Patch notes
About these notes Valve's own words, as posted on the Deadlock forums. Values that changed are shown asAbramsBebopHazeVeil WalkerLady GeistLashPhantom StrikeSevenLeechDynamoIvyKelvinMcGinnisParadoxPocketActive ReloadEscalating ResilienceVampiric BurstHealth NovaSpirit LifestealRescue BeamSilence GlyphTorment PulseSuperior CooldownMystic ReverbGrey TalonRestorative ShotHeadshot BoosterFleetfootMystic ShotBerserkerKinetic DashBurst FirePoint BlankAlchemical FireSharpshooterTitanic MagazineSiphon BulletsSilencerRicochetFrenzyHealing RiteExtra HealthExtra StaminaExtra RegenMelee LifestealHealbaneDivine BarrierBullet LifestealDebuff ReducerFortitudeSuperior StaminaMajestic LeapLifestrikeShadow WeaveAmmo ScavengerInfuserSpirit StrikeSlowing HexImproved CooldownWithering WhipImproved SpiritRapid RechargeKnockdownSurge of PowerEthereal ShiftDiviner's KevlarEcho ShardEscalating ExposureCurse
General Changes
- Accounts that are banned for cheating will now have all their invited accounts banned as well
- The Damage Report's Damage List now aggregates damage from all units, and displays both hero and ability icons
- You can view per-hero damage in the Damage Report by hovering the damage type breakdown above each hero portrait
- Added a 'Compact' Damage Report mode that shows less information but takes up less space. This is the default after dying.
- Clicking the top bar will now toggle the Damage Report between minimized, compact, and full view
- Opening the shop now always minimizes the Damage Report
- Updated effects on Pocket effects to improve visibility
- Added new cast effect for Grey Talon's Guided Owl
- Updated effects for heavy melee
- Updated bullet resist debuff effects
- Added new Cold Front visual effects
- Added new Echo Shard visual effects
- Added new Refresher visual effects
- Added Knockdown select, cast, delay, and impact sound effects
- Added Warden Alchemical Flask cast, projectile, and impact sound effects
- Raised volume of Wraith Card Trick charge up sound effect
- Raised volume of party invite, join, and roster select sound effects
- Guardians now fade out from the world 10 seconds after dying
- Fixed a bug that allowed you to shoot through walls
- Fixed a bug where Infernus could get stuck in his Flame Dash pose
- Fixed a speed exploit with Infernus Flame Dash
- Fixed a bug that allowed your gun to be very accurate while holding tab
- Reverted a change from last update to Warden's Alchemical Flask – it now launches where the reticle is aiming at the end of the cast
- Reworked building just outside Amber's base in the Yellow lane to match Sapphire Purple
- Started replacing older style rollup doors with new ones with larger dimensions
- Improved game startup time
- ALT+SPACE can now be used to select the previous player when spectating
- Changed spectator camera to not force itself into roaming mode for up/down key pressed (forward/back/side only)
- Added additional voice lines for Abrams
- Removed voice lines / fixed text that referenced the urn being delivered to the temple
- Added Midboss arrive, low health, and death sound effects
- Removed pause cooldown while in Sandbox
- Added a small delay so kill lines play after death sound effects rather than under them
Misc Gameplay
- Reworked the mid temple area as well adding various different entrances to it
- Reworked the upper mid temple area and the drop down entrances to the bottom pit
- Changed the neutrals in the top mid temple area to a strong, a medium and a small creep (2 of these)
- The bridges are now a bit wider and have higher side walls that reduce extended line of sight
- Base entrance window area can no longer be invaded from the outside by double jumping
- Reduced the front entrances to the two single story buildings from
2to 1 (entrances are larger) - Added more juke spots
- Removed the long fx trail from unsecured souls on your hero so it doesn't give away your position when juking/hiding
- Sounds occluded by level geometry will now be quieter
- Powerup spawn locations moved to the bridges
- Powerup buff duration increased from
130sto 150s - Golden Statues level 2 drops now happen at 15 minutes instead of 20
- Increased golden statue drop chance by 4%
