Patch notes
About these notes Valve's own words, as posted on the Deadlock forums. Values that changed are shown as- Troopers now do 20% more damage to each other
- Soul Sharing ratios post-lane reduced from
100/75/50/35/28/22%to 100/70/45/33/25/20% (for 1/2/3/4/5/6 players) - First Urn is now always neutral regardless of NW lead
- Guardian resistance changed from -35% at 8 minutes to -50% at 10 minutes
- Heavy Melee canceling can no longer be done with some abilities (only items atm)
- Team vs Team NW comeback formula toned down
Haze
Bullet Dance bonus bullet damage increased from +2to +5
Paradox
Time Wall Time Stop duration reduced from 0.7sto 0.6sTime Wall duration reduced from 7sto 6s
Vindicta
Assassinate damage reduced by 5%
Yamato
Shadow Transformation Bullet and Spirit resist reduced from 50%to 45%Shadow Transformation duration reduced from 5.5sto 5sShadow Transformation heal reduced from 25%to 20%