Patch notes
About these notes Valve's own words, as posted on the Deadlock forums. Values that changed are shown asLashAbramsGrey TalonIvyUnstoppableHeroic AuraSilencerActive ReloadMcGinnisMo & KrillParadoxSevenVeil WalkerBurst FireLeechSilence GlyphMystic ReverbPocketVindictaWardenYamatoHeadshot BoosterRestorative ShotBasic MagazineLong RangeKinetic DashMelee ChargeTitanic MagazineSharp ShooterFrenzyVampiric BurstGlass CannonExtra RegenHealing RiteMelee LifestealBullet LifestealHealth NovaDebuff ReducerDebuff RemoverFortitudeMajestic LeapLifestrikePhantom StrikeExtra ChargeAmmo ScavengerSpirit StrikeWithering WhipImproved CooldownImproved ReachSurge of PowerDynamoHaze
General Changes
- Testing schedule now starts 1 hour earlier for all regions
- EU matchmaking region is now split up into two regions based on language
- Shop search now highlights the relevant sections of the item tooltip that match the search string you've put in
- Fixed the Shop search not finding all the types of bonuses an item has
- Various adjustments to the Damage Report feature
- Damage Report now shows up by default when dead or spectating
- Added HUD Notifications on Soul Urn drop off to let depositor know they gained +25% Souls and +1 AP
- Reworked how cycling through spectators works. Space bar now cycles between all the players.
- You can now click on the top bar hero icons to jump to a specific hero while spectating
- You no longer automatically switch to other players when the player you are watching dies
- Fixed not being able to click on the portrait of a dead hero while spectating
- Reduced the flash damage effect on heroes to reduce visual noise
- Added in-world confirmation text when an enemy denies your soul orbs
- Affliction now has an AoE indicator buildup during cast
- Affliction now has more toxic elements in the cast and linger
- Updated Restorative Shot impact and heal effects
- Updated Phantom Strike effects
- Updated Restorative Locket effects when casting on an ally
- Added Grey Talon Charged Shot sound effects
- Added currency sound effects for receiving small and large amount of souls
- Added new sound effects to picking up powerups and breakable drops
- Added a UI sound when entering hero select screen
- Fixed Vindicta's Stake sometimes moving units that aren't supposed to be moved
- Fixed Majestic Leap buff sticking around after attaching to zipline (caused audio bugs as well)
- Fixed Soul Urn walking back while the game is paused
- Fixed bugs with Guided Owl and pause
- Fixed the following abilities changing their launch direction if the player snapped their camera quickly during the cast time: Ivy's Kudzu Bomb, Paradox's Pulse Grenade, Warden's Alchemical Flask, Vindicta's Stake, Alchemical Fire (T3 Weapon item)
- Fixed some instances of heroes being called by the wrong name
- Get Started tutorial VO has been replaced and some text has been updated
- Newsstand now has a lot more world lore news callouts
- Enabled support for FSR 2 by default
- Widened the street on the outer side of the factory/mansion
- Added street curb models around factory and mansion
- Added street curb overlay around factory and mansion
- Replaced temp arrows with street sign markings coming out of the mid temple
- Removed some fake doors to not confuse with juke closets
- Replaced older stone wall material with newer one in uptown areas
- Replaced item signs with new poster style and removed item signs on Yellow and Blue lanes
- Added rooftop smart prop trim where it was missing
Misc Gameplay
- Reworked the core base area where the Weakened Patron goes. It is now in a low terrain pit and requires attackers be inside the pit to do damage to it.
