Patch notes
About these notes Valve's own words, as posted on the Deadlock forums. Values that changed are shown asBebopMystic BurstDivine BarrierHazeEscalating ResilienceIvyLashMcGinnisHealing BoosterMajestic LeapRescue BeamBoundless SpiritAbramsKelvinMo & KrillSevenYamatoHeadshot BoosterMedic BulletsExtra HealthEnchanter's BarrierBullet Resist ShredderHealbaneSwift StrikerFleetfootReactive BarrierCold FrontBurst FireTesla BulletsMystic SlowShifting ShroudWarp StoneAlchemical FireCrippling HeadshotRichochetVampiric BurstRefresherDynamoGrey Talon
General Changes
- Voice/Text chat is now opt-in. There is a prompt pre-match for joining the chat, or you can control it at any time from the ESC menu during a match.
- You can now press ESC to mute individual players. Muted accounts will not be alerted, and mutes will persist across games.
- Parties can now set their in-game chat mode to be Party-only, All Team or Chat Disabled (if using discord or other programs)
- Spirit stat has now been renamed to Spirit Power with updated icon
- Top bar now highlights your lane partner and lane enemies during the laning phase
- Increased difficulty for hard mode bots
- Added sandbox option for spawning neutrals
- Improved the camera when using Dynamo's Quantum Entanglement
- Added overhead number counter effect for opponents to see the stacks of Berserker
- Increased the range the enemy-candle-behind-wall indicator shows up from
25mto 35m - Fixed ping wheel randomly coming up instantly instead of doing an in-world ping
- Added ping indicator on the HUD indicating the direction the ping came from (enabled by default in settings)
- Ping Wheel context slot will now show nothing if there is no context currently
- Added new UI indicating how many friends you have that are in the game
- Improved visibility of the edge of Dynamo's Singularity
- Fixed various issues with bots getting stuck
- Fixed Build descriptions not showing up properly with the in-game tooltip version
- Moved HUD elements closer to center for ultra wide monitors
- Added heal and kill events to the contextual ping wheel slot
- Fixed AP not showing when you have your hero selected
- Fixed TAB/ALT not bringing up your abilities when spectating the Patron
- Added indicator for burrow damage radius for the local player
- Fixed Affliction sometimes becoming lethal when combined with Escalating Exposure
- Fixed Yamato's Crimson Slash visual direction being wrong sometimes
- Added Patron VO for when allied or enemy base guardians are destroyed
- Adjusted the builds drop down in-game to be more clear it can be changed there
- Fixed Dynamo's Singularity moving the Mid Boss
- Fixed various bugs with Shifting Shroud
- Added a new "major damage" sound effect to indicate large instances of damage to the local player
- Fixed Lash's Ground Strike T3 not being accurate in the tooltip
- Fixed Diviner's Kevlar gaining the Bullet Shield buff if the ultimate was manually cancelled
- Updated effects for Unstoppable
- Minor improvements to visibility of Pocket's Affliction cast
- Updated effects to Alchemical Fire to make it less noisy
- Reload anims now play correctly in relation to the reload timer. Previously they would end prematurely if reloads were paused during dash/melee/abilities
- Fixed some bugs with Pocket/channeling
- A few buildings are 2-3 stories taller
- Added new effects for Knockdown
- Added new effects for Vampiric Burst
- Fixed Mo & Krill gaining Reactive Barrier buff while channeling the ultimate
- Added instructional text to the bottom of the ping wheel container reminding that they can customize it in settings
- Changed Ivy's True Form ability name to Stone Form
- Fixed bugs that were keeping some heroes desperation ability use lines from playing correctly (casting an ability when you're below 10% should play different VO)
- Fixed several instances of ability use VO getting swallowed up by SFX
- Boosted volume of ult cast VO
- Added various ambient sounds - walla, birds, drones - and overall mix tweaks
- Iterated on binding word sound effects
- Added Curse item selection start, loop, and end sounds
- The Patrons no longer care about the well being of the Urn Runner, and so they will stop asking you to protect them (patrons will no longer call out the urn being picked up)
Misc Gameplay
- Added two new underground tunnels, one on each side of the map. The tunnels connect the underground shop to the Bodega area on Amber and the Theater area on Sapphire.
- Added two new teleporters, one on each outer lane (behind the Chapel and behind the Firehouse)
- Urn reward now has a comeback component where it gives extra gold for the team that is behind based on the magnitude
- A small share of the comeback portion of hero kill bounty is now given to each other player outside of just the kill/assist players. This also makes the amount the killer gets be more consistent, previously the amount could vary significantly based on how many people were involved. The killer and assist players still get the bigger shares.
- Kill assist window increased from
7sto 10s - Rejuvenator is no longer area pick up and now requires someone to heavy melee it to pick it up after it's dropped to the ground
- Rejuvenator will no longer stop dropping if it touches player created geometry (like Ice Dome) and always goes down to the target position
- You can air-dash downward by pressing CTRL+SHIFT while in the air
- Successful parry reduces the cooldown from
1sto 0.5s (unsuccessful parry cd is still 6s) - Heroes HP growth per boon increased by +5 (there are 11 instances of these). This is not done for Abrams or Dynamo.
