Patch notes
About these notes Valve's own words, as posted on the Deadlock forums. Values that changed are shown asBebopViscousParadoxPocketWardenGlass CannonSlowing HexDynamoKelvinHazeIvyLashMcGinnisWraithWarp StoneDecayWithering WhipSurge of PowerAbramsSevenBuildsHeadshot BoosterMonster RoundsActive ReloadSoul Shredder BulletsPoint BlankTitanic MagazineRicochetMelee LifestealHealing RiteHealing BoosterDivine BarrierRestorative LocketSuperior StaminaLifestrikeMajestic LeapSoul RebirthColossusInfuserSpirit StrikeCold FrontEthereal ShiftSilence GlyphGrey TalonVindictaYamatoRestorative ShotKinetic DashLong RangeMystic ShotSlowing BulletsBerserkerEscalating ResilienceHeroic AuraAlchemical FireSharpshooterIntensifying MagazineSiphon BulletsSilencerExtra RegenHealth NovaCombat BarrierEnchanter's BarrierBullet LifestealDebuff RemoverMetal SkinFortitudeRescue BeamInhibitorPhantom StrikeMystic ReachAmmo ScavengerQuicksilver ReloadImproved CooldownImproved BurstImproved ReachSuperior DurationMystic SlowSuperior CooldownEscalating ExposureDiviner's KevlarRefresherCurseMo & Krill
General Changes
- Added a new hero, Shiv
- Games can now be watched by an unlimited number of spectators
- Spectator games now have 1 minute delay
- Added localization for Simplified Chinese, Russian, Brazilian Portuguese, Spanish (Spain), Spanish (Latin America), Turkish, Ukrainian, Czech, and French. These are currently a work-in-progress.
- Language can be selected from the settings menu
- Matchmaking windows are now open 1 hour earlier in all regions
- You can now prioritize your roster into three groups to indicate your preference ordering to the matchmaker: Selected, Priority, High Priority
- Added customization options for your crosshair
Builds
- You can now author a suggested ordering of Ability Upgrades
- You can now add per-item author comments by right clicking on items while editing builds that will show up in the item tooltip for users of the build
- Fixed a bug that allowed published build data to overwrite local changes to a published build
- Fixed a bug that prevented the last used hero build from loading when it was not a favorited build
- Hovering items in the shop will now highlight their components, or which item they are components of
- Reworked the Hero Stats UI in the shop
- Hero Stats in the shop have been expanded and are now broken up by Weapon, Vitality, and Spirit. Various additional stats that were previously hidden have been added here.
- Individual stats can now be hovered over to see a breakdown of all the bonuses contributing to a value, including things like golden statues
- Added descriptive gun information to each hero
- Added Spirit Power Impact panel that displays the effect of Spirit Power on your Abilities and Items
- Added Outgoing Damage as a UI display mode that you can toggle through
- Added a setting to let you customize the ability cancel hotkey (default is spacebar)
- Added a "Friends Only" checkbox to filter the watch tab
- Added an option to control zoom sensitivity
- Fixed Candle Troopers sometimes instantly disappearing on death rather than going into their death flash state
- Using an active item or ability removes the undo option for the item/AP
- Fixed some abuse cases with undoing AP cooldown reductions
- Added a video setting to reduce flashing effects
- Unpause hotkey is now displayed when the game is paused
- Pause cooldown per player increased from 10 minutes to 15 minutes
- Improved visual clarity of Grey Talon's trap armed state
- Replaced the Urn drop parachute with new effects
- Fixed some cases where the comeback souls would be higher than intended in the early game
- Fixed being unable to ping while dead
- Fixed Bebop's Sticky Bomb sometimes misfiring
- Improved smoothing of spectator camera position and angles
- Fixed a bug that allowed teleporters to be used while carrying the Soul Urn
- Fixed targeting previews that draw a model (like McGinnis's turrets) to update every frame, instead of being fixed at 60hz
- Fixed stuns resetting their duration if you were on the ground and became airborne
- Fixed some cases where Lash's Ground Strike would cause your hero to be stuck