- Redesigned exit from the base's regeneration area to the rest of the base
- Increased Weakened Patron's out of combat (30s) regeneration from
40to 80 - Removed platform blocking line of sight from regeneration area exit to the center
- Added window in fountain barrier beside exit
- Added two drop down chutes from fountain to the center
- Base respawn time increased from
8sto 12s (peak values unchanged) - Guardian health increased by 10%
- Base Guardian health increased by 10%
- Zipline Boost duration increased from
25sto 32s - Urn now grants the Urn Runner +1 AP
- Urn Runner now gains +2 sprint and is disarmed while carrying the Urn
- Urn bounty increased from 900 + 200/min to 1500 + 200/min (10 min spawn goes from
2900to 3500) - Urn display on the minimap is now pulsing a green rectangle showing where the destination is if an ally is carrying the urn, and a red rectangle at the destination if an enemy is carrying it
- Powerup Bonus duration increased from
100sto 130s - Movement powerup now grants +20% stamina regeneration
- Fixed Movement powerup not replenishing stamina on pickup
- Golden Statues level 2 bonuses spawn time reduced from 25 minutes to 20 minutes
- Golden Statues Weapon Damage bonus increased from
2%to 3% (level 2 from3%to 4%) - Golden Statues Ammo bonus increased from
3%to 4% (level 2 from5%to 6%) - Capture radius for breakable drops increased very slightly
- Added an indicator near the reticle when Parry is on cooldown
- Added a visual effect when the Rejuvenator is attackable
- Global base Ammo increased by 5% (except for Wraith and Haze)
- The spawn area's regeneration buff now lingers for 1s
- Bullet falloff damage now starts at 22m instead of 25m
- Base Guardian and Shrines bullet resist per nearby hero increased from 40/20/0/0% (for 0/1/2/3 people) to 60/40/20/0%
- Trooper gold sharing radius from the location of the soul orb increased from
50mto 60m - Fixed ability-based lifesteals not granting life from damage caused to shields (affects things like Hyperbeam T3, Siphon, Scorn, Life Drain, Flog and Concussive Combustion T3)
- Fixed dropping unsecured souls not lowering your net worth
- Fixed a bug that caused denies during the laning phase to sometimes be shared with allies and sometimes not
- Some tweaks to how the comeback formula works have been done over the past couple days and we'll continue iterating on it over the coming days
- Added several upper level juke closets from balconies/awnings and two on rooftops
- Shortened connection to the underground tunnel from the shop side
- Adjusted pathing in the underground tunnel to be a little less zig zagging
- Added more signage to the underground tunnel
- Redesigned interior of new stairwells beside inner lane Walkers
Weapon Items
Headshot Booster
- Bonus health reduced from
+50to +40
Restorative Shot
- Weapon damage reduced from
+8%to +6%
Basic Magazine
- Ammo increased from
+20%to +24%
Veil Walker
- Ammo reduced from
15%to 12% - Weapon damage reduced from
8%to 6%
Long Range
- Min distance reduced from
20mto 18m
Active Reload
- Added 0.2s grace period where the reload start does not count any button presses
- Active fire rate increased from
18%to 24% - Cooldown reduced from
23sto 21s
Kinetic Dash
- Cooldown reduced from
14sto 12s
Melee Charge
- Bonus health increased from
75to 100
Burst Fire
- Now innately gives +12% fire rate
- Conditional fire rate now only triggers when you hit a hero, this bonus is reduced from
40%to 30%
Heroic Aura
- Lifesteal increased from
16%to 18% - Active duration reduced from
8sto 5s - Active movement speed increased from
2to 3 - Active fire rate increased from
20%to 25%
Titanic Magazine
- No longer has 10% reload penalty
Silencer
- Now requires Slowing Bullets (total cost from
6500to 7700) - Innately gives 25% slow for 1.3s
- Active no longer applies 30% slow for 2s
- Weapon damage reduced from
25%to 15%
Frenzy
- Active spirit resist increased from
30%to 40%
Vampiric Burst
- Active lifesteal increased from
80%to 100%
Glass Cannon
- Weapon damage increased from
65%to 70%
Vitality Items
Extra Regen
- Health regen increased from
2to 2.3
Healing Rite
- Bonus health increased from
35to 45
Melee Lifesteal
- Cooldown reduced from
8sto 7s
Bullet Lifesteal
- Lifesteal increased from
24%to 26%
Health Nova
- Now grants +10% weapon damage
Debuff Reducer
- Now a T2 Vitality item. Grants +30% debuff resist, +75 health and +10% weapon damage. No longer has an active.
