Patch notes
About these notes Valve's own words, as posted on the Deadlock forums. Values that changed are shown asEnduring SpeedBurst FireLady GeistShivVyperCultist SacrificeSiphon BulletsBoundless SpiritWardenWraithRestorative ShotActive ReloadEscalating ResilienceHeadhunterCapacitorCrushing FistsSpiritual OverflowHealing NovaRestorative LocketFury TranceMajestic LeapCheat DeathMystic RegenerationArcane SurgeDecaySilence WaveTankbusterEscalating ExposureAbramsDynamoKelvinMcGinnisYamatoClose QuartersExtended MagazineHeadshot BoosterMonster RoundsBackstabberFleetfootIntensifying MagazineLong RangeMelee ChargeSlowing BulletsTitanic MagazineWeakening HeadshotAlchemical FireBerserkerExpress ShotHollow PointHunter's AuraPoint BlankSharpshooterSpirit RendTesla BulletsToxic BulletsArmor Piercing RoundsFrenzyGlass CannonLucky ShotShadow WeaveBullet LifestealDebuff ReducerEnchanter's EmblemGuardian WardHealing BoosterReactive BarrierReturn FireSpirit ShieldingWeapon ShieldingBullet ResilienceDebuff RemoverLifestrikeMetal SkinRescue BeamSpirit ResilienceStamina MasteryTrophy CollectorVeil WalkerHealing TempoInfuserPhantom StrikePlated ArmorSpellbreakerExtra ChargeMystic BurstRusted BarrelBullet Resist ShredderCold FrontCompress CooldownDuration ExtenderQuicksilver ReloadRapid RechargeSurge of PowerTorment PulseRadiant RegenerationArctic BlastEcho ShardEthereal ShiftFocus LensMercurial MagnumScourgeSpirit Burn
General
- Troopers now gain 50% resistance when they are in near the base (this has been 30% the past few days)
- Distance allowed to shoot Shrines increased by 7m
- Hero Kill Bounty increased from 175->1600 to 250->1800 (maxes out at 45 min)
- 2 hero soul split ratio increased from
60%to 65% - Walker HP increased by 10%
- Walkers resistance vs troopers reaches -40% at 20 minutes instead of 16 minutes
- Objectives Spirit Resistance reduced from
50%to 40% - The soul orb securer's advantage over denier has been reduced.
- Add a flash to the start of the soul orb claimability window
Map
- Moved outer lane Base Guardians down to the lower landing.
- Added interior connection from lower landing to the ropes.
- Flattened the shape of the outer lane base bridges.
Heroes
Abrams
- Move Speed reduced from
6.8to 6.5
Dynamo
Rejuvenating Aurora T3 reduced from 3%to 2.5%
Kelvin
- Stamina Cooldown increased from
5sto 6s
Lady Geist
- Health per boon reduced from
86to 82 Essence Bomb self damage spirit scaling increased from 1.3to 1.6Life Drain cast range reduced from 20mto 18m
McGinnis
Medicinal Specter T3 reduced from 3.5%to 3%
Shiv
- Move Speed reduced from
7to 6.8 - Health per boon reduced from
81to 77 - Base gun damage reduced from
4.95to 4.6
Vyper
- Health per boon reduced from
64to 53 - Now has -20% Crit Bonus Scale (like Kelvin)
- Bullet damage growth reduced from
0.33to 0.28
Warden
Last Stand T2 reduced from +70 DPS to +60 Last Stand spirit power scaling increased from 1.3to 1.4
Wraith
- Health per boon reduced from
65to 57 Full Auto T2 spirit damage per bullet reduced from 5to 4
Yamato
Crimson Slash T2 heal reduced from 8%to 6%
Weapon Items
Close Quarters
- Melee Resistance increased from
15%to 20%
Extended Magazine
- Max Ammo increased from
25%to 30%
Headshot Booster
