Patch notes
About these notes Valve's own words, as posted on the Deadlock forums. Values that changed are shown asSinclairGrey TalonKelvinEthereal ShiftHazeHollidayMo & KrillPocketMedic TrooperDecayBebopCalicoMcGinnisMirageWardenHollow Point WardHealing RiteRestorative LocketDebuff ReducerFortitudeIvyLashSevenVindictaHealbaneEnchanter's BarrierCombat BarrierDivine BarrierPhantom StrikeSpirit StrikeKnockdownEcho ShardLady GeistParadox
General
- Soul Orbs no longer have special duplication rules before 8 minutes. Soul splitting rules are now the same before 8 minutes as afterwards. Adjusted trooper economy to compensate. There is also no longer a bounty bump that occurs at 8 minutes.
- Wave interval increased from
25sto 30s (bounty values adjusted by the same ratio) - Guardians attack range reduced from
38.1mto 35m - Guardians melee attempt range reduced from
6.1mto 5m - Guardians melee damage range reduced from
8mto 7m - Players can no longer Parry troopers
Medic Trooper
- Heal no longer has charges (was 3)
- Cooldown reduced from
35sto 6s (this was the previous setup before) - Fixed healing sometimes not functioning on bounce when there are walls nearby
- Troopers will no longer aggro to you when you shoot them while they are attacking a Guardian
- Urn now reveals you immediately
- First urn is now considered for comeback mechanics (15% NW delta)
- Urn now has a visual indication on the model to indicate if its a side favored pickup
- Urn will no longer wait indefinitely for someone nearby to pick him up. He'll ignore loiterers after 20 seconds in aggregate and start running back home
- Fixed Debuff Resistance affecting Urn pickup time
- Heavy Melee Cancel momentum is significantly reduced
Trooper AI Fixes
- Melee troopers will no longer see and follow players around corners and through veils
- Smoothed out trooper navigation in some spots of the map where they need to drop down
- Troopers that are attacking shrines are no longer distracted from their task by distant enemy troopers
- Troopers now know to cross the base and attack the other shrine once their near one is defeated
- Fixed a bug where troopers would rapidly change targets when multiple enemies are in range
- Fixed a bug where troopers would fidget with their facing direction when walking without a target
- Fixed a bug where troopers would fear really steep stairs
- Fixed a bug where troopers would flash their targeting flare at the targeted player every time they came into camera or line of sight
Items
Hollow Point Ward
- Spirit Shield reduced from
95to 70 - Weapon Damage reduced from
20%to 18%
Healing Rite
- Total HP Regen reduced from
370to 350 - Cooldown increased from
64sto 70s
Healbane
- Heal on kill changed from
350to 275
Enchanter's Barrier
- Reduced from
300to 250
Combat Barrier
- Reduced from
325to 275
Divine Barrier
- Cooldown increased from
30sto 40s
Restorative Locket
- Range to gain charges reduced from
50mto 35m - Heal per stack reduced from
32to 30
Debuff Reducer
- Health reduced from
125to 75 - Debuff Reduction reduced from
28to 24%
Fortitude
- Weapon Damage reduced from
27%to 23% - Out of combat time increased from
10sto 13s
Phantom Strike
- Cooldown increased from
26sto 30s
Spirit Strike
- Spirit Resist Reduction reduced from
12%to 8%
Decay
- Health Regen reduced from
1.5to 1 - Spirit Power reduced from
+7to +4 - Cooldown increased from
33sto 36s
Knockdown
- Now removes all momentum and brings heroes straight down
Ethereal Shift
- Moved from Tier 3 to Tier 4
- Can now be canceled early
- Duration increased from
3.5sto 4s - Max speed during activation increased from 2m/s to 3m/s
Echo Shard
- Cooldown increased from
21sto 23s
Heroes
Bebop
- Base stamina reduced from
3to 2 - Base regen reduced from
3to 1.5 - No longer gains +1% Spirit Resist Per Boon
Calico
- Base ammo reduced from
12to 9 - Gun damage growth reduced by 25%
Gloom Bombs T1 and T2 swapped
Grey Talon
- HP regen reduced from
2.5to 1.5 - Move Speed spirit scaling reduced from
0.025to 0.014 Charged Shot damage reduced from 100to 90Charged Shot spirit scaling reduced from 1.6to 1.2Charged Shot T3 spirit scaling increased from +0.9to +1.3
Haze
Sleep Dagger now causes the target to be unable to slide while drowsy Sleep Dagger T2 now also reduces Stamina Regeneration by 60% for 6s Bullet Dance Fire Rate increased from +30%to +35%Bullet Dance T2 increased from -40s Cooldown to -50s
Holliday
- Base gun damage reduced from
29to 26 - Gun damage growth increased from
1.53to 1.72 - Lasso bonus bounce pad duration reduced from
1.5to 1s - Fixed being able to Heavy Melee while casting Lasso
Ivy
- Headshot hitbox is smaller now (no longer includes the ears)
- Fixed visibility issues with Air Drop
Kelvin
- Base Spirit Resist reduced from
15%to 0 - Now gains +1% Spirit Resist per boon
- Base Sprint reduced from
2to 1.5 Frozen Shelter cooldown increased from 130sto 140sFrozen Shelter T2 Cooldown increased from -40sto -50s
Lady Geist
- Fixed some cases where Life Swap did not work
Lash
Ground Strike base damage reduced from 90to 75Death Slam lock-on time increased from 0.6sto 0.7s
McGinnis
- Mini Turrets tracking speed increased by 15%
- Mini Turrets bullet velocity increased by 10%
- Mini Turrets T3 now also increases duration by 18s
Mirage
- Base Health reduced from
550to 500 Djinn's Mark T1 slow reduced from 80%to 60%Fire Scarabs Bullet Resist Reduction reduced from -10%to -8%
Mo & Krill
Burrow T2 reduced from +140 Damage to +100 Burrow spirit scaling increased from 1.4to 1.7Combo DPS reduced from 60to 40Combo spirit scaling increased from 1.1to 1.3
Paradox
Kinetic Carbine T2 reduced from -10s Cooldown to -8s
Pocket
- Base bullet damage reduced from
4.5to 3.9 - Bullet damage growth increased from
0.28to 0.32 Enchanter's Satchel damage reduced from 100to 70Enchanter's Satchel T2 damage increased from +80to +110
Seven
Storm Cloud lightning bolt damage reduced from 150to 100Storm Cloud lightning bolt radius increased from 6mto 7m
Sinclair
- Bullet damage reduced from
23to 20 - Fixed Rabbit Hex Damage Amp not affecting allied damage
Rabbit Hex Damage Amp reduced from 25%to 15%Rabbit Hex Damage Amp spirit scaling reduced from 0.1to 0.06Rabbit Hex T3 now also increases Damage Amp by +5% Rabbit Hex Move Speed increased from 15%to 22%Rabbit Hex no longer deals 80 damage Vexing Bolt min damage reduced from 75to 65Vexing Bolt max damage reduced from 150to 130
Vindicta
Crow Familiar Cooldown increased from 26sto 28sCrow Familiar T3 Spirit and Bullet Resist Reduction reduced from -12%to -8%
Warden
- Base health increased from
550to 575 - Base regen increased from
2to 3 - Fixed Phantom Strike and Warp Stone working through Binding Ward capture