Debuff Remover
- T3 Vitality Item that upgrades from Debuff Reducer. Removes debuffs fully on cast again. Grants +3 m/s for 3s if any debuff is removed. Grants +40% debuff resist, +125 health, +20% weapon damage. Cooldown: 45
Fortitude
- Health increased from
225to 250
Majestic Leap
- Added a brief period before you can press the hotkey again to prevent accidental uses of drop down
Lifestrike
- Now grants +6% bullet resist
Phantom Strike
- Fixed it sometimes malfunctioning and not teleporting to the target
Leech
- Spirit Lifesteal increased from
33%to 35% - Bullet Lifesteal increased from
30%to 35%
Unstoppable
- Duration reduced from
9sto 6s - No longer grants +20% spirit resist in the active
- Now grants +15% spirit resist innately
- Now grants +12 spirit power
- Now grants +1 m/s
Spirit Items
Extra Charge
- Now grants +6% weapon damage
Ammo Scavenger
- Ammo reduced from
+20%to +15%
Spirit Strike
- Spirit shield increased from
+75to +85
Withering Whip
- Cast range increased from
15mto 17m
Improved Cooldown
- Cooldown reduction increased from
12%to 13%
Silence Glyph
- No longer has +75 health
- Now gives +150 spirit shield
Improved Reach
- Non-Imbued range increased from
+20%to +25%
Surge of Power
- Active movement speed increased from
2to 3
Mystic Reverb
- Cooldown reduced from
8sto 6s - Now gives +15% ability range
Hero Gameplay
Abrams
Shoulder Charge speed increased by 25% Shoulder Charge distance increased by 15% Shoulder Charge now stuns enemies for 1s if it drags them into a wall Infernal Resilience now provides +1 Health Regen Infernal Resilience damage regenerated reduced from 20%to 18%Infernal Resilience T3 changed to +8% damage regenerated - Fixed Siphon Life not healing you against shields
Dynamo
Quantum Entanglement ally radius increased from 8mto 9m
Grey Talon
Rain of Arrows flight duration reduced from 8sto 7sGuided Owl spirit gain per kill increased from 4to 5Guided Owl base ability now stuns for 0.75s Guided Owl base damage reduced from 300to 250Guided Owl T1 is now +100 damage Guided Owl collision size reduced
Haze
- Ammo scaling with spirit power reduced from
0.6to 0.5
Ivy
- Base damage growth increased from
0.35to 0.55 - Watcher's Covenant replicated healing reduced from
45%to 35% - Watcher's Covenant bullet lifesteal now scales with spirit power (0.18)
- Watcher's Covenant fire rate reduced from
15%to 10% - Watcher's Covenant fire rate now scales with spirit power (0.2)
- Fixed Kudzu Bomb not going where you had targeted if you moved quickly during the cast
Lash
- Base bullet damage reduced from
11.5to 10 - Bullet damage growth increased from
1to 1.15 - Now has +8% spirit resist
Ground Strike damage per meter reduced from 6.75to 6.3Ground Strike damage per meter spirit power scaling increased from 0.04to 0.05Death Slam range is now defined as the horizontal distance to the units rather than the distance from his position in the air (so being high up doesn't work against you) Death Slam range reduced from 19mto 14mDeath Slam T1 reduced from +5mto +4mDeath Slam cone increased from 60 degrees to 75 Death Slam grab time reduced from 0.9to 0.8
McGinnis
- Turrets receive full damage from enemy guns regardless of distance (fall off is not considered when taking damage)
- Turrets outgoing damage fall off distance window (20m-35m) now scales with range upgrades
- Turrets duration reduced from
40sto 30s
Mo & Krill
- Fixed Scorn not healing you against shields
Sand Blast base duration reduced from 4sto 3.5sSand Blast T1 reduced from +2sto +1.5s
Paradox
- Fixed Time Wall projectiles and bullets being stuck in the wall for its full duration instead of for the shorter time stop duration
Kinetic Carbine collision radius reduced by 10% - Fixed Pulse Grenade not going where you had targeted if you moved quickly during the cast
Pocket
Enchanter's Satchel duration from 1.5sto 2sEnchanter's Satchel T3 changed to 2.5s Disarm
Seven
Static Charge cast range scaling reduced from 0.1to 0.07Static Charge base radius reduced from 8mto 5mStatic Charge T2 changed to +5m radius
Vindicta
Crow Familiar duration spirit power scaling reduced from 0.07to 0.05- Gun damage growth increased from
0.7to 0.85
Warden
- Reload time no longer scales with spirit power
- Now innately gains additive fire rate from spirit power (scale factor is 0.015)
Yamato
Shadow Transformation incoming damage reduction reduced from 70%to 55%Shadow Transformation changed from 70% debuff reduction to the same buff as Unstoppable