05-27-2025 Update

27 May 2025, posted by Yoshi on the Deadlock forums

Patch notes

  • Breakable souls rescaled from 28.5 + 2.375/min to 23 + 2.6/min
  • Trooper resistance near base reduced from 40% to 35%
  • Fixed a bug where Urn can be invisibly carried on the hero by throwing it in certain areas like the air vents
  • Fixed Neutrals near the base gaining the "near base" trooper resist
  • Added news kiosk structure in between Mid Lane Walker and base entrance
  • Added wall partition structures outside of Outer Lane base entrances
  • Improved lighting in Mid Boss area

Restorative Shot

  • Now only procs when the center pellet hits (in the case of shotguns, like how Mystic Shot works)

Headshot Booster

  • Now requires the center pellet hit the head hitbox to count

Fleetfoot

  • Cooldown increased from 10s to 16s
  • Duration increased from 4s to 6s
  • No longer grants +125 Bonus Health
  • Now grants +10% Bullet Resistance
  • While active, you gain +40% Slow Resistance

Melee Charge

  • Fixed always giving 25% more damage against objectives

Headhunter

  • Now requires the center pellet hit the head hitbox to count
  • Bonus Headshot Damage now scales with Boons rather than Spirit Power (5.0 per Boon)
  • Bonus Headshot Damage reduced from 100 to 75
  • Heal now scales with Boons rather than Spirit Power (0.1 per Boon)

Cultist Sacrifice

  • Out of Combat Regen reduced from 4 to 2
  • Weapon Damage vs NPC reduced from 35% to 30%
  • Bullet Resist vs NPC reduced from 35% to 30%
  • Fire Rate reduced from 25% to 10%
  • Fire Rate now scales with Boons (1.25%)
  • Health Bonus reduced from 250 to 100
  • Health Bonus now scales with Boons (11)

Blood Tribute

  • Fire Rate increased from 35% to 40%

Express Shot

  • Fixed shotguns with express shot instantly applying buildups

Crippling Headshot

  • No longer has a 3s cooldown
  • Debuff duration reduced from 10s to 8s

Armor Piercing Rounds

  • Bullet Velocity increased from 30% to 35% (to match the component)

Crushing Fists

  • Fixed always giving 25% more damage against objectives

Healing Nova

  • Now a T3 item
  • Base heal increased from 260 to 325
  • Heal now scales with Boons rather than Spirit Power (7 per Boon)
  • Now grants +8 Spirit Power
  • Cooldown reduced from 70s to 60s

Counterspell

  • Duration increased from 0.8s to 1s

Spellbreaker

  • Fixed it affecting Lady Geist's Soul Exchange

Siphon Bullets

  • Cooldown increased from 0.7s to 0.8s
  • Fixed various bugs with stat stealing and Capacitor/Debuff Remover

Superior Cooldown

  • Cooldown Reduction reduced from 26% to 25%

Tankbuster

  • Fixed various bugs when multiple abilities hit on the same frame

Decay

  • Damage no longer procs item effects (like Affliction)

Lightning Scroll

  • Fixed bugs when used with Refresher

Boundless Spirit

  • Spirit % bonus increased from +10% to +13%

Vortex Web

  • Adjusted cast arc to be more similar to other grenades

Mercurial Magnum

  • Fixed an interaction bug with Split Shot

Abrams

  • Health growth per boon reduced from 81 to 78
  • Infernal Resilience Damage Regenerated increased from 10% to 12%
  • Infernal Resilience T3 increased from 5% to 6%
  • Various network related fixed for Shoulder Charge
  • Shoulder Charge wall stun from 0.85s to 0.6s
  • Shoulder Charge T2 changed from -12s Cooldown to +0.45s Wall Stun
  • Shoulder Charge T3 changed to -18s Cooldown
  • Seismic Impact cooldown increased from 160s to 170s

Bebop

  • Hyperbeam cooldown reduced from 130s to 110s
  • Fixed some issues with lag compensation and Hook

Calico

  • Ammo increased from 9 to 10
  • Ava self slow on damage duration increased from 1.5s to 2s
  • Ava self slow on damage increased from -50% to -65%
  • Ava duration reduced from 15s to 14s
  • Ava T1 duration reduced from +20s to +14s
  • Ava recent damage window increased from 5s to 6s
  • Fixed Curse and stuns not interrupting Ava (similar to Ice Path and Flame Dash)

Grey Talon

  • Spirit Snare radius increased from 6.2 to 6.5
  • Guided Owl duration increased from 14s to 16s
  • Guided Owl cooldown decreased from 127s to 125s
  • Guided Owl T2 cooldown improved from -47s to -50s

Holliday

  • Fixed some issues with lag compensation and Lasso
  • Spirit Lasso cooldown increased from 100s to 105s
  • Spirit Lasso T3 improved from -30s Cooldown to -35s

Infernus

  • Afterburn headshot buildup rate improved by 10%

McGinnis

  • Fixed Turret bugs when thrown at the Patron Throne

Mo & Krill

  • Base gun damage increased from 2.6 to 2.7
  • Scorn spirit scaling increased from 0.39 to 0.42
  • Combo cooldown increased from 75s to 80s

Pocket

  • Flying Cloak spirit damage scaling increased from 1.04 to 1.3

Seven

  • Fixed Health Regen being 3 instead of 1.5
  • Power Surge spirit scaling increased from 0.148 to 0.16
  • Storm Cloud DPS reduced from 120 to 115
  • Storm Cloud T3 reduced from +75 to +70
  • Storm Cloud spirit scaling increased from 0.65 to 0.7
  • Storm Cloud cooldown increased from 148s to 155s

Shiv

  • Alt Fire base damage reduced by 15%
  • Rage per weapon damage reduced by 10%

Sinclair

  • Vexing Bolt radius increased from 3m to 3.5m
  • Vexing Bolt radius fixed to scale with radius increase now
  • Spectral Assistant T2 duration increased from +5s to +7s
  • Rabbit Hex cooldown reduced from 35s to 30s

Viscous

  • Goo Ball duration reduced from 10s to 9s

Warden

  • Bullet damage per boon reduced from 0.74 to 0.6
  • Last Stand interrupt cooldown increased from 20s to 30s

Wraith

  • Telekinesis duration reduced from 3s to 2.75s