Patch notes
About these notes Valve's own words, as posted on the Deadlock forums. Values that changed are shown asLady GeistSinclairInfernusMcGinnisBlood TributeCounterspellRusted BarrelIvyPocketWraithRestorative ShotSplit ShotExpress ShotRicochetWeapon ShieldingSpirit ShieldingFortitudeInhibitorCheat DeathSlowing HexKnockdownVortex WebEthereal ShiftAbramsLashMirageWeakening HeadshotSwift StrikerToxic BulletsCultists SacrificeShadow WeaveSpellslingerMelee LifestealRebuttalGuardian WardReactive BarrierLifestrikeVeilwalkerTrophy CollectorSiphon BulletsDivine BarrierWitchmailUnstoppableDisarming HexSpirit StrikeSpirit SapSpirit SnatchRapid RechargeSuperior CooldownBoundless SpiritKelvinParadoxSevenWarden
General
- Bullet Cycle Time for all heroes increased by 5% (effectively reduces gun DPS globally by 5%)
- Spirit bonus based on souls spent in the tree is increased by 25%
- Ability base damage and AP bonus damage reduced by ~8% (spirit power growth unaffected)
- Spirit gained from leveling reduced from
1.25to 1.1 - Ultimate cooldowns increased by 10% (affects base and upgrades, so the total CD with AP is 10% longer)
- 300 Souls Boon now gives an AP instead of an Ability Unnlock
- 600 Souls Boon now gives an Ability Unlock instead of a AP
- Small neutral camp bounty increased by 15%
- Zip Line after taking Base Guardians in a lane increased from
+120%to +140% - Zip Line after taking Base Guardians in a lane ramp up time reduced from
4sto 3s - Rejuv bonus duration changed from 4 minutes to 3/4/5
- Rejuv trooper health bonus reduced from
200/230/260%to 170/200/230% - Mid Boss total bounty increased from 500 + 50/min to 2000 + 50/min (evenly split among the team that kills the boss, unrelated to rejuv secure)
- Mid Boss shield regeneration changed from 100 + 8/min to 50 + 7/min
- Mid Boss HP increased by 15%
- Mid Boss warning sound now plays at 70% HP rather than 60%
- Rejuv drop duration reduced from
8sto 7s - Mid Boss Spirit Resistance from abilities reduced from
30%to 20% - Mid Boss Spirit Resistance from items reduced from
50%to 20% - Walker Spirit resistance reduced from
30%to 25% - Guardian base resistance increased from
40%to 60% (decays 10 minutes still, same values as creeps) - Guardian total bounty reduced from
1650to 1000 - Walker total bounty reduced from
4500to 3500 - Base hero kill value reduced from
300to 250 (still ramps to end value over 40 minutes, so primarily affects the very early phase) - End hero kill value increased from
2000to 2200 - Bullet Lifesteal vs creeps increased from
50%to 60% - Spirit Lifesteal vs creeps increased from
33%to 40% - Comeback values are now roughly 25% stronger (this was released before this patch in a recent update)
- Fixed a bug causing soul orb shots towards the end of the contested window to not register as hits on the server
- Fixed some AoE abilities not hitting midboss (Kelvin Frost Grenade, Lady Geist Blood Bomb, Holliday Barrel)
- Fixed various camera issues with Calico's Eva Form and Viscous's Goo Ball
- Fixed an issue where Souls were shared with anyone that punched a Sinner's Sacrifice, regardless of the duration or team
- Fixed a bug where players could exit the map if they tried to teleport into specific corners
Weapon Items
Restorative Shot
- Heal from heroes increased from
40to 50 - Heal from NPCs/Orbs increased from
15to 20
Split Shot
- Duration increased from
4.5sto 5s - Cooldown reduced from
16sto 14s
Weakening Headshot
- No longer has a 3s cooldown
Swift Striker
- Fire Rate reduced from
20%to 18%
Toxic Bullets
- Buildup is now 15% harder
Blood Tribute
- Health Drain reduced from
50to 40 - No longer grants +125 Bonus Health
- Now grants +8% Spirit Resist
- Express Shot cooldown reduced from
4sto 3s
Express Shot
- Weapon Damage increased from
150%to 165% - Fixed Kinetic Carbine using the primary values rather than secondary values on the item
Cultists Sacrifice
- Cooldown reduced from
260sto 250s
Ricochet
- Fire Rate reduced from
25%to 20% - No longer bounces off objectives
Shadow Weave
- Ambush Fire Rate increased from
+30%to +35%
Spellslinger
- Now only activates while in combat
Vitality Items
Melee Lifesteal
- Now has double cooldown when triggered via light melee
Rebuttal
- Bonus Health increased from
+50to +75
Weapon Shielding
- Move Speed bonus increased from
1to 1.5 - Cooldown reduced from
40sto 35s
Spirit Shielding
- Move Speed bonus increased from
1to 1.5 - Cooldown reduced from
40sto 35s
Guardian Ward
- Buff duration increased from
5sto 6s
Reactive Barrier
- Spirit Resist increased from
+5%to +6%
Lifestrike
- Now has double cooldown when triggered via light melee.
