Patch notes
About these notes Valve's own words, as posted on the Deadlock forums. Values that changed are shown asMirageUrnBillyShivWraithLady GeistFleetfootEnduring SpeedHeroic AuraFrenzyMajestic LeapColossusTankbusterDynamoActive ReloadBackstabberGuardian WardSpirit ShieldingWeapon ShieldingBlood TributeBurst FireHeadhunterCounterspellDebuff RemoverFortitudeVeil WalkerRadiant RegenerationSurge of PowerDivine BarrierHealing TempoJuggernautEthereal ShiftSprint BootsLong RangeSwift StrikerMystic SlowHunter's AuraSharpshooterRescue BeamTrophy CollectorDisarming HexShadow WeaveLightning ScrollVortex WebSiphon BulletsCrippling HeadshotFocus LensSpirit SnatchCultist SacrificeVindicta
- The 10% move speed slow from taking damage is now a 20% slow only for the portion over the hero's base move speed
- Move Speed bonuses now stack diminishingly
- Base move speed reduced by 0.1 (except for heroes lower than 6.5)
- Heroes with move speed spirit scaling have the values reduced by 40%
- Updated move speed values on items:
Active Reload
- Move speed reduced from
1to 0.75
Backstabber
- Move speed reduced from
1.75to 1.5
Fleetfoot
- Move speed reduced from
3.5to 3.25
Enduring Speed
- Move speed reduced from
2.25to 2.0
Guardian Ward
- Move speed reduced from
3to 2.75
Spirit Shielding
- Move speed reduced from
1.75to 1.5
Weapon Shielding
- Move speed reduced from
1.75to 1.5
Blood Tribute
- Move speed reduced from
2.25to 2
Burst Fire
- Move speed reduced from
1.5to 1.25
Headhunter
- Move speed reduced from
2to 1.75
Heroic Aura
- Move speed reduced from
2.5to 2.25
Counterspell
- Move speed reduced from
2to 1.75
Debuff Remover
- Move speed reduced from
2.5to 2.25
Fortitude
- Move speed reduced from
1.5to 1.25
Veil Walker
- Invis move speed reduced from
4to 3.5
Radiant Regeneration
- Move speed reduced from
2to 1.75
Surge of Power
- Move speed reduced from
2to 1.75
Frenzy
- Move speed reduced from
1to 0.75 - Active move speed reduced from
3to 2.5
Divine Barrier
- Move speed reduced from
3to 2.75
Healing Tempo
- Move speed reduced from
1.5to 1.25
Juggernaut
- Move speed reduced from
2.25to 2
Ethereal Shift
- Move speed reduced from
3to 2.5
- Sprint ramp rate reduced from 0.75/sec to 0.6/sec
- Sprint now starts accelerating for sprint speeds over +2.5 rather than only after +3
- Base sprint speed reduced by 0.4
Wraith
- Sprint speed spirit power scaling reduced from
0.6to 0.5
- Updated sprint values on items:
Sprint Boots
- Sprint reduced from
2.2to 2.0
Long Range
- Sprint reduced from
1to 0.75
Swift Striker
- Sprint reduced from
1to 0.75
Mystic Slow
- Sprint reduced from
1to 0.75
Heroic Aura
- Sprint reduced from
2to 1.5
Hunter's Aura
- Sprint reduced from
1to 0.75
Rescue Beam
- Sprint reduced from
1to 0.75
Trophy Collector
- Sprint reduced from
2.2to 2.0
Disarming Hex
- Sprint reduced from
1to 0.75
Shadow Weave
- Sprint reduced from
2to 1.5
Lightning Scroll
- Sprint reduced from
1to 0.75
Vortex Web
- Sprint reduced from
1to 0.75
Enduring Speed
- Slow resist reduced from
30%to 25%
Fleetfoot
- Active slow resist reduced from
40%to 35%
Majestic Leap
- Cooldown increased from
34sto 45s - Barrier scaling per boon reduced from
10to 8
- Bonus Health on all Weapon and Spirit items is reduced by ~25
- Vitality investment tree bonuses changed from a % of base health to a fixed amount (from
+8/10/13/17/34/39/44/48/52/56%to +75/125/200/275/525/625/750/1000/1200/1400)
Colossus
- Bonus Health reduced from
+600to +300 - Now grants +15% Base Health
Siphon Bullets
- Cooldown increased from
0.8sto 1.2s
- Spirit investment tree 4.8k bonus reduced from
45to 38 - Surge of Power Imbued Ability Spirit reduced from
28to 24 - Rapid Recharge Charged Ability Spirit reduced from
20to 16
Crippling Headshot