- Guardian HP increased by 10%
- Guardian melee no longer does a double instant melee attack sometimes
- Guardian melee attack no longer has a splash range much larger than its visuals
- Walker in mid lanes health increased by 12%
- Walker stomp can no longer be dodged with double jump
- Walker stomp area increased a bit
- Weakened Patron health increased by 20%
- Mid Boss starting health increased from
4500to 5000 - Mid Boss health gained per minute increased from
200to 275 - Rejuv drop time reduced from
12.5sto 9s - Midboss makes a global sound when at 35% hp
- Reworked comeback formula to be less weighted towards team vs team net worth and more towards the net worth of the dying hero compared to the average of your team (regardless if your team is leading or not)
- Base ammo increased by 5% (except for Haze and Wraith)
- T2 items cost increased from
1200to 1250 - T4 Items cost reduced from
6500to 6300 - Vitality base health bonus increased from
8/12/16/20%to 11/14/17/20% - Can no longer use the Teleporter while carrying the Urn
- Teleporter now has the same damage rules as zipline (DoT no longer prevents usage)
- Cooldown reduction now stacks diminishingly
- Reduced the momentum coming off of the zipline a bit
Weapon Items
Restorative Shot
- Bullet Resist reduced from
8%to 7%
Headshot Booster
- Fire Rate reduced from
6%to 5%
- Rapid Rounds (new T1 Weapon item): +12% Fire Rate, +1 Sprint, -40 HP
Fleetfoot
- Now gives +25% Slide Distance
Mystic Shot
- Now gives +4 Spirit
Active Reload
- Cooldown reduced from
21sto 17s - Initial grace period increased from
0.2sto 0.3s
Berserker
- Bullet Resist reduced from
10%to 8%
Kinetic Dash
- Cooldown reduced from
12sto 10s
Veil Walker
- Moved to T3 Vitality
Burst Fire
- Now gives +2 m/s Move Speed during the 3s active
Escalating Resilience
- No longer grants +14% Ammo
- Stack duration increased from
14sto 20s
Point Blank
- Bullet Shield Health increased from
225to 250
Alchemical Fire
- Spirit Power increased from
+5to +7
Titanic Magazine
- Ammo increased from
90%to 100%
Siphon Bullets
- Max frequency improved from
1sto 0.8s
Silencer
- No longer provides +20% Ammo
Ricochet
- Now gives +100 Health
Frenzy
- Low Health Spirit Resist increased from
40%to 45%
Vampiric Burst
- Active now adds +50% to your clip one time on cast. If you are reloading, it interrupts that process and gives you +50% to your clip.
- Cooldown increased from
24sto 35s
Vitality Items
Healing Rite
- Active now gives +2 Sprint
Extra Health
- Health increased from
+150to +160
Extra Stamina
- Fire Rate reduced from
8%to 7%
Extra Regen
- Regen increased from
2.3to 2.5
Melee Lifesteal
- Works against creeps for 25% effectiveness
Healbane
- Heal on hero kill reduced from
400to 350
Health Nova
- Cooldown reduced from
65sto 60s - Now heals over 2s instead of 3s
Divine Barrier
- Cast range increased from
25mto 30m
Bullet Lifesteal
- Health increased from
+50to +75
Spirit Lifesteal
- No longer grants +8 Spirit Power
- Now grants +75 Health
Debuff Reducer
- Weapon Damage reduced from
10%to 6%
Veil Walker
- Moved from T2 Weapon to T3 Vitality
- Invisibility and speed duration increased from
4sto 5s - Cooldown reduced from
25sto 20s - Bullet Shield Health increased from
150to 185 - Now gives +185 Spirit Shield Health
Fortitude
- Bonus health increased from
+250to +275
Superior Stamina
- Air Jump/Dash Distance increased from
+30%to +50%
Rescue Beam
- Cooldown reduced from
35sto 30s - Heal amount increased from
25%to 30%
Majestic Leap
- Health increased from
+75to +100
Lifestrike
- Works against creeps for 25% effectiveness
Leech
- Bonus health increased from
150to 175 - Spirit Power increased from
+10to +12 - Weapon Damage increased from
+12%to +15%
Shadow Weave
- Invis sprint speed reduced from
+5to +2
Phantom Strike
- No longer grants +200 Health
- Now grants +15% Bullet Resist
- Weapon Damage increased from
20%to 30% - No longer grants Bullet Shield on teleport
- Now disarms the enemy for the slow duration (3s)
- Soul Rebirth (new T4 Vitality item): After you die, you will respawn in 4 seconds where you died with 40% of your Max Health. Cooldown: 220s. Also innately grants +20% Weapon Damage and +10% Cooldown Reduction.
