Patch notes
About these notes Valve's own words, as posted on the Deadlock forums. Values that changed are shown asGeneral Changes
- Added EU servers and matchmaking region. EU testing times are Mon-Thur 5PM to 3AM and Fri-Sun 3PM to 3AM. Times listed are Central European Summer Time (GMT+2).
- Removed the invite requirement of Steam friends having been on your list for a number of days (affected normal user cases often where friends weren't on the Steam list, and we have other metrics and tools on the backend now that we can use to filter for other cases)
- Added search functionality to the shop. You can now search by item name or by individual stat such as 'Ammo', 'Lifesteal', or 'Spirit Power'.
- The game will now let you know when it is safe to abandon (usually if one person has been disconnected for a while)
- Your personal builds are now always sorted to the top of the in-game Builds dropdown
- Various network related improvements when there is packet loss
- Preferred heroes in your roster are now remember on the client across sessions
- Fixed chat wheel not working during the post-game sequence
- Updated the entrance to the underground tunnels from the outer lanes to look more like a subway entrance
- Re-enabled ultra wide UI mode
- Added street names and symbols to the Zipline UI
- Updated Sleep Dagger and Silence Glyph tooltips to clarify that they do not cancel channeling abilities
- Updated reload animations for Warden, Dynamo, and Ivy
- Improved visibility of Inferno's Concussive Combustion
- Fixed the unit target UI not showing up for instant-cast abilities (MoKrill ult, Lady Geist ult, Bebop bomb)
- Fixed the unit target UI not showing the activation button hint
- Added a Cosmic Veil to the hero demo map
- Added Ethereal Shift sounds
- Added wind sound when on the Zipline
Misc Gameplay
- Rejuv buff is now only granted to the players that are alive. Players that are dead will have their respawn times cut in half from their current values.
- Footsteps are now quieter when obstructed by level geometry
- Dash-Down is now double tap CTRL instead of CTRL+SHIFT
- Vault bounty increased from
300to 330 - Fixed various bugs with Headshot Booster and Sharpshooter
- Added another entrance/exit to the underground tunnels from the warehouse interiors
- Enclosed the exterior Medium Neutral Camp with fencing in front of the Theater to match the Amber side Cab Stand
- Added two more veils on each side:
1) Between the Drug Store and the Market on Amber, between the Hotel and Pharmacy on Sapphire
2) Between the exterior Strong Neutral Camps and the outer lane near the T2
Item Gameplay
- Added a new T1 Spirit item, Infuser
+8% Spirit Resist
+10% Ammo
Active: Gain 12 Spirit and 20% Spirit Lifesteal for 6 seconds. Cooldown: 35s
- Added a new T1 Weapon item, Ammo Scavenger
+20% Ammo
+50 Health
Passive: Anytime you secure or deny a Soul, you get 2 ammo back and have +20% Fire Rate for 4 seconds.
- Added a new T2 Weapon item, Active Reload
- 20% Reload Time
+8% Weapon Damage
Passive: Pressing the reload key during the halfway point of a reload will cause you to instantly regain your magazine and grant you +30% Bullet Lifesteal and +15% Fire Rate for 6s. The reload UI has an indicator for the trigger window. Cooldown: 25s
Inspired by https://project8.dev/threads/item-idea-trick-reload.2652/
- Added a new T2 Weapon item, Veil Walker
+15% Ammo
+8% Weapon Damage
+200 Bullet Shield
Passive
- Walking through a Cosmic Veil causes you to become invisible with +3 m/s for 4 seconds and grants you +30% Fire Rate for your next magazine. Cosmic Veils regenerate any shields you have. Cooldown: 20s
- Added a new T2 Weapon item, Melee Charge
+15% Melee Damage
+10% Weapon Power
+75 Health
Passive: Hitting an enemy with a heavy melee reloads your weapon
Passive: Increases your heavy melee charge distance by 40%
Inspired by https://project8.dev/threads/bayonet.5372/ and https://project8.dev/threads/comple...-category-item-that-buffs-charged-melee.5957/
- Added a new T4 Vitality item, Colossus
+500 HP
+20% Melee Damage
+20% Weapon Damage
Active: Gain 40% Bullet and Spirit Resist and apply 20% movement slow to enemies within 10m. Your model size grows by 10%. Lasts 7 seconds. Cooldown: 65s
Healing Rite
- Duration increased from
15sto 17s (total regen increased from350to 370)
Extra Spirit
- Spirit Power increased from
+6to +7
Extra Charge
- Now grants +7% Cooldown Reduction For Charged Abilities
- No longer grants +6 Spirit to Charged Abilities
Swift Striker
- Negative bullet resist reduced from
-6%to -5%
Mystic Shot
- Spirit scaling increased from
0.45to 0.6
Enduring Speed
- Slow resist increased from
35%to 40% - Now grants +1.5 HP Regen
Healing Booster
- Spirit Resist reduced from
8%to 7% - Now provides +7% Bullet Resist
Return Fire
- Cooldown reduced from
30sto 24s
Restorative Locket
- Fixed the max stack limit not being followed
- Max stacks increased from
15to 18
Bullet Resist Shredder
- Bullet Resist Reduction increased from
-10%to -12% - Bullet Resist Reduction duration increased from
5sto 6s
Decay
- Cooldown reduced from
27sto 25s
Suppressor
- Duration reduced from
4sto 2.5s
Mystic Slow
- Duration increased from
2sto 2.5s