- Bullet and Spirit Resist reduction from
-18%to -16%
Focus Lens
- Spirit Resist reduction reduced from
-12%to -9% (affects Spirit Sap)
Spirit Snatch
- Spirit Resist steal reduced from
15%to 12%
Tankbuster
- Changed from doing % of Max Health to a % of Current Health
- Damage dealt increased from
5%to 7.5%
- Trooper bounty reduced by 12%
- Shrines health increased from
3000to 7000 - Killing both enemy shrines will now make all of your troopers stronger (30% hp and 30% damage)
- Walker Rocket Barrage radius reduced from
6mto 5m - Medic orbs now heals allied troopers 30% more
- Medic orbs regen on allied troopers is now applied over 8s instead of 2s
- Medic Trooper HP increased from
260to 350 (default trooper is 300) - Medic Trooper DPS vs other troopers increased from
35to 45 (default trooper is 35) - Medic Troopers attack range vs troopers and players increased by +5m over the default
- Medic Pack pickup range scales from 18m->26m to 18m->30m (over the same time period, 10min to 18min)
Urn
- Bounty increased from 700 + 230/min to 1300 + 230/min
- Comeback bounty now gives more souls
- Bullet and Spirit resist for carrier increased from
30%to 50% - Bonus bounty for carrier increased from
25%to 35%
- Increased kill bounty for solo kills (1 attacker in the kill) by 25%, and by 15% for duo kills
- Increased portion of the bounty the killer gets relative to the assist portion
- Increased comeback bounties for losing team a bit
- Getting hit while on Jump Pad during the window now deals 15% max hp damage
- Neutral HP reduced by 20%
- Neutral HP growth increased from 0.5%/min to 2.1% (less HP before ~15 minutes, more afterwards)
- Neutrals spirit resistance increased by 5%
- Sinner's Sacrifice bounty reduced by 10%
Cultist Sacrifice
- Cooldown increased from
260sto 270s
- Unsecured souls claim period reworked. Previously the way it worked was any unsecured souls you gained were added to a rolling 165s window, where it was divided over that time and given out, with a minimum amount given per second of 1 soul. The new system drains 0.5% (of the remaining souls) + 1.6 (scales with the 8% bounty growth per minute).
There are a few examples below to show how they compare. Old was 165s (assuming bounty was at least 165s). New is:
1x Small Camp: 77s
2x Medium Camps: 163s
1x Hard Camp: 193s
4x Medium Camps: 230s
2x Hard Camps: 263s
1x Hard Camp + 3x Medium Camps: 270s
2x Hard Camp + 6x Medium Camps: 354s
- Fixed a bug causing AP Rounds to reduce damage on targets with negative resist
- When Armor Piercing Rounds Proc's, Plated Armor can no longer stop the Proc'd Bullet.
- Fixed Curse dispelling targets with Unstoppable state
Billy
- Health regen reduced from
3to 2.5 Blasted non-player effectiveness reduced from 35%to 25%Blasted light melee effectiveness reduced from 50%to 40%Chain Gang will now break slightly faster when target is out of LOS
Dynamo
Kinetic Pulse spirit scaling range reduced from 0.2to 0.1- Health regen reduced from
2.5to 1.75
Lady Geist
- Stamina dash distance moved to bucket 3 (slower)
Essence Bomb self damage spirit scaling reduced from 1.6to 1.8Malice self damage increased from 7%to 9%
Mirage
- Move speed reduced by 0.2
- Bullet damage per boon reduced from
0.616to 0.5 Djinn's Mark cooldown increased from 2.5sto 2.6sDjinn's Mark max range from 45mto 40mTraveler cooldown increased from 145sto 155sTraveler T1 cooldown from -25sto -35s
Shiv
Bloodletting deferred damage reduced from 30%to 25%Bloodletting T2 deferred damage increased from 10%to 15%- Rage buildup rate reduced by 6%
Killing Blow cast range reduced from 15mto 13m
Vindicta
Assassinate T2 reduced from +90 Max Bonus Damage to 80
Wraith
- Bullet damage per boon reduced from
0.17to 0.14 Project Mind T2 spirit scaling reduced from 2.44to 1.7