12-16-2025 Update

16 December 2025, posted by Yoshi on the Deadlock forums

Patch notes

  • The 10% move speed slow from taking damage is now a 20% slow only for the portion over the hero's base move speed
  • Move Speed bonuses now stack diminishingly
  • Base move speed reduced by 0.1 (except for heroes lower than 6.5)
  • Heroes with move speed spirit scaling have the values reduced by 40%
  • Updated move speed values on items:

Active Reload

  • Move speed reduced from 1 to 0.75​

Backstabber

  • Move speed reduced from 1.75 to 1.5​

Fleetfoot

  • Move speed reduced from 3.5 to 3.25​

Enduring Speed

  • Move speed reduced from 2.25 to 2.0​

Guardian Ward

  • Move speed reduced from 3 to 2.75​

Spirit Shielding

  • Move speed reduced from 1.75 to 1.5​

Weapon Shielding

  • Move speed reduced from 1.75 to 1.5​

Blood Tribute

  • Move speed reduced from 2.25 to 2​

Burst Fire

  • Move speed reduced from 1.5 to 1.25​

Headhunter

  • Move speed reduced from 2 to 1.75​

Heroic Aura

  • Move speed reduced from 2.5 to 2.25​

Counterspell

  • Move speed reduced from 2 to 1.75​

Debuff Remover

  • Move speed reduced from 2.5 to 2.25​

Fortitude

  • Move speed reduced from 1.5 to 1.25​

Veil Walker

  • Invis move speed reduced from 4 to 3.5​

Radiant Regeneration

  • Move speed reduced from 2 to 1.75​

Surge of Power

  • Move speed reduced from 2 to 1.75​

Frenzy

  • Move speed reduced from 1 to 0.75​
  • Active move speed reduced from 3 to 2.5​

Divine Barrier

  • Move speed reduced from 3 to 2.75​

Healing Tempo

  • Move speed reduced from 1.5 to 1.25​

Juggernaut

  • Move speed reduced from 2.25 to 2​

Ethereal Shift

  • Move speed reduced from 3 to 2.5​
  • Sprint ramp rate reduced from 0.75/sec to 0.6/sec
  • Sprint now starts accelerating for sprint speeds over +2.5 rather than only after +3
  • Base sprint speed reduced by 0.4

Wraith

  • Sprint speed spirit power scaling reduced from 0.6 to 0.5
  • Updated sprint values on items:

Sprint Boots

  • Sprint reduced from 2.2 to 2.0​

Long Range

  • Sprint reduced from 1 to 0.75​

Swift Striker

  • Sprint reduced from 1 to 0.75​

Mystic Slow

  • Sprint reduced from 1 to 0.75​

Heroic Aura

  • Sprint reduced from 2 to 1.5​

Hunter's Aura

  • Sprint reduced from 1 to 0.75​

Sharpshooter

  • Sprint reduced from 1.5 to 1​

Rescue Beam

  • Sprint reduced from 1 to 0.75​

Trophy Collector

  • Sprint reduced from 2.2 to 2.0​

Disarming Hex

  • Sprint reduced from 1 to 0.75​

Shadow Weave

  • Sprint reduced from 2 to 1.5​

Lightning Scroll

  • Sprint reduced from 1 to 0.75​

Vortex Web

  • Sprint reduced from 1 to 0.75​

Enduring Speed

  • Slow resist reduced from 30% to 25%

Fleetfoot

  • Active slow resist reduced from 40% to 35%

Majestic Leap

  • Cooldown increased from 34s to 45s
  • Barrier scaling per boon reduced from 10 to 8
  • Bonus Health on all Weapon and Spirit items is reduced by ~25
  • Vitality investment tree bonuses changed from a % of base health to a fixed amount (from +8/10/13/17/34/39/44/48/52/56% to +75/125/200/275/525/625/750/1000/1200/1400)

Colossus

  • Bonus Health reduced from +600 to +300
  • Now grants +15% Base Health

Siphon Bullets

  • Cooldown increased from 0.8s to 1.2s
  • Spirit investment tree 4.8k bonus reduced from 45 to 38
  • Surge of Power Imbued Ability Spirit reduced from 28 to 24
  • Rapid Recharge Charged Ability Spirit reduced from 20 to 16