- Fixed Ricochet sometimes shooting the extra bullet from your gun rather than the target
- Fixed Arctic Beam T3 range not being calculated correctly when you have range increase items
- Fixed ESC not working to close Settings popup sometimes
- Various visual adjustments on highlight and strobe effects being too loud in some cases
- Holding M1 down while Flame Dash ends will now cause you to fire your gun instead of requiring you to let go and press again
- Added popup to bot games to indicate that they tend to be much longer games than normal ones
- Improved Abrams Siphon and Seismic Impact visuals to not obstruct player view as much
- Added new Silence status effect sound
- Updated bullet whizby sounds for nearly all characters
- Updated Haze Sleep Dagger cast, projectile loop and whizby
- Updated Haze Smoke Bomb sound
- Removed Haze Smoke Bomb voice line for everyone except the casting player and spectators
- Fixed some spectator/replay sound and music bugs
- Various sound related performance improvements
- More impactful damage indication sound for attackers
- Remastered Abrams, Pocket, and Dynamo weapon fire sounds
- Improved lighting performance around shop
- Improved Wraith tracers to feel more connected to their bullet
- Improved visibility of AOE around Bebop while casting Hyper Beam
- Improved effects around Lady Geist Soul Exchange to help with clarity
- Updated Infernus tracer, muzzle, and impact fx revisions for better performance
- Fixed Mimic options in sandbox not working properly
- Added a sound for movement being restricted by Slowing Hex and Vindicta tether
- Revised sounds for Pocket Flying Cloak duration and warp
- Clarified Vindicta Flight T1 tooltip
- Added alternate shop music
- Added Refresher cast sound
Misc Gameplay
- Teleporter activation no longer gets canceled on incoming damage.
- Teleporter channel time increased from
4sto 5s - Walkers now require you to be within 30m to deal damage to them
- Walker Health increased by 15%
- Base Guardian Health increased by 20%
- Patron damage increased by 30% after it is vulnerable
- Weakened Patron Health increased by 15%
- Weakened Patron now has a Torment Pulse style effect, hitting up to 2 enemies in the pit for 75 damage per second
- You can now use melee hotkey while zoomed to exit zoom and perform a melee
- Added Bounce Pads in various areas of the map that launch you in a defined direction
View attachment bounce_update.mp4
- Added one-way defender exits beside each outer lane entrance
- Added Speed Boost Volumes in the defender passages on the outsides of the base
View attachment speed_boost_update.mp4
- Firehouse (building next to Sapphire Yellow Guardian) has been reworked to match the layout of the Chapel
- Low roof buildings beside Amber Purple Guardian and Sapphire Yellow Guardian are now valid play spaces
- Removed zap triggers
- Added truck on the back side of those buildings to allow climbing up
- Removed rooftop props for those buildings
- Added billboards to the edge closest to the lane
- Low roof buildings between inner lane Walker arenas are now valid play spaces
- Removed zap triggers
- Expanded rooftop size
- Added fire escape stairs to allow access from the upper level from the Mid
View attachment rooftop_update.mp4
- Walker Arena - Amber Yellow/Sapphire Purple:
- Added catwalks from high ground defender area to building across the street
- Added passage through building and stairs up to a peek spot toward the Guardian
- Replaced upper floor juke spot with a connection through building across from new peek spot
View attachment yellow_update.mp4
- Walker Arena - Amber Orange/Sapphire Blue:
- Added catwalk from the low roof building to the building across the street
- Replaced juke spot in the courtyard with passage connecting to the new catwalk
- Widened hallway above Underground Shop
- Removed railing and added stairs in the passage toward the Guardian
- Courtyard floor opening to the Underground Shop moved closer to above the shop
- Bounce Pad added to allow easier navigation from the Underground Shop to the upper courtyard. Replaces a juke spot.