- Cooldown increased from
6sto 8s
Monster Rounds
- Out of Combat regen reduced from
1.5to 1
Restorative Shot
- Weapon Damage increased from
6%to 8% - Cooldown reduced from
7sto 6s
Active Reload
- No longer goes on cooldown when it doesn't trigger
- Now grants +1 Move Speed during the active
Backstabber
- Now only triggers when hitting an enemy within 25m
Fleetfoot
- Cooldown reduced from
11sto 10s
Intensifying Magazine
- Weapon Damage increased from
40%to 45%
Long Range
- Weapon Damage increased from
35%to 40%
Melee Charge
- Bonus Heavy Damage reduced from
30%to 25%
Slowing Bullets
- Dash distance slow reduced from
-25%to -20%
Titanic Magazine
- Weapon Damage reduced from
15%to 12%
Weakening Headshot
- Health bonus increased from
+50to +75
Alchemical Fire
- Spirit power scaling increased from
0.056to 0.07
Berserker
- Bullet Resistance reduced from
18%to 16%
Burst Fire
- Now grants +10% Fire Rate
- Active Fire Rate reduced from
+45%to +35% - Cooldown reduced from
8sto 7s - Duration reduced from
4sto 3.5s
Cultist Sacrifice
- Buff no longer expires on death
- Buff duration reduced from
180sto 170s - Bonus health reduced from
300to 275
Escalating Resilience
- Bonus health increased from
+100to +125 - Stack duration increased from
20sto 24s
Express Shot
- Weapon Damage reduced from
+150%to +125%
Headhunter
- Cooldown increased from
6sto 8s - Weapon Damage reduced from
+8%to +5%
Hollow Point
- Bullet Resistance Reduction increased from
-10%to -12%
Hunter's Aura
- Bullet Resistance Reduction increased from
-7%to -8%
Point Blank
- Melee Resistance increased from
+25%to +30%
Spirit Rend
- Debuff duration reduced from
8sto 7s
Tesla Bullets
- Damage reduced from
45to 40
Toxic Bullets
- Bleed reduced from
2.6%to 2.5%
Armor Piercing Rounds
- Chance reduced from
65%to 60%
Capacitor
- Active damage reduced from
200to 100 - Damage reduced from
45to 40
Crushing Fists
- Bonus Heavy Damage reduced from
30%to 25% - Melee damage reduced from
25%to 20%
Frenzy
- Bullet Resistance bonuses changed to Spirit Resistance
Glass Cannon
- Fire Rate per stack increased from
+7%to +8%
Lucky Shot
- Chance increased from
20%to 25%
Shadow Weave
- Cooldown reduced from
48sto 40s
Spiritual Overflow
- Fire Rate reduced from
+40%to +30% - Active now also grants +20% Ability Duration
Vitality Items
Enduring Speed
- Now upgrades from Sprint Boots
- Move Speed increased from
+1.75to +2 (does not grant sprint, +2 Sprint upgrades to +2 Move Speed) - Slow Resistance reduced from
50%to 30% - No longer grants +75 Bonus Health
- Now grants +2 Out of Combat Regen
Bullet Lifesteal
- Bonus Health increased from
+70to +90
Debuff Reducer
- Bonus Health reduced from
+75to +50
Enchanter's Emblem
- Out of Combat Regen reduced from
+3to +2
Guardian Ward
- Bonus Range increased from
+8%to +10%
Healing Booster
- Healing Effectiveness reduced from
+25%to +20%
Healing Nova
- Heal reduced from
300to 260 - Spirit power scaling increased from
0.93to 1.3
Reactive Barrier
- Now grants +5% Spirit Resistance
Restorative Locket
- Charge up range reduced from
35mto 30m - Heal spirit scaling reduced from
0.23to 0.17
Return Fire
- Cooldown reduced from
30sto 25s
Spirit Shielding
- Now grants +1 Move Speed after the shield triggers