Crippling Headshot

  • Bullet and Spirit Resist reduction from -18% to -16%

Focus Lens

  • Spirit Resist reduction reduced from -12% to -9% (affects Spirit Sap)

Spirit Snatch

  • Spirit Resist steal reduced from 15% to 12%

Tankbuster

  • Changed from doing % of Max Health to a % of Current Health
  • Damage dealt increased from 5% to 7.5%
  • Trooper bounty reduced by 12%
  • Shrines health increased from 3000 to 7000
  • Killing both enemy shrines will now make all of your troopers stronger (30% hp and 30% damage)
  • Walker Rocket Barrage radius reduced from 6m to 5m
  • Medic orbs now heals allied troopers 30% more
  • Medic orbs regen on allied troopers is now applied over 8s instead of 2s
  • Medic Trooper HP increased from 260 to 350 (default trooper is 300)
  • Medic Trooper DPS vs other troopers increased from 35 to 45 (default trooper is 35)
  • Medic Troopers attack range vs troopers and players increased by +5m over the default
  • Medic Pack pickup range scales from 18m->26m to 18m->30m (over the same time period, 10min to 18min)

Urn

  • Bounty increased from 700 + 230/min to 1300 + 230/min
  • Comeback bounty now gives more souls
  • Bullet and Spirit resist for carrier increased from 30% to 50%
  • Bonus bounty for carrier increased from 25% to 35%
  • Increased kill bounty for solo kills (1 attacker in the kill) by 25%, and by 15% for duo kills
  • Increased portion of the bounty the killer gets relative to the assist portion
  • Increased comeback bounties for losing team a bit
  • Getting hit while on Jump Pad during the window now deals 15% max hp damage
  • Neutral HP reduced by 20%
  • Neutral HP growth increased from 0.5%/min to 2.1% (less HP before ~15 minutes, more afterwards)
  • Neutrals spirit resistance increased by 5%
  • Sinner's Sacrifice bounty reduced by 10%

Cultist Sacrifice

  • Cooldown increased from 260s to 270s
  • Unsecured souls claim period reworked. Previously the way it worked was any unsecured souls you gained were added to a rolling 165s window, where it was divided over that time and given out, with a minimum amount given per second of 1 soul. The new system drains 0.5% (of the remaining souls) + 1.6 (scales with the 8% bounty growth per minute).

There are a few examples below to show how they compare. Old was 165s (assuming bounty was at least 165s). New is:

1x Small Camp: 77s​

2x Medium Camps: 163s​

1x Hard Camp: 193s​

4x Medium Camps: 230s​

2x Hard Camps: 263s​

1x Hard Camp + 3x Medium Camps: 270s​

2x Hard Camp + 6x Medium Camps: 354s​

  • Fixed a bug causing AP Rounds to reduce damage on targets with negative resist
  • When Armor Piercing Rounds Proc's, Plated Armor can no longer stop the Proc'd Bullet.
  • Fixed Curse dispelling targets with Unstoppable state

Billy

  • Health regen reduced from 3 to 2.5
  • Blasted non-player effectiveness reduced from 35% to 25%
  • Blasted light melee effectiveness reduced from 50% to 40%
  • Chain Gang will now break slightly faster when target is out of LOS

Dynamo

  • Kinetic Pulse spirit scaling range reduced from 0.2 to 0.1
  • Health regen reduced from 2.5 to 1.75

Lady Geist

  • Stamina dash distance moved to bucket 3 (slower)
  • Essence Bomb self damage spirit scaling reduced from 1.6 to 1.8
  • Malice self damage increased from 7% to 9%

Mirage

  • Move speed reduced by 0.2
  • Bullet damage per boon reduced from 0.616 to 0.5
  • Djinn's Mark cooldown increased from 2.5s to 2.6s
  • Djinn's Mark max range from 45m to 40m
  • Traveler cooldown increased from 145s to 155s
  • Traveler T1 cooldown from -25s to -35s

Shiv

  • Bloodletting deferred damage reduced from 30% to 25%
  • Bloodletting T2 deferred damage increased from 10% to 15%
  • Rage buildup rate reduced by 6%
  • Killing Blow cast range reduced from 15m to 13m

Vindicta

  • Assassinate T2 reduced from +90 Max Bonus Damage to 80

Wraith

  • Bullet damage per boon reduced from 0.17 to 0.14
  • Project Mind T2 spirit scaling reduced from 2.44 to 1.7