Patch notes
About these notes Valve's own words, as posted on the Deadlock forums. Values that changed are shown as- Fixed High-Velocity Mag affecting some abilities
Silence Glyph
- Damage reduced from
150to 100 - Spirit damage scaling reduced from
1.5to 1.0 - Cast range reduced from
40mto 25m - Sprint reduced from
2to 1 - Spirit Shield reduced from
+225to +200
Reactive Barrier
- Cooldown increased from
20sto 30s
Return Fire
- Bullet damage returned reduced form 80% to 70%
- Dying with Siphon Bullets stacks will now cause you to lose 2 stacks no matter who killed you (rather than returning 1 only if the victim killed you back)
- Fixed Siphon Bullets acting as spirit damage for procs
Ivy
Air Drop now silences the ally being carried until they are released
Shiv
Bloodletting incoming damage deferred reduced from 40%to 35%
- Fixed shotgun heroes applying buildup effects like toxic bullets instantly on ricocheted enemies
- Parrying a Guardian now causes it to stop trying to repeatedly melee (and get parried over and over), and instead causes the boss to start shooting shortly there after