Weapon Shielding
- Now grants +1 Move Speed after the shield triggers
Bullet Resilience
- Low HP trigger increased from
+30%to +35%
Debuff Remover
- Move Speed buff duration reduced from
4sto 3s
Fury Trance
- Bonus health increased from
+50to +100 - Active Bullet Resistance changed to Spirit Resistance
Lifestrike
- Heal reduced from
60%to 50%
Majestic Leap
- Cooldown reduced from
32sto 28s - Barrier increased from
300to 350
Metal Skin
- Dash Distance penalty reduced from
25%to 20%
Rescue Beam
- Heal reduced from
25%to 20%
Spirit Resilience
- Low HP trigger increased from
+30%to +35%
Stamina Mastery
- Air Jump/Dash Distance increased from
+25%to +30%
Trophy Collector
- Max Stacks increased from
14to 16
Veil Walker
- Invis duration reduced from
7sto 6s
Cheat Death
- Duration increased from
4sto 4.5s - Cooldown reduced from
130sto 120s
Healing Tempo
- Healing Effectiveness reduced from
+30%to +25%
Infuser
- Spirit Power reduced from
+35to +30
Phantom Strike
- Cooldown increased from
30sto 35s
Plated Armor
- On-Hit Prevention Percent reduced from
60%to 50%
Siphon Bullets
- No longer grants +10% Bullet Resistance
- Now grants +12% Spirit Resistance
- Cooldown reduced from
0.8sto 0.7s
Spellbreaker
- Cooldown reduced from
14sto 10s
Spirit Items
Extra Charge
- Charged Spirit Power increased from
+5to +7
Mystic Burst
- Chargeup time reduced from
14sto 12s
Mystic Regeneration
- No longer scales with Spirit Power
- Now upgrades to a new T3 Spirit Item, Radiant Regeneration
Rusted Barrel
- Fire Rate reduction increased from
-30%to -35%
Arcane Surge
- Ability Range reduced from
+20%to +15% - Ability Duration reduced from
+20%to +15%
Bullet Resist Shredder
- Duration increased from
6sto 8s
Cold Front
- Cooldown reduced from
30sto 24s
Compress Cooldown
- Imbued Cooldown Reduction increased from
+18%to +22%
Duration Extender
- Imbued Ability Duration increased from
+20%to +22%
Quicksilver Reload
- Chargeup time increased from
16sto 18s
Decay
- Damage reduced from
2.75%to 2.5% - Cooldown increased from
24sto 30s
Rapid Recharge
- Charged Spirit Power increased from
+10to +16
Silence Wave
- Cooldown increased from
28sto 30s - Silence duration reduced from
4sto 3.75s
Surge of Power
- Spirit Power increased from
22to 25
Tankbuster
- Damage reduced from
7%to 6% - Chargeup time increased from
8sto 12s
Torment Pulse
- Bonus Health increased from
110to 125
Radiant Regeneration
- New T3 Spirit Item, upgrades from Mystic Regeneration. Dealing damage to enemy heroes grants you +5 HP regen (with 0.04 spirit scaling) for 5s. On ability cast, heals you for +100 and provides +2 Move Speed for 3s. Cooldown 6s.
Arctic Blast
- Cooldown reduced from
30sto 24s
Boundless Spirit
- No longer heals and grants movement speed on ability cast.
- Now grants +10% Spirit Power
- Spirit Power reduced from
40to 35
Echo Shard
- Cooldown reduced from
35sto 30s
Escalating Exposure
- Spirit Amp per Stack increased from
4%to 4.5% - Max Stacks reduced from
14to 12
Ethereal Shift
- Cooldown reduced from
24sto 22s
Focus Lens
- Cooldown increased from
27sto 28s
Mercurial Magnum
- Chargeup time increased from
10sto 14s
Scourge
- Damage reduced from
3.5%to 3.25%
Spirit Burn
- Damage Threshold increased from
400to 500