09-04-2025 Update

4 September 2025, posted by Yoshi on the Deadlock forums

Patch notes

  • Rejuv only heals the person hitting the crystal
  • Dying to a non-player (when there is no bounty/assists) now increases the respawn time for that death by 10 seconds
  • Patron 1st death time is now a constant 12s instead of being variable between 8 and 15 seconds

Abrams

  • Infernal Resilience damage regenerated increased from 12% to 13%

Bebop

  • Weapon Range growth per boon increased from 1.2 to 1.5
  • Bullet damage growth per boon increased from 0.13 to 0.14
  • Exploding Uppercut cooldown reduced from 21s to 19s
  • Exploding Uppercut T1 increased from -10.5s to -11s
  • Hyperbeam cooldown reduced from 120s to 105s

Billy

  • Base health from 730 to 740
  • Rising Ram cooldown decreased from 33s to 30s

Calico

  • Gloom Bombs T3 increased from +2 Bombs to +3
  • Leaping Slash melee damage scaling increased from 1.3 to 1.5
  • Leaping Slash heal spirit scaling increased from 1.2 to 1.4
  • Ava T3 increased from -15s Cooldown to -20s
  • Ava T3 increased from +25 Health Regen to +35
  • Return to Shadows cooldown reduced from 110s to 100s

Doorman

  • Call Bell explosion damage reduced from 70 to 60
  • Call Bell explosion damage spirit scaling increased from 1.4 to 1.5
  • Hotel Guest now teleports the target back to the beginning of the hotel if they fall into the void.

Drifter

  • Health gain per boon reduced from 41 to 39
  • Weapon falloff start distance reduced from 24m to 22m
  • Weapon damage gain per boon reduced from 0.55 to 0.52
  • Bloodscent T3 Bonus amp damage reduced from +11% to +10%
  • Rend now causes you to briefly float in the air during the cast time

Grey Talon

  • Bullet damage growth based on Spirit Power increased from 0.07 to 0.08
  • Spirit Snare Curse duration increased from 2s to 2.25s
  • Spirit Snare T2 changed from "+0.75 Curse Duration" to "Applies -15% Bullet Resistance for 10s"
  • Spirit Snare T3 changed from "Grey Talon deals +30% more Bullet Damage to enemies hit by Spirit Snare for 10s" to "+1s Curse Duration and +1.5m Radius"

Holliday

  • Base bullet damage reduced from 26 to 22
  • Bullet damage growth increased from 1.08 to 1.23
  • Powder Keg displacement duration reduced from 1s to 0.4s
  • Powder Keg damage reduced from 90 to 80
  • Powder Keg T2 damage reduced from 75 to 65
  • Powder Keg spirit scaling increased from 1.4 to 1.6
  • Powder Keg T3 charges reduced from +3 to +2
  • Powder Keg T3 now also increases displacement duration by 0.4s

Infernus

  • Flame Dash DPS reduced from 33 to 30
  • Flame Dash T2 reduced from +37 DPS to +35

Kelvin

  • Frost Grenade cooldown reduced from 22s to 20s

Mina

  • Rake heal spirit scaling increased from 1 to 1.5
  • Love Bites buildup now takes 1 less shot
  • Love Bites on proc damage increased from 45 to 55
  • Love Bites on proc damage spirit scaling increased from 1.5 to 1.7
  • Nox Nostra cooldown reduced from 130s to 115s

Mirage

  • Fire Scarabs T3 increased from +60 Max Health Steal to +70

Mo & Krill

  • Combo cast range reduced from 5m to 4.75m

Paige

  • Defend and Fight! barrier spirit power scaling increased from 1.4 to 1.6

Paradox

  • Bullet damage growth reduced from 0.275 to 0.27

Seven

  • Move speed reduced from 6.9 to 6.8
  • Incoming crit resistance reduced from -35% to -25%
  • Power Surge T3 spirit power scaling reduced from 0.34 to 0.3
  • Storm Cloud DPS spirit scaling reduced from 0.65 to 0.6
  • Storm Cloud initial radius reduced from 12m to 10m

Shiv

  • Serrated Knives T3 increased from +37 Damage and +6.5 Bleed DPS to +40 Damage and +7 Bleed DPS
  • Slice and Dice T3 Max cd reduction from -6s to -8s
  • Bloodletting cooldown reduced from 25s to 20s
  • Bloodletting incoming damage deferred increased from 25% to 30%
  • Bloodletting T3 increased from +35% Damage Cleared to +45%

Sinclair

  • Vexing Bolt radius reduced from 3.5 to 3.25
  • Spectral Assistant base damage reduced from 18 to 15
  • Spectral Assistant spirit scaling increased from 0.28 to 0.36
  • Spectral Assistant T3 increased from +45% Fire Rate to +60%
  • Rabbit Hex T3 increased from +5% Damage Amp to +7%
  • Audience Participation cooldown reduced from 100s to 85s
  • Audience Participation duration increased from 10s to 12s

Victor

  • Health per boon reduced from 45 to 41
  • Jumpstart recharge timer increased from 3s to 8s
  • Aura of Suffering reduced from 9m to 8m
  • Aura of Suffering cooldown increased from 1s to 2.5s

