Patch notes
About these notes Valve's own words, as posted on the Deadlock forums. Values that changed are shown asGeneral
- Troopers will now only flinch from player damage if it is a headshot while the trooper is busy running.
- Trooper resistance near base reduced from
50%to 40% - Fixed Breakable souls being counted as secured souls rather than unsecured souls (this fix was released yesterday)
- Added Breakable souls to the post game Souls by Source graph (was previously bundled in with Urn)
- Melee damage growth per boon reduced by 5%
Express Shot
- Weapon Damage increased from
125%to 150% - Now does reduced damage for non-primary gun damage (alt fires, carbine), 150% to 75%
Headshot Booster
- Health reduced from
65to 40
Headhunter
- Heal reduced from
6%to 4% - Heal now scales with spirit power (0.014)
- Bonus damage reduced from
120to 100 - Bonus damage now scales with spirit power (0.3)
Cultists Sacrifice
- Bonus health reduced from
275to 250 - Bonus duration reduced from
170sto 160s
Spirit Rend
- Fixed being able to get 2 stacks without using the cooldown
Frenzy
- Active Spirit Resistance reduced from
40%to 30%
Siphon Bullets
- Steal per hit reduced from
65to 55 - Spirit Resistance reduced from
12%to 10% - Fixed the cooldown not being consumed when blocked by Plated Armor
Decay
- Cast range spirit scaling reduced from
0.13to 0.1 - Damage reduced from
2.5%to 2.4% - Damage spirit scaling reduced from
0.00465to 0.0038 - Cooldown increased from
30sto 36s - Healing Reduction increased from
-35%to -40%
Superior Cooldown
- Cooldown Reduction reduced from
27%to 26%
Map
Base:
- Added statues in front of Mid Lane entrances for cover.
- Moved Shrines away from the back walls a bit.
- Extended shrine low ground closer to the throne.
- Redesigned cover in front of the throne.
- Removed a tree in front of the Mid Lane entrance.
- Tweaked trooper nodes to go around new statues.
Bug Fixes:
- Removed a misplaced Curiosity Shop sign.