View attachment orange_update.mp4
- Walker Arena - Amber Blue/Sapphire Orange:
- Added interior shaft with Bounce Pad to an upper level balcony from defender side to face the Guardian
- Added a Bounce Pad on the ground floor of the Police Station/Garment Building to the upper floor
- Added a juke spot inside the Police Station/Garment Building
- Added a juke spot down the stairs from the Guardian to the left
View attachment blue_update.mp4
- Walker Arena - Amber Purple/Sapphire Yellow:
- Added an interior corridor through the building between the base and the Walker
- Added a balcony that borders the arena on the back side of the Walker
View attachment purple_update.mp4
Weapon Items
Headshot Booster
- No longer has +40 Bonus Health
- Now has +40 Bullet Shield
Monster Rounds
- Health reduced from
+65to +50 - Now grants +30% Bullet Resistance vs NPCs
Restorative Shot
- Weapon Damage increased from
6%to 8%
Active Reload
- Lifesteal reduced from
40%to 30% - Fire Rate reduced from
24%to 20%
Kinetic Dash
- HP regen increased from
1to 1.5
Long Range
- Min distance reduced from
18mto 15m
Mystic Shot
- Cooldown increased from
5sto 6s
Slowing Bullets
- Now grants +5 Spirit
Soul Shredder Bullets
- Now grants +6% Weapon Damage
- Debuff duration increased from
5sto 6s
Berserker
- Fixed gaining stacks much faster than intended when taking damage from troopers
Warp Stone
- Active Bullet Resist reduced from
+60%to +40% - No longer grants +2 Sprint
- Now gains +8 Spirit
Point Blank
- No longer grants +300 Bullet Shield
- Now grants +15% Bullet Armor
Escalating Resilience
- Max Bullet Resist increased from
30%to 36%
Heroic Aura
- Lifesteal increased from
18%to 20%
Alchemical Fire
- Bullet Shield increased from
175to 225
Titanic Magazine
- Weapon Damage increased from
16%to 18% - Bullet Resist increased from
8%to 10%
Intensifying Magazine
- Time for Max Damage reduced from
3.5sto 3s (this is a buff)
Ricochet
- Fire Rate increased from
+8%to +12% - Health increased from
+125to +150
Siphon Bullets
- You permanently steal 1 stack (45 HP) from the enemy if they die under the debuff. If an enemy you stole a stack from kills you, they regain 1 stack back.
Silencer
- Reduced active duration from
6sto 4s
Glass Cannon
- Now gives +1 Movement Speed
- No longer gives +2 ammo on kill
- Weapon Damage reduced from
+75%to +70% - Now gives +10% Weapon Damage per kill (up to +50%)
- When you die you lose a stack
Vitality Items
Melee Lifesteal
- Heal effectiveness vs non-heroes increased from
25%to 35% - Health increased from
+70to +75
Extra Regen
- Regen increased from
2.7to 2.8
Healing Rite
- Cooldown reduced from
75sto 65s - Cast Range increased from
20mto 30m
Healing Booster
- Spirit Resist reduced from
+7%to +6% - Bullet Resist reduced from
+7%to +6%
Divine Barrier
- Duration increased from
4sto 5s - Cooldown reduced from
30sto 28s
Restorative Locket
- Max Stacks reduced from
20to 15 - Heal per stack increased from
30to 40
Health Nova
- Health increased from
+75to +100
Combat Barrier
- Weapon Damage While Shielded increased from
+24%to +28%
Enchanter's Barrier
- Spirit Power while Shielded increased from
+17to +20
Bullet Lifesteal
- Lifesteal increased from
+26%to 28%
Superior Stamina
- Air Jump/Dash Distance reduced from
+50%to +40% - Fire Rate reduced from
10%to 7%
Debuff Remover
- Debuff resistance reduced from
+40%to +35%
Lifestrike
- Heal effectiveness vs non-heroes increased from
25%to 35% - Heal increased from 45% of melee damage to +55%
Majestic Leap
- Health increased from
+100to +125 - Spirit Power increased from
+8to +10
Metal Skin
- Cooldown reduced from
30sto 25s
Fortitude
- Out of combat regen timer reduced from
13sto 12s
Rescue Beam
- Cooldown reduced from
30sto 25s
Soul Rebirth
- Rebirth Health increased from
40%to 50% - Cooldown reduced from
240sto 200s
Inhibitor
- Weapon Damage increased from
20%to 25%
Colossus
- Slow increased from
20%to 25% - Slow now affects stamina distances
Phantom Strike
- Cast range reduced from
35mto 30m
Spirit Items
Infuser
- No longer gives +7% Spirit Resist
- Now gives +50 Health
Spirit Strike
- Spirit damage increased from
40to 50 - Debuff increased from -10% Spirit Resist to -12%
Mystic Reach
- Now gives +5% Spirit Resist
Ammo Scavenger
- Spirit Power Duration increased from
24sto 35s
Cold Front
- Damage reduced from
100to 75 - Damage Spirit Power scaling increased from
1.25to 1.5
Decay
- Healing Reduction reduced from
-70%to -50% - Bleed increased from
2.8%to 3.1% - Cooldown increased from
25sto 30s
Slowing Hex