Vindicta

  • Stake no longer has a smaller tether range than capture range (6m to 9m, no longer pulls you)
  • Stake duration reduced from 2s to 1.75s
  • Stake slow increased from 30% to 40%
  • Flight duration increased from 12s to 13s
  • Flight spirit damage increased from 9 to 10
  • Flight T2 increased from +6s to +7s
  • Flight T3 increased from +11 Spirit Damage to +14
  • Crow Familiar debuff duration reduced from 6s to 4s
  • Crow Familiar debuff duration spirit scaling reduced from 0.022 to 0.013
  • Crow Familiar bleed per second increased from 2.15% to 2.7%
  • Crow Familiar T2 reduced from -16s Cooldown to -12s

Viscous

  • Alt Fire base damage reduced from 63 to 48
  • Alt Fire damage growth increased from 0.45 to 1.25

Vyper

  • Falloff min range increased from 13m to 15m
  • Screwjab Dagger spirit scaling increased from 0.74 to 1.0
  • Screwjab dagger cooldown reduced from 10s to 9s
  • Screwjab Dagger T3 increased from +1s Slow Duration to +2s
  • Lethal Venom cooldown reduced from 26s to 20s
  • Petrifying Bola range increased from 6m to 8m
  • Petrifying Bola cooldown reduced from 110s to 90s

Warden

  • Base Sprint speed reduced from 2.5 to 2
  • Alchemical Flask T2 reduced from +45 to +40
  • Last Stand spirit scaling reduced from 1.6 to 1.45

Weakening Headshot

  • Bullet resistance reduction increased from -12% to -13%
  • Debuff duration increased from 10s to 12s

Backstabber

  • Cooldown increased from 4s to 5s
  • Damage per second reduced from 20 to 17

Long Range

  • Now grants +4% Fall Off Range

Sharpshooter

  • Sprint increased from 1 to 1.5

Blood Tribute

  • Spirit Resistance increased from 8% to 10%
  • Active move speed increased from 2 to 2.25

Headhunter

  • Bonus Damage boon scaling increased from 3 to 4

Shadow Weave

  • Invis Sprint speed increased from +2 to +5

Capacitor

  • Now grants +8% Fire Rate
  • Projectile speed increased by 20%

Crippling Headshot

  • Debuff duration increased from 8s to 12s

Ricochet

  • No longer targets zipline targets

Spellslinger

  • Buff duration increased from 14 to 18

Rebuttal

  • No longer grants +50% Melee Damage on successful parry
  • Now grants +30% Bonus Damage on successful parry (affects all damage, similar to the base parry amplification)

Weapon Shielding

  • Damage requirement reduced from 200 to 175

Return Fire

  • Bullet Resistance increased from 6% to 8%

Restorative Locket

  • No longer scales with Spirit Power (0.17)
  • Now scales with Boons (0.3)

Guardian Ward

  • Cast range increased from 35m to 40m

Divine Barrier

  • Cast range increased from 35m to 40m

Veil Walker

  • Heal per boon increased from 3 to 4
  • Duration increased from 6s to 7s

Healing Nova

  • Heal per boon increased from 4.4 to 6
  • Now grants +6% Ability Range

Metal Skin

  • Duration increased from 4s to 5s

Counterspell

  • Duration reduced from 1 to 0.9

Trophy Collector

  • Out of Combat regen increased from 3.5 to 4
  • Souls Per Minute increased from 23 to 25

Cheat Death

  • Cooldown reduced from 100s to 90s

Witchmail

  • Spirit Power bonus increased from 10 to 14

Siphon Bullets

  • Max HP Steal reduced from 55 to 35
  • Max HP Steal now scales per Boon (0.8)
  • Duration reduced from 20s to 17s

Inhibitor

  • Healing Reduction increased from -30% to -35%
  • Debuff duration increased from 4s to 5s

Rusted Barrel

  • Cast range increased from 23m to 28m
  • Bullet Resistance reduction increased from -5% to -6%

Bullet Resist Shredder

  • No longer grants +20% Melee Resistance
  • Now grants +7% Bullet Resistance

Cold Front

  • Damage reduced from 125 to 100

Quicksilver Reload

  • Bonus damage reduced from 60 to 55

Spirit Sap

  • Spirit Power Reduction increased from -18 to -24

Silence Wave

  • Spirit Power Reduction increased from -18 to -24
  • Silence duration reduced from 3.75 to 3.25
  • Width increased by 10%

Torment Pulse

  • Cooldown reduced from 1.5 to 1.4

Decay

  • Cooldown reduced from 36 to 32
  • Bleed Damage spirit scaling increased from 0.0038 to 0.055

Magic Carpet

  • Spirit Power increased from +10 to +14
  • Speed increased from 6 to 7

Focus Lens

  • Now deals damage whenever the debuff is removed rather than only on expire

Escalating Exposure

  • Spirit Resistance reduced from 20% to 17%

Spirit Burn

  • Ability Range reduced from 10% to 8%
  • Proc damage reduced from 120 to 110