Patch notes
About these notes Valve's own words, as posted on the Deadlock forums. Values that changed are shown asVyperPaigeVictorMinaCalicoIvyVindictaVeil WalkerMo & KrillSevenViscousCultist SacrificeSoul UrnAbramsBillyDoormanDrifterGrey TalonKelvinLashWraithDynamoWardenSpirit RendSpiritual OverflowWeapon ShieldingMajestic LeapDiviner’s KevlarCheat DeathInhibitorColossusRusted BarrelCold FrontLady GeistMirageHeadshot BoosterHigh Velocity RoundsBackstabberMystic ShotCutlist SacrificeToxic BulletsBlood TributeTesla BulletsCapacitorShadow WeaveExtra HealthSprint BootsRebuttalSpirit LifestealRestorative LocketSpirit ShieldingReactive BarrierCounterspellRescue BeamFury TranceSpirit ResilienceUnstoppableSpellbreakerMystic BurstQuicksilver ReloadMystic SlowDisarming HexSilence WaveSpirit SnatchGreater ExpansionSpirit Burn
General
- Weapon Investment bonus increased from
7/9/13/20/29/40/58/72/83/93%to 7/9/13/20/29/40/60/75/95/115 (for 0.8/1.6/2.4/3.2/4.8/7.2/9.6/16/22.4/28.8k spent) - Applying a CC to an enemy is reduced in duration when affected by other CCs in a short interval. Each previously applied CC reduces the duration by 7% up to a max of 21% over the past 7 seconds. CC is defined as the same set of debuffs that affect Reactive Barrier (stun, sleep, immobilize, tether, etc). Note that abilities that apply multiple things only count as one CC (aka Abrams shoulder charge CC on the grab and the stun, Lash ult grab and stun, etc).
- Matchmaking updates to include more considerations for a balanced roster beyond only frontliners
- Reduced shooting lock-out period when jumping from
0.15sto 0.0s - Shooting while jumping now applies a -10% inaccuracy period for 0.15s after jumping
- Wall Jumps after the first one now cost 0.5 stamina (first wall jump per sequence is free)
- Reduced corner boosting velocity by 20%
- Mid Boss base HP increased from
12500to 13000 - Mid Boss damage resistance per second reduced from 50 + 7/min to 35 + 5/min
- Rejuv bonus HP reduced from
15%to 10% - 2nd Midboss rejuv credits reduced from
4to 3 - Dropped Unsecured soul bags now require a Heavy Melee to secure rather than standing ontop of them
Soul Urn
- Carriers now have +30% bullet and +30% spirit Resist
- Movespeed bonus reduced from
+7mto +3.5m - Damage taken when holding too long increased from
1%to 1.5% Max Health per second
- Added an extra boon at 12k (nearby boon levels adjusted slightly, 10.2/11.6/13.2k to 10/11/12/13.2k)
- Neutral Shop no longer gets disabled if an enemy is nearby
- Distance to attack Walkers reduced from
35mto 34m - Fixed ordering issues with various items with Bullet based Procs. Debuffs (ie. negative Bullet Resist) from all procs are now applied before any bonus damage from the procs. Items include Weakening Headshot, Crippling Headshot, Headshot Booster, Headhunter, Hollow Point and Mystic Shot.
- Enabled input buffering for shooting, dashing, melee and parry. This allows input to register before the current action is finished
Heroes
Abrams
Siphon Life damage and spirit scaling reduced by 10% Siphon Life heal ratio increased by 10% Shoulder Charge T1 changed from +25% Weapon Power to +20 Bullet Damage Per Shot (results in a weaker followup melee hit)
Billy
- Add footsteps to Billy's out of combat run animations
- Base move speed reduced from
7.3to 7.1 Blasted T1 movespeed increased from +1.75to +2.25m
Calico
- Base bullet damage increased from
1.9to 2.0 Gloom Bombs radius increased from 2.5mto 3mAva duration increased from 14sto 16sLeaping Slash height increased from 1.5mto 2.5mReturn to Shadows cooldown reduced from 100sto 90sReturn to Shadows radius increased from 7mto 7.5m
Doorman
- Doorway placement has been improved
- Doorway can now be placed through veils again
- Improved performance when placing Doorway
Drifter
Stalker's Mark new sound added for teleport precast Stalker's Mark replaced temp whizby sound with an updated version Stalker's Mark ambush cast delay increased from 0.0sto 0.35s
Dynamo
Kinetic Pulse height increased from 0.7mto 1.0mRejuvenating Aurora spirit scaling per level increased from 0.372to 0.4
Grey Talon
Charged Shot spirit scaling reduced from 1.11to 1.0Charged Shot T3 spirit scaling reduced from 1.11to 1.0Rain of Arrows no longer lingers the air benefits like unlimited air dash once the ability is canceled or runs out
