Patch notes
About these notes Valve's own words, as posted on the Deadlock forums. Values that changed are shown asMcGinnisParadoxMo & KrillSevenActive ReloadYamatoAmmo ScavengerAlchemical FireHeroic AuraVindictaReactive BarrierDuration ExtenderDecayWithering WhipBurst FireEthereal ShiftSuperior DurationCrippling HeadshotSpiritual OverflowFrenzyMystic ReverbDynamoHazeInfernusKelvinLashWardenExtra ChargeInfuserExtra SpiritExtra HealthHealing RiteSwift StrikerMelee ChargeLong RangeBullet LifestealRestorative LocketSuppressorMystic SlowTitanic MagazineEscalating ResilienceWarp StonePoint BlankLifestrikeSurge of PowerVampiric BurstSiphon BulletsLeechPocketWraith
General Changes
- Added a hero based mmr system, so when you join a match with a specific hero the matchmaker adjusts the skill level it assumes you are at by a percentage up or down based on your experience and performance levels with that hero.
- Added settings option to allow weapon zoom to be a toggle
- Added a game volume slider which will control volume independently from voice chat (VoIP)
- General improvements to voice chat quality
- Non-matchmaking lobbies are now considered safe to abandon
- Crates now show the amount of souls they have in the tooltip
- Greater contrast between team and enemy sounds
- Updated headshot hit indicator
- Updated McGinnis weapon sounds
- Updated Vindicta weapon sounds
- Updated Lady Geist weapon sounds
- Fixed a bug where pinging Bebop's Hook and Sticky Bomb abilities would call the wrong ability name
- Fixed a recent bug with Metal Skin that caused you to do zero bullet damage
- Fixed a bug with releasing Grey Talon's Owl early
- Updated Dynamo's animation while using Rejuvenating Aurora
- Fixed a bug that could allow Grey Talon to hit the same target multiple times when close during Rain of Arrows
- Fixed a bug that could cause button input detection to malfunction
- Fixed an issue where the Rejuvenator being stolen was firing incorrectly
- Fixed a bug introduced in last week's update that caused gun spreads to not work properly
- Added an effect at the bottom of a player's screen whenever they are standing on something that causes damage
- Improved Abrams animation while hovering in the air during his ultimate and adjusted the downward acceleration animation
Misc Gameplay
- Flex slot removed from killing the Patron and added to killing all Walkers
- Urn now spawns on both sides of the map. Bounty for each is reduced by 40%
- Rejuvenator now reduces players' next respawn time by 75% instead of giving a 3s respawn time
- Golden Statues no longer drop powerups (time duration buffs). Instead they now drop small permanent bonuses. These stack and do not decay with time or death. Drop rates rebalanced.
+2 Spirit
+1.5% Fire Rate
+3% Ammo
+15 Max HP (this has slightly higher odds of dropping than the others)
+0.5% Cooldown Reduction
+2% Weapon Damage
- At defined locations around the map, powerups now spawn starting 10 minutes (and every 5 minutes after). There are 6 spots where they spawn and they are indicated on the minimap when they are up.
- Movement powerup duration increased from
30sto 50s - Fire Rate powerup duration increased from
35sto 45s and +15% Fire Rate to +18% - Regeneration powerup duration increased from
25sto 45s - Stamina powerup duration increased from
80sto 120s - Cooldown powerup is unchanged
- Clip powerup is unchanged
- Breakables initial spawn time increased from 2 min to 3 min
- Fixed being able to hide inside the Guardian's head
- Jumping after a dash jump no longer causes your hero to sometimes jump in place
- Breakables souls base value reduced by 30%. Increases to +15% of current values over 30 minutes. (so -30% to +15% from start to 30 min)
- All hero guns' reload time reduced by 5%
- Zipline Boost ability cooldown reduced from
380sto 340s - Medic Trooper heal now bounces to up to one other allied hero within 25m from the hero
- Trooper gold sharing radius from the location of the allied hero reduced from
50mto 40m - Creep waves now land at their lane destinations at the same time as each other
- Added connection hallway between outer lane Shop and crate room
- Opened up Authority Building and Jazz Club to the Guardian side
- Added intermediate cover in front of Amber Orange Guardian and Sapphire Blue Guardian
- Added Veils to entrances to base fountain
- Extended cover near Sapphire Orange Guardian to match Amber Blue
- Extended alcove on outer lane cover position in front of the Shop
- Underground tunnels have more light
- Removed underground tunnel alcoves
- Added signs for entrance to the underground tunnel from the warehouse side
Item Gameplay
Extra Charge
- CD reduction increased from
+7%to +8%
Infuser
- Active Spirit Power increased from
+12to +18
Ammo Scavenger
- Now a Spirit Item
- No longer grants +20% Fire Rate for 4s on Soul Secure/Deny
- Now grants +3 Spirit for 18s on Soul Secure/Deny. Multiple instances stack and refresh the duration. Max 12 stacks.