Fortitude
- Regen reduced from
3%to 2% - No longer grants +22% Weapon Damage
Veilwalker
- Heal now scales with boons (+3)
Counterspell
- Cooldown reduced from
25sto 20s - Now also grants +100 Health and +8 Spirit Power
- Successful parry now provides +150 Heal
Trophy Collector
- Souls per minute increased from
20to 23
Inhibitor
- Now uses the buildup proc mechanic
- Debuff duration increased from
3sto 4s
Siphon Bullets
- Now grants Bullet Resistance instead of Spirit Resistance
Cheat Death
- Now grants Bullet Resistance instead of Spirit Resistance
- Cooldown reduced from
120sto 100s
Divine Barrier
- Buff duration increased from
5sto 6s
Witchmail
- Cooldown reduction per hit increased from
3sto 4s
Unstoppable
- Fixed Silencer’s passive interaction during this state
Spirit Items
Rusted Barrel
- Health increased from
+50to +60 - Now provides +0.5 Sprint
- Cooldown reduced from
30sto 25s
Disarming Hex
- Cooldown reduced from
30sto 25s
Spirit Strike
- Now has double cooldown when triggered via light melee.
Slowing Hex
- Now provides +0.5 Sprint
- Debuff effects stays on for longer so it's easier to see
Spirit Sap
- Spirit Power reduction increased from
-12to -15
Spirit Snatch
- Now has double cooldown when triggered via light melee.
Knockdown
- Now provides +6% Ability Range
- Cooldown reduced from
40sto 35s
Rapid Recharge
- Spirit Power for charged abilities increased from
+16to +20
- Cooldown Reduction stat is now renamed to Ability Cooldown Reduction and no longer affects items (all existing CDR is now Ability Cooldown Reduction)
- Added a new T4 Spirit Item, Transcendent Cooldown. Builds from Superior Cooldown. Provides +30% Ability Cooldown Reduction and +30% Item Cooldown Reduction
Superior Cooldown
- Ability Cooldown Reduction increased from
24%to 25%
Boundless Spirit
- Percentage spirit bonus increased from
13%to 15%
Vortex Web
- Now provides +1 Sprint
- Capture Radius increased from
11mto 12m
Ethereal Shift
- Cooldown reduced from
22sto 20s - Move Speed while channeling increased from
3.5to 4
Heroes
Abrams
Shoulder Charge T3 increased from -18sto -22sInfernal Resilience T3 increased from +6%to +7%
Infernus
- Bullet damage growth per boon reduced from
0.16to 0.12 Afterburn DPS reduced by 13% (still affected by the global base reductions as well, so the total amount is larger than this. This applies to all other patch note lines that reduces damage as well) Afterburn spirit scaling increased from 0.56to 0.66Flame Dash T2 DPS reduced by 10% Flame Dash spirit power scaling increased from 0.7to 0.8
Ivy
- Bullet growth reduced from
0.16to 0.15 - No longer ignores shooting speed penalty
- Watcher’s Covenant now grants the shooting speed benefit to you and your tethered ally
Kelvin
Frozen Shelter now freezes Urn (like it does other objectives)
Lady Geist
- Base bullet damage reduced from
23to 21 Essence Bomb arming time increased from 0.5sto 0.65sMalice health cost increased from 6%to 7%Malice T2 changed from "+30 Damage and 7% Damage Amp” to “+30 Damage and +4 Blood Shards” Malice T3 changed from "+6 Blood Shards"to "+7% Damage Amp"Soul Exchange cast range reduced from 6mto 5.5m
Lash
Flog cast range reduced from 25mto 20mGround Strike damage height reduced from 3.3mto 3m
McGinnis
Medicinal Specter now comes out faster and has a better visual que Heavy Barrage DPS increased by 6% - Fixed Mini Turrets missing targets that are on the ground from Stun or Sliding
- Fixed Mini Turrets not targeting Phase 1 of the Patron after shields are down
- Health per boon increased from
52to 56
Mirage
Djinn's Mark now has a range limit on application (45m) - Fixed Cases where Mirage's Tornado would get Stuck and/or Go through Walls
Paradox
- Gun recoil adjustments to make it smoother
Pocket
- Fixed Cloak sliding up walls very quickly
- Fixed Cloak sometimes getting stuck on the lip of a corner
- Fixed Cloak issue where you would teleport far shoter than expected
Seven
Storm Cloud DPS reduced by 10%
Sinclair
- Base bullet damage reduced from
20to 17 - Bullet velocity reduced from
340to 300 Rabbit Hex cast range reduced from 30mto 24mRabbit Hex detonation delay increased from 0.7to 0.9Rabbit Hex move speed increased from 22%to 36%- Can no longer teleport back to assistant while silenced or cursed
Warden
- Base bullet damage reduced from
17.6to 17
Wraith
Card Trick T3 slow increased from 25%to 30%Card Trick spirit scaling increased from 1.1to 1.2Project Mind fixed going no where if the player is on uneven ground