Titanic Magazine
- Ammo increased from
65%to 75%
Ethereal Shift
- Cooldown reduced from
35sto 30s
Rescue Beam
- Cast range increased from
40mto 45m - Cooldown reduced from
45sto 40s
Silence Glyph
- Cooldown reduced from
35sto 30s
Superior Stamina
- Stamina increased from
+2to +3 - Fire Rate increased from
+12%to +15% - Spirit Bonus after 2nd jump/dash increased from
+20to +25
Lifestrike
- Slow duration increased from
1.5sto 2s - Heal increased from 40% of damage to 45%
Majestic Leap
- Cooldown increased from
20sto 26s - Damage cooldown window increased from
4sto 5s - Fixed cooldown reduction affecting the damage cooldown
Knockdown
- Cooldown reduced from
40sto 30s
Improved Spirit
- Spirit Power increased from
+15to +18
Tesla
- Bounce radius increased from
7mto 9m
Burst Fire
- Now increases your slide distance and duration by 25%
Metal Skin
- Now prevents all weapon damage instead of blocking bullets (this allows procs to go through)
Inhibitor
- Moved from Weapon tree to Vitality
- No longer requires the component Slowing Bullets
- Now has +175 Health
- Weapon Damage reduced from
30%to 20%
Crippling Headshot
- Bullet and Spirit Lifesteal reduced from
15%to 10%
Unstoppable
- Active Spirit Resistance reduced from
40%to 20%
Ricochet
- Ricochet Damage increased from
40%to 45% - Ammo increased from
30%to 35%
Vampiric Burst
- Now grants +150 Health
- Weapon Damage increased from
20%to 25% - Can now be cast while busy (such as while you are shooting)
Siphon Bullets
- Max HP Steal increased from
40to 45
Spiritual Overflow
- Cooldown reduction increased from
10%to 15% - Bonus Spirit Power increased from
+35to +40
Frenzy
- Low HP Spirit Resist increased from
+25%to +30% - Fixed tooltip on Spirit Resist missing the %
Shadow Weave
- Now grants +30% Ammo
- Ambush Fire Rate increased from
+50%to +60% - Ambush Spirit Power increased from
+40to +55 - Invisibility no longer plays footstep sounds (general change)
- Casting the item immediately puts you into Sprint mode
Leech
- Now grants +7 Spirit
Mystic Reverb
- Delayed damage increased from
30%to 40%
Boundless Spirit
- Spirit Power increased from
+55to +60 - Bonus Health increased from
+175to +200
Hero Gameplay
Abrams
- Improved misc issues with Seismic Impact collision
Seismic Impact can be held for up to 3 seconds. Press the ability again anytime to land.
Bebop
- Hook hitbox reduced from 36 inches to 33
Hyper Beam cooldown increased from 100sto 110s
Dynamo
Rejuvenating Aurora move speed increased from 3.8to 4.2Singularity T1 radius reduced from +3mto +2mSingularity falls 70% slower when Majestic Leap down is used (similar to the hero falling slower normally when casting the ability from an elevation)
Grey Talon
- Fixed Charged Shot being evaded by Haze's Bullet Dance
Rain of Arrows cooldown increased from 30sto 33sGuided Owl can now explode in the air by pressing the release key
Haze
Sleep Dagger cooldown reduced from 29sto 27sSleep Dagger T2 cooldown changed from -15sto -13sSmoke Bomb T2 changed to "Replenishes stamina on cast and grants +40% Stamina Regen" Fixation bonus damage no longer ignores bullet falloff Bullet Dance cast point reduced from 0.8sto 0.4sBullet Dance move speed increased from 3.5to 4
Infernus
- Fixed Flame Dash duration not being affected by duration extender
Ivy
- Kudzu Bomb now does 50% less damage to objectives
Kelvin
Arctic Beam movespeed limit is now applied via a reduction rather than a speed cap (to allow items to be combined for faster movement like Surge of Power)
Lady Geist
Essence Bomb no longer starts decaying the arm time while in the air Essence Bomb arm time reduced from 1sto 0.5s (this is a nerf for long distance bombs)Soul Exchange T3 changed to "After swap gain +40% Fire Rate and +40% Spirit Resistance for 8s"
Lash
- Fixed it being possible to lose your full lock on with Death Slam sometimes if you look away
McGinnis
- Turret range reduced from
30mto 25m - Turret HP scaling reduced from
40%to 30% (affects initial HP too) - Turret cooldown reduced from
35sto 30s - Turret Charge Time reduced from
8sto 6s - Base Spirit Resist increased from
20%to 25% - Base Regen increased from
1to 2 Spectral Wall cooldown reduced from 35sto 30sHeavy Barrage cooldown reduced from 110sto 100s
Mo & Krill
- You can now cast items and Scorn while spinning out of Burrow
Combo bonus health per kill increased from 25to 30
Paradox
Kinetic Carbine cooldown increased from 22sto 24sParadoxical Swap cooldown increased from 35sto 45s
Pocket
Barrage base damage reduced from 40to 35Barrage T1 reduced from +20to +15- Fixed a recent change causing Enchanter's Satchel to not play damage at the destination when teleporting with Flying Cloak
Seven
Static Charge now uses the new instant cast option that Bebop Bomb uses Power Surge spirit scaling increased from 0.1to 0.2 (new total with T3 is now from0.5to 0.6)
Vindicta
Crow Familiar debuff duration increased from 5sto 6sAssassinate bonus damage increased from 130to 145
Yamato
Shadow Transformation now provides 80% Damage Resistance and 80% Debuff Resistance instead of invulnerability during the post-channel buff Shadow Transformation cooldown reduced from 110sto 100sShadow Transformation T3 increased from +1sto +1.5s