Extra Spirit
- Spirit bonus increased from
+7to +8
Extra Health
- Health increased from
+135to +140
Healing Rite
- Cooldown reduced from
80sto 75s
Swift Striker
- Fire Rate increased from
+20%to +22%
Active Reload
- Timing window to click increased from
0.2sto 0.3s - Active Bullet Lifesteal increased from
30%to 40% - Duration increased from
6sto 8s - Weapon Damage increased from
8%to 10%
Melee Charge
- Weapon Damage increased from
10%to 15%
Long Range
- Ammo increased from
+15%to +20%
Bullet Lifesteal
- Increased from
20%to 22%
Reactive Barrier
- Spirit Shield Health reduced from
+500to +200 - Now grants +400 Bullet Shield Health
Restorative Locket
- Max stacks increased from
18to 20
Duration Extender
- Health increased from
+50to +75 - Ability Duration reduced from
18%to 16%
Decay
- Healing Reduction improved from
-65%to -70% - Bleed increased from
2.4%to 2.6%
Withering Whip
- Ammo increased from
15%to 20% - Now grants +4 Spirit
Suppressor
- Fire Rate reduction reduced from
-35%to -30%
Mystic Slow
- Fire Rate reduction reduced from
-35%to -30%
Titanic Magazine
- Ammo increased from
+75%to +90%
Escalating Resilience
- Stack duration increased from
10sto 14s
Burst Fire
- Cooldown reduced from
9sto 8s - Slide Distance increased from
25%to 35%
Alchemical Fire
- Max DPS increased from
85to 95 - Cooldown reduced from
30sto 28s - Weapon Damage increased from
+12%to +14%
Warp Stone
- Distance increased from
12mto 13m
Point Blank
- Bullet Shield health increased from
+200to +225
Heroic Aura
- Now provides +16% Bullet Lifesteal
- No longer grants a 10% Fire Rate Aura
- Active now grants +20% Fire Rate instead of Bullet Lifesteal
Lifestrike
- Slow duration increased from
2sto 2.5s
Surge of Power
- Imbued Ability Spirit Power increased from
+20to +24
Ethereal Shift
- Duration increased from
3sto 3.5s - Post-cast bonus is now still granted when ending the buff early
Superior Duration
- Health increased from
+100to +125 - Now grants +4 Health Regen
Crippling Headshot
- Weapon Damage reduced from
25%to 20% - Debuff duration reduced from
8sto 5s
Spiritual Overflow
- Bonus spirit increased from
+40to +45 - Fire Rate increased from
+15%to +20%
Frenzy
- Whenever you go back above 40%, the buff lingers for 4s
- Ammo increased from
+7to +9
Vampiric Burst
- Cooldown reduced from
30sto 24s
Siphon Bullets
- Max HP Steal duration increased from
12sto 15s
Leech
- Now grants +8% Weapon Damage
Mystic Reverb
- Radius increased from
10mto 12m - Cooldown reduced from
12sto 8s
Hero Gameplay
Dynamo
Quantum Entanglement is prevented from being cast when Dynamo is rooted or movement-silenced (such as by Slowing Hex) Rejuvenating Aurora T3 reduced from +5%to +4%
Haze
Bullet Dance T1 increased from +5 Weapon Damage to +6 - Fixed various bugs with the fire rate on Bullet Dance (net effect of the bugs was that it often fired a little faster than it was intended to)
Infernus
Afterburn base dps reduced from 20to 18Afterburn T3 reduced from +35to +33
Kelvin
Arctic Beam spirit scaling increased from 0.7to 0.9Arctic Beam cooldown reduced from 25to 23
Lash
Ground Strike radius reduced from 14mto 13mDeath Slam radius reduced from 20mto 19m
McGinnis
- Fixed her gun having a recent regression that caused it to not have any spread
Mini Turret damage reduced by up to 30% at 35m (now has bullet falloff from 20mto 35m)Mini Turret deploy time reduced from 2sto 1sMini Turret now shows up on the minimap - Medicinal Spectre can no longer be attacked
Spectral Wall height increased by 2m Spectral Wall slow duration increased from 2sto 2.5s- Fixed a bug with Spectral Wall that caused the Rejuvenator to instantly drop
Mo & Krill
- Base HP regen increased from
2.5to 3 Scorn damage increased from 50to 60- Fixed Scorn not healing for more with things like Mystic Burst
Burrow now destroys breakables in its path - Fixed Healing Booster not applying to Scorn's 2x heal multiplier on heroes
- Added a bonus counter to show how much health has been earned by getting a kill during Combo
Paradox
- Base movement speed reduced from
7to 6.5 Kinetic Carbine impact radius reduced by 15% Kinetic Carbine Max Stop Duration reduced from 0.75to 0.5Kinetic Carbine buff duration reduced from 6to 4Kinetic Carbine T1 increased from +0.5s Max Stop Duration to +0.75 Kinetic Carbine T2 now also increases buff by +2s Paradoxical Swap range reduced from 35mto 30m
Pocket
Enchanter's Satchel can now be canceled by shooting
Seven
- Fixed Return Fire working with Power Surge
- No longer has base +15% Spirit Resistance
- Now has base +20% Bullet Resistance
- Base health regen reduced from
2to 1 Static Charge T1 improved from -15s Cooldown to -20s
Vindicta
- Base movement speed increased from
7to 8 - Fixed Crow Familiar T1 only bouncing to 1 additional target instead of 2
Assassinate zoom level is reduced a bit
Warden
Willpower no longer loses movement speed when the shield is depleted Willpower duration reduced from 8sto 7s
Wraith
- The Royal Flush ability has been replaced with Card Trick. Card Trick enables Wraith's weapon damage to summon playing cards. Activating the ability throws one of the cards, which will fly towards the enemy or point under the crosshair and explode on impact.
Yamato
Power Slash damage reduced from 175to 170- Can now cancel Flying Strike
Shadow Transformation damage and debuff resistance reduced from 80%to 70%Shadow Transformation duration increased from 4.5sto 5s