- Debuff no longer cancels active mobility spells, it only prevents them from being casted
- Damage reduced from
100to 70 - Cast range reduced from
35mto 25m - Now also reduces stamina distance by 30%
- Projectile speed increased from
1200to 1350
Withering Whip
- Now applies -40% Fire Rate instead of a Disarm
- Duration increased from
3sto 4.5s - Cast range increased from
18mto 24m
Quicksilver Reload
- Infused ability bonus damage increased from
+30to +50
Improved Cooldown
- Cooldown reduction increased from
14%to 15%
Ethereal Shift
- No longer provides +10% Fire Rate
- Cooldown increased from
25sto 30s
Improved Burst
- Reduced Weapon Damage from
+12%to +8%
Surge of Power
- Movespeed duration increased from
5sto 6s - Imbued Spirit increased from
+26to +28 - Now grants +75 Health
Improved Reach
- Now gives +10% Spirit Resist
Superior Duration
- Now provides +15% Weapon Damage
Mystic Slow
- Fire Rate reduction increased from
-30%to -40%
Silence Glyph
- No longer reduces Spirit Resist
- Now deals +150 damage on impact
Superior Cooldown
- Non-Imbued ability cd reduction increased from
22%to 24%
Escalating Exposure
- Max Interval improved from
1sto 0.7s
Diviner's Kevlar
- Cooldown increased from
30sto 60s
Refresher
- Spirit Resist increased from
14%to 16%
Curse
- Cooldown increased from
40sto 50s
New Items
- Added a new T1 Weapon item. Grants +35% Bullet Projectile Speed, +14% Weapon Damage and +50 Bullet Shield.
Inspired by: https://forums.playdeadlock.com/threads/projectile-speed-increase-item.1539/
- Added a new T4 Spirit item, Magic Carpet: Active - After a 1.3s delay, a magic carpet arrives to pick you up. You gain full flight controls and have +6 m/s movement speed. Lasts 7 seconds. If you cast abilities or use your gun, the carpet disappears. While on the Magic Carpet you gain +400 Bullet and +400 Spirit Shields. Passively grants +150 Health, +10% Ability Duration, and +15 Spirit Power. Cooldown: 40s
Inspired by: https://forums.playdeadlock.com/threads/a-bunch-of-loose-item-ideas.11618/
Hero Gameplay
Abrams
- Fixed Seismic Impact often not dragging enemies in the air along with you when you are slamming down
- Fixed Shoulder Charge not always placing enemies in front of you
Seismic Impact damage reduced from 175to 150
Bebop
- Gun range reduced from
50mto 30m + 2.5m/boon (max of 58m) - Speed while shooting increased from
55%to 70% - Base regen increased from
2.5to 3 - Base Bullet Resist increased from
0%to 10% - Bullet Resist per boon reduced from
2.5%to 1.6% (same overall bullet resist at max) - Hook range reduced from
40mto 35m - Hook T2 increased from
+25mto +30m Exploding Uppercut now has a slight angle limitation to prevent straight-up direction Exploding Uppercut radius increased from 10mto 14mExploding Uppercut T1 increased from -10s Cooldown to -11s - Fixed hooking through veils sometimes not working
Sticky Bomb radius increased from 10mto 12mSticky Bomb can now be cast on self using alt cast hotkey Hyper Beam T2 reduced from +140to +100Hyper Beam spirit scaling increased from 2.4to 3.0Hyper Beam turn rate improved by 10% Hyper Beam nearby radius increased from 4.5mto 5mHyper Beam nearby damage now does 25% less than the full amount
Dynamo
Rejuvenating Aurora can now be canceled by using stamina instead of needing to manually exit first (pre T3) - Fixed Kinetic Pulse sometimes getting caught on stairs
Singularity now has a 0.1s cast point Kinetic Pulse width increased from 4.5mto 5mKinetic Pulse T3 increased from +115 Damage to +125
Grey Talon
Charged Shot collision radius reduced by 10% - Fixed T3 Guided Owl not triggering correctly sometimes when the target has Spirit Armor
Haze
Sleep Dagger now puts you in a brief drowsy state for 0.25s seconds where you move slowly before falling asleep (you still have the ability to shoot/cast/move/etc during this period) Fixation T2 from +6s Duration to +5s Fixation T3 reduced from +0.25to +0.2Bullet Dance T1 increased from +6to +7
Ivy
- Fixed melee still going through when casting Stone Form after initiating a melee attack
Stone Form T2 stun reduced from 0.75sto 0.5s- Watcher's Covenant T1 reduced from +15% Fire Rate to +10%
- Now has a new ultimate ability, Air Drop. Take flight with an Ally (or self-cast to carry a bomb). You fly and drop the ally or bomb onto an area, dealing damage, slowing, and silencing enemies. Ivy and the ally gain a bullet shield when they are dropped. Allies can drop by themselves at any time. When using the ability without an ally (carrying a bomb), it has a 1 second cast time.
