Patch notes
About these notes Valve's own words, as posted on the Deadlock forums. Values that changed are shown as- Respawn time at 20min reduced from
50sto 45s (was 40s previous patch) - Zipline Boost cooldown reduced from 340s (5.6min) to 280s (4.6min)
Ivy
- Kudzu Bomb damage spirit scaling reduced from
0.7to 0.6 - Kudzu Bomb T3 damage reduced from
+60to +50 - Kudzu Bomb vertical radius is now a fixed 2m pancake shape instead of the full radius of the ability
Air Drop explosion now respects line of sight
Mirage
- Bullet radius reduced from
8to 6 - Tornado time for victims to reach max height reduced from
0.3sto 0.2s - Tornado lift duration reduced from
1.2sto 1.1s - Fixed Tornado being castable while busy (such as while channeling Traveler)
Djinn's Mark T1 now only applies the slow when the multiplier is 2x or higher Djinn's Mark damage is now treated as a DoT in terms of zipline rules (doesn't prevent ziplining or knock you off) - Fixed Djinn's Mark applying bullet procs with Return Fire
Pocket
- Fixed Mystic Reverb causing Affliction damage be lethal
- Fixed certain player name lengths not being reportable