Patch notes
About these notes Valve's own words, as posted on the Deadlock forums. Values that changed are shown as
Bebop
Sticky Bomb no longer has a cap (was 15 stacks) Sticky Bomb scaling per hero reduced from 4%to 3% (previous uncapped was 2.5%)Sticky Bomb still loses 2 stacks on death - Fixed some hook bugs causing it to sometimes not grab heroes near cover but still in collision range
- Hook collision against troopers reduced to 12 (default is 33)
- Hook no longer kills troopers (so you can bomb/uppercut/melee them)
Hyper Beam duration increased from 10sto 11s
Vindicta
- Movespeed increased from
8.3to 9
- Torment Pulse now scales with cooldown again
- Torment Pulse Spirit power scaling reduced from
0.33to 0.3 - Fixed Ethereal Shift scaling with duration
- Pause no longer restricted before 3 minutes (we plan to bring this back in the future, but we want to allow this for now while we are early and have technical issues sometimes)
- Updated Heavy Barrage sound