- Post lane medic troopers will heal other troopers if a hero within range is full hp
- Post lane medic troopers' hero heal increased from
40to 80 - Base zipline speed increased by 5%
- If the Soul Urn is dropped it goes back to its original spot a little bit faster
- Healing/Spawn area in the base now has its defense damage go up over time
- Carrying the Soul Urn no longer causes you to get slowed briefly by 50% when you get shot
- Carrying the Soul Urn now always slows you by 15%
- Carrying the Soul Urn now also silences your items
- The silence effect for Soul Urn now applies as you start channeling to pick it up (0.5s after touching it, to prevent accidental walk overs)
- Base side doors near the healing area now open a lot faster
Item Gameplay
Mystic Burst
- No longer grants +3 Spirit Power
- No longer grants +1 Sprint
- Now grants +40 Spirit Shield
- Now grants +6% Weapon Power
Headshot Booster
- Bonus headshot damage reduced from
50to 45
Medic Bullets
- Healing from heroes increased from
25to 30
Extra Health
- Health increased from
125to 135
Divine Barrier
- No longer grants +2 Sprint
- Bullet Resist reduced from
10%to 7% - Cooldown increased from
20to 30 - Active Move Speed reduced from
3to 2
Enchanter's Barrier
- Shield increased from
275to 300
Bullet Resist Shredder
- Debuff duration increased from
4sto 5s
Healbane
- Bonus HP increased from
50to 75
Healing Booster
- No longer grants +50 HP
- Now grants +8% Spirit Resist
Swift Striker
- Armor penalty reduced from
-7%to -6%
Fleetfoot
- Cooldown increased from
20sto 22s
Reactive Barrier
- Cooldown reduced from
25sto 20s
Cold Front
- Time to expand reduced from
1.5sto 0.75s
Majestic Leap
- Cooldown increased from
15sto 20s - Drop down speed reduced from
51to 36
Burst Fire
- Cooldown reduced from
10sto 9s
Rescue Beam
- No longer grants movement speed
- Active has been reworked. Now channels for 3 seconds, healing you and the target for up to 25% of Max HP. If you click the ally again during that time, you will pull them to you. Has 40m cast range and 45s cooldown. Can be self cast.
Tesla Bullets
- Internal cooldown reduced from
0.4sto 0.35s
Mystic Slow
- Bonus HP increased from
+75to +100
Shifting Shroud
- Renamed to Ethereal Shift
Warp Stone
- Fixed some cases where it would fail to cast near objects
Escalating Resilience
- Stacks share a duration now and each new stack refreshes it
- Duration reduced from
15sto 10s - Max resistance reduced from
36%to 30%
Alchemical Fire
- Cooldown reduced from
34sto 30s
Crippling Headshot
- Bullet and Spirit resistance reduction reduced from
35%to 30%
Boundless Spirit
- Spirit Power increased from
+50to +55 - Now grants +175 Health
Richochet
- Ammo increased from
+25%to +30%
Vampiric Burst
- Lifesteal increased from
70%to 80%
Refresher
- Now has a 0.3s cast time
Hero Gameplay
Abrams
- Base health regen reduced from
2to 1 Infernal Resilience T1 reduced from +2 HP Regen to +1.5
Bebop
Sticky Bomb base damage reduced from 130to 120- Hook grab radius reduced from 40 inches to 36
Hyper Beam movement and dash slow increased from 30%to 40%Hyper Beam DPS increased from 210to 220Hyper Beam tracking speed increased by 10%
Dynamo
Singularity radius reduced from 10mto 9m
Grey Talon
Guided Owl cooldown reduced from 130sto 120s
Haze
Sleep Dagger damage Spirit growth increased from 2.5to 2.8Sleep Dagger T3 is now -12% Bullet Resistance for 6 seconds Smoke Bomb T1 increased from +4 m/s Invis Sprint Speed to +5 Smoke Bomb causes your footsteps to be silent
Ivy
- Watcher's Covenant replicated healing reduced from
55%to 45% - Watcher's Covenant no longer provides +2 m/s in the base ability
- Watcher's Covenant T2 movement bonus increased from +2 m/s to +3
Kelvin
Frozen Shelter movement speed slow increased from 25%to 35%- Can now dismiss Frozen Shelter while channeling other abilities (Arctic Beam)
Lash
Ground Strike base damage reduced from 110to 90Ground Strike damage per meter increased from 6to 6.75Ground Strike now reduced scaling after 25m height to 4.5
McGinnis
Mini Turret charge delay reduced from 10sto 8s- Fixed Echo Shard to be compatible with Spectral Wall again (Activating echo shard resets the ability so you can cast it again and not have to cancel your first one. After casting the 2nd, using cancel will remove the first wall first)
- Can now dismiss Spectral Wall while channeling other abilities (Heavy Barrage)
Mo & Krill
- HP Growth per boon reduced from
48to 42 Combo now grants 25 max hp each time a target dies during it
Seven
Storm Cloud initial radius increased from 10mto 12mStorm Cloud T2 bonus radius reduced from 12mto 10m
Yamato
Power Slash T3 bonus damage reduced from +210to +200Shadow Transformation cooldown increased from 100to 110