Kelvin
Arctic Beam no longer applies a Disarm Arctic Beam now slows Fire Rate (same values as slow) Arctic Beam max slow reduced from 90%to 60%Arctic Beam time to reach max slow increased from 1.2sto 2sFrozen Shelter can now be cast while using Arctic Beam
Lash
- Health per boon increased from
37to 42 - Base spirit resist increased from
8%to 15% Flog cooldown reduced from 30sto 25sFlog T3 now also reduces Fire Rate by 35%
McGinnis
- Speed while shooting increased from
55%to 70% - Mini Turrets now prioritize any heroes McGinnis is shooting at
Medicinal Specter duration Spirit Power scaling increased from 0.09to 0.12Heavy Barrage T1 changed to Rockets apply 35% slow
Mo & Krill
Scorn T3 now affects all damage types
Paradox
- Base ammo reduced from
45to 40 Kinetic Carbine projectile size reduced by 10% Kinetic Carbine cooldown increased from 24sto 28sKinetic Carbine speed duration reduced from 4sto 3.5sKinetic Carbine no longer affects channels, cast times or things like Lash's Death Slam Kinetic Carbine T1 reduced from +0.75s Max Stop duration to +0.5s Kinetic Carbine T2 cd reduction increased from -8sto -10sTime Wall T3 silence duration reduced from 3.5sto 3sParadoxical Swap projectile size reduced by 10%
Pocket
Barrage now respects line of sight Barrage amp effect now shows on Pocket - Base Bullet Resist increased from
-15%to 0% - Base Spirit Resist reduced from
0%to -15% Barrage Amp per stack reduced from 10%to 8%Barrage T3 changed to +5% Amp Per Stack - Fixed the camera moving too slowly after teleporting with Cloak
Seven
- Fixed multiple instances of Static Charge not working correctly
Lightning Ball duration increased from 4sto 5sStatic Charge stun delay reduced from 4sto 3.5s
Vindicta
Stake base duration reduced from 2.5sto 2.25sStake T1 duration reduced from 1sto 0.75s
Viscous
- Fixed Splatter direct hits counting as the second hit
- Fix Damage prevention after being hit by Viscous' Goo Ball being reduced by Debuff Reducer
The Cube cast range increased from 25mto 30mThe Cube T2 cooldown reduced from -25sto -22sPuddle Punch now deals light melee damage and is affected by melee items Puddle Punch Charge Delay increased from 0.5sto 1.5sGoo Ball duration reduced from 12sto 10sGoo Ball T1 duration reduced from +6sto +5sGoo Ball cooldown increased from 80sto 90sGoo Ball now deals 50% damage to bosses Goo Ball spirit resist reduced from 80%to 70%Goo Ball bullet resist reduced from 70%to 60%Goo Ball can now only stun and damage a target once every 1.5s, up from once every 1.0s Goo Ball acceleration lowered a bit - Stunning or immobilizing Viscous now stops the ball from moving, and prevents him from doing damage and stunning
Warden
Binding Word no longer drains 1 stamina Alchemical Flask cooldown reduced from 16sto 13sAlchemical Flask T2 changed from -10s Cooldown to Drains 1 Stamina Alchemical Flask T3 now also reduces cooldown by -7s Binding Word immobilize duration reduced from 2sto 1.75Binding Word now has a quick cast behavior (same as Static Charge)
Wraith
Card Trick now has 0.5s cd per cast Telekinesis T2 duration reduced from +0.75sto +0.5sFull Auto T2 changed to Imbues Bullets with +5 Spirit Damage (only affects Wraith) - Fixed being able to melee and parry while stunned by Wraith's Telekinesis
Yamato
- Base melee damage increased by 10%
- Flying Strike T3 now procs after the ability ends, rather than when connecting to the target