Spirit Items
Ammo Scavenger
- Spirit Power Per Soul reduced from
3to 2
Infuser
- Spirit Resistance reduced from
8%to 7%
Spirit Strike
- Passive replaced. Now causes your melee against heroes to deal +30 Spirit damage and applies -10% Spirit Resist to the target for 8 seconds. Cooldown: 8
Slowing Hex
- Sprint reduced from
+2to +1
Improved Cooldown
- Cooldown Reduction increased from
+13%to +14%
Withering Whip
- Cast Range increased from
17mto 18m
Silence Glyph
- Now grants +2 Sprint
- Now reduces Spirit Resist instead of providing Spirit Amplification
Improved Spirit
- Spirit Power increased from
+18to +21
Torment Pulse
- Target count increased from
1to 2 - Fixed sometimes waking up neutrals
Rapid Recharge
- Bonus Ability Charges increased from
+2to +3
Knockdown
- Cast range reduced from
50mto 35m
Superior Cooldown
- Imbued Cooldown Reduction increased from
+30%to +32% - Non-Imbued Cooldown Reduction increased from
+20%to +22%
Surge of Power
- Cooldown reduced from
12sto 10s
Ethereal Shift
- Fixed a bug that could prevent you from shooting when you came out
Diviner's Kevlar
- Cooldown reduction increased from
+8%to +12%
Mystic Reverb
- Slow now applies in the radius around the target
- Radius increased from
12mto 16m
Echo Shard
- Now grants +10% Bullet Resistance
Escalating Exposure
- Now grants +125 Health
Curse
- No longer grants +20% Ammo
Hero Gameplay
Abrams
Shoulder Charge now considers Spectral Wall and Frozen Shelter as walls Infernal Resilience duration to regen increased from 14sto 16s (this is a nerf)Infernal Resilience damage regenerated reduced from 18%to 17%Infernal Resilience T3 increased from +8%to +9%- Improved reliability of Seismic Impact
Seismic Impact base radius increased from 6mto 9mSeismic Impact T1 changed from +4m Impact Radius to -40s Cooldown Seismic Impact T3 moved to T2 (was -70s Cooldown) Seismic Impact T3 is now Gains Unstoppable while in air and 3s after landing
Bebop
- Base HP regen increased from
1to 2.5 - No longer has 24% base bullet resistance
- Now gains +2% Bullet Resistance per boon (happens 11 times)
- Hook speed reduced from
3000to 2850 - Uppercut horizontal distance knockback on enemy heroes is reduced from
25mto 20m - Fixed enemies being able to use heavy melee to cancel Uppercut's momentum
- Hyperbeam is now very wide in the area right in front of the hero, then narrows into the current size a few meters away
- Hyperbeam Spirit Power damage scaling increased from
1.96to 2.2 - Hyperbeam T2 increased from
+120to +140
Dynamo
- Gun damage growth increased from
0.8to 0.9 Kinetic Pulse spirit power scaling increased from 1.2to 1.4Singularity duration reduced from 3to 2.75
Grey Talon
Charged Shot damage reduced from 115to 105Charged Shot spirit scaling increased from 1.3to 1.6
Haze
Sleep Dagger min sleep time reduced from 0.3to 0.2Sleep Dagger wake-up time reduced from 0.15to 0.1Sleep Dagger projectile size reduced by 10% Fixation T1 and T2 swapped Fixation damage per stack reduced from 0.25to 0.2Bullet Dance fire rate increased from +20%to +25%Bullet Dance radius increased from 14mto 15m
Ivy
- Base damage reduced from
5.0to 4.5 - Kudzu Bomb DPS spirit scaling increased from
0.4to 0.6 - Watcher's Covenant replicated healing reduced from
35%to 30%
Kelvin
Frost Grenade cooldown reduced from 23sto 21sIce Path trail duration increased from 15sto 18sArctic Beam T3 now hits up to 2 additional targets
Lady Geist
- Base bullet damage reduced from
28to 25 - Bullet damage growth increased from
1.84to 2.1 Essence Bomb T2 reduced from +70to +60Essence Bomb T3 increased from 20%to 22%Life Drain self slow reduced from -40%to -25%Soul Exchange can be cast on enemies that are lower health. It will always steal a minimum of 30% of their current health.
Lash
Grapple weapon damage is now added into the T2 instead of in the base Ground Strike radius reduced from 13mto 11mDeath Slam grab time reduced from 0.8sto 0.6sDeath Slam cast range increased from 14mto 18mDeath Slam throw distance reduced from 20mto 12mDeath Slam T1 changed from +4m Cast Range to +8m Throw Distance
McGinnis
Spectral Wall cooldown increased from 30sto 35s- Base melee damage reduced by 20%
Spectral Wall segments that are touching the Rejuv will be destroyed
Paradox
Time Wall projectile stop duration reduced from 1.25sto 1sPulse Grenade amp duration increased from 6sto 8sParadoxical Swap projectile size reduced by 10%
Pocket
- Base bullet resistance improved from
-20%to -15% - Base gun damage reduced from
5.6to 5.0 - Gun damage growth increased from
0.35to 0.4
Seven
- Base regen increased from
1to 1.5 - Base bullet resistance reduced from
20%to 8% - Now gains +1% Bullet Resistance per boon (happens 11 times)
Power Surge scaling reduced from 0.2to 0.16