier
- Cooldown reduced from
35sto 25s
- Decay changed from 2.2% of Max Health to 2.4% Current Health (less damage when the target is low, and non-lethal now)
- Healbane moved from Spirit tree to Vitality tree
- Healbane now gives +50 Health
Spirit Lifesteal
- Reduced from
+25%to +23%
Soul Shredder Bullets
- Spirit Amp reduced from
+12%to +10%
Cold Front
- cooldown reduced from
40sto 32s
Improved Cooldown
- HP Regen reduced from
2to 1.5
Knockdown
- No longer provides +2 Sprint
- Now provides +1 Stamina
Shifting Shroud
- Cooldown reduced from
45sto 35s - Bonus spirit duration increased from
6sto 10s
- Metal Skin duration reduced from
4sto 3s - Metal Skin cooldown increased from
25sto 30s
Intensifying Magazine
- Time for Max Damage reduced from
4sto 3.5s
Torment Pulse
- Interval improved from
2sto 1.5s - Damage per pulse reduced from
45to 40 (total dps from22.5to 26.6) - HP bonus reduced from
+150to +125
Majestic Leap
- Velocity increased from
22.5to 27
Leech
- Spirit Lifesteal reduced from
+35%to +33%
Refresher
- No longer has cast time (was 1s)
Mystic Reverb
- Fixed the damage being reduced by armor twice
- Damage reduced from
35%to 30%
Curse
- No longer prevents stamina usage
- Now also prevents item usage
- Duration reduced from
3.75sto 3.5s
Diviner's Kelvar
- Bullet Shield increased from
700to 1000
Boundless Spirit
- Spirit increased from
45to 50
Spiritual Overflow
- Spirit duration increased from
14sto 18s
Hero Gameplay
Abrams
- Base HP growth reduced from
36to 32 Infernal Resilience T2 reduced from +200 Health to +150 Seismic Impact personal brief busy state upon landing increased from 0.2sto 0.3s
Bebop
Hyper Beam slow now affects stamina dashes
Dynamo
- Base HP growth reduced from
48to 44 Quantum Entanglement fire rate bonus reduced from +30%to +25%Singularity base radius increased from 8mto 10m
Haze
Sleep Dagger T3 damage reduction on target improved from -30%to -40%Smoke Bomb sprint speed now instantly kicks in after casting it Bullet Dance cooldown reduced from 160sto 130sBullet Dance T2 changed to -40s Cooldown Bullet Dance T3 changed to +1 Targets Hit Per Shot
Infernus
Flame Dash cooldown increased from 30sto 38s
Ivy
- Watcher's Covenant heal sharing reduced from
65%to 55%
Kelvin
Ice Path sprint speed increased from +1to +2Ice Path trail duration increased from 12sto 15sFrozen Shelter T2 changed to -40s Cooldown Frozen Shelter T3 changed to +70 Health Regen that scales with Spirit Frozen Shelter can now be dismissed early
McGinnis
Spectral Wall can now be dismissed early
Pocket
Barrage channel can now be interrupted by casting your other abilities Barrage radius increased from 6mto 6.5m- Enchanted Satchel cast time reduced from
0.25sto 0.15s
Seven
Storm Cloud T1 increased from +30%to +35% Bullet Resist
Vindicta
Flight spirit bonus damage reduced from +12to +10Flight no longer has +10% bonus range to damage falloff Flight cooldown increased from 35sto 50sFlight T2 changed from +12 Spirit Damage to -15s Cooldown Flight T3 changed from +3 m/s Bonus Air Speed to +12 Spirit Damage - Can no longer melee while flying for extra movement
Assassinate now ramps up its total damage from 50%to 100% over 1 second of being zoomed (UI indication for this)- Fixed being unable to move while scoped in with Assassinate
Warden
- Base ammo increased from
14to 16 Alchemical Flask T3 increased from +25% Fire Rate Slow to +35% Willpower T3 increased from +150 Spirit Shield to +200