Patch notes
About these notes Valve's own words, as posted on the Deadlock forums. Values that changed are shown as- Various adjustments to orb spawning behavior (a bit less horizontal motion and some more variance and details to its motion)
- Server performance improvements
- New categories added to builds are now wider by default
- Added a console command: deadlock_get_old_builds, which will download and print out all of the build data for your account prior to the new builds feature
Viscous
- Added a directional arrow particle effect to Goo Ball for Viscous
- Added additional particles while using Goo Ball
- Fixed hit detection on Puddle Punch and Goo Ball
- Fixed Puddle Punch having 2x the range of the tooltip.
- Fixed Puddle Punch being able to target behind puddle
- Fixed Puddle Punch using Guardians as a surface to punch from
Puddle Punch Range reduced from 70mto 60mSplatter now deals less damage if it hits the same target multiple times. 66% damage for the second hit, 33% damage for the third hit. Splatter Cooldown from 18sto 20sSplatter Base Damage from 120to 110