Ivy
- Bullet damage growth reduced from
0.15to 0.11 - Spirit scaling per boon increased from
1.1to 1.2 - Kudzu Bomb DPS reduced from
55to 50 - Kudzu Bomb T3 DPS reduced from
+46to +40 Stone Form damage spirit scaling increased from 1.0to 1.5Air Drop no longer grants allied bullet resistance (still grants barrier on drop)
Kelvin
- Base bullet damage reduced from
18.9to 17.8 - Clip size reduced from
15to 14 - Spirit Power per boon increased from
1.1to 1.3
Lady Geist
Essence Bomb spirit scaling increased from 1.07to 1.22
Lash
Ground Strike range reduced from 11mto 10mGround Strike cooldown increased from 19sto 21sGround Strike damage reduced from 70to 60
Mina
- New heavy melee animation
- Can now float in the air with the umbrella for up to 2.5s with right click
Rake heal spirit scale reduced from 1.5to 0.5Rake T2 now also increases heal spirit scale by 1.0 Rake T3 damage increased from 6%to 7%Sanguine Retreat cooldown increased from 27sto 30sNox Nostra now has 50% reduction in damage against objectives Nox Nostra reduced the Cap on objective damage from the T3 from +50 Damage per Bat to +20 Damage (only a nerf against objectives)
Mirage
Djinn's Mark is now affected by cooldown reduction
Mo & Krill
- Bullet damage growth per boon increased from
0.063to 0.07 Burrow bullet resistance reduced from 80%to 60%Combo duration reduced from 2.5sto 2.4sCombo T2 duration reduced from 0.75sto 0.7s
Paige
- Bullet projectile speed increased by 15%
- Bullet damage growth per boon reduced from
0.8to 0.66 - Defend and Fight! duration increased from
5sto 7s - Defend and Fight! cooldown increased from
26sto 30s Captivating Read reduced cooldown from 30sto 25sCaptivating Read moved the UI element to the bottom of the screen so it's more noticeable when you get hit Captivating Read radius increased from 7mto 7.5m- Conjure Dragon now properly applies burning effect below the dragon if the dragon is far off the ground
Rallying Charge damage reduced from 150 (+1.2) to 125 (+1.0) Rallying Charge healing reduced from 150 (+2) to 125 (+1.6) Rallying Charge both damage & healing now grows as the horses travel, up to a max +100% of both at 350m Rallying Charge increased horse speed from 1700to 2000Rallying Charge reduced knock-up speed from 800to 600Rallying Charge spawn-in time reduced from 0.15sto 0.05s to remove deadzone in front
Seven
Static Charge T2 reduced from +8mto +7mPower Surge spirit power scaling reduced by 10% - Storm Cloud’s Lightning Strike damage reduced from
90to 75 - Storm Cloud’s Lightning Strike spirit power reduced from
1.4to 0.5
Victor
- Base health changed from 680 (+41 per boon, max of 1992) to 720 (+39 per boon, max of 1968)
Pain Battery fixed the bolts hitting world geometry more often than intended Pain Battery damage required to charge up reduced from 50% max health to 40% Aura of Suffering reduced DPS spirit scaling on the minimum damage from 0.25to 0.22 and on the maximum damage from1.25to 1.1Aura of Suffering self damage reduced from 100%to 85%Shocking Reanimation increased stun duration from 1sto 1.5sShocking Reanimation damage spirit scaling increased from 1.8to 2.0Shocking Reanimation T1 changed from "+10 spirit damage per bullet and 25% fire rate until reload" to "
+3m Radius and +100 Damage"
Victor
Shocking Reanimation T3 changed from "+200 damage and +3m radius"to "+10 spirit damage per bullet and 20% fire rate while the ability is on cooldown"Shocking Reanimation improved hit detection - Fixed Shocking Reanimation sometimes not hitting targets that are in the Z axis
Vindicta
- Base bullet damage increased from
11.4to 11.8 Flight duration increased from 13sto 15sFlight T2 increased from 7sto 8sFlight spirit damage scaling increased from 0.19to 0.22Assassinate bonus damage spirit scaling increased from 1.4to 1.7Assassinate cooldown reduced from 60sto 50s
Viscous
- Alt fire base damage reduced from
48to 42 - Alt fire damage growth increased from
1.25to 1.6 Splatter damage reduced from 80to 70Splatter T1 increased from -5.75sto -6s
Vyper
Screwjab Dagger has been reworked Screwjab Dagger now stacks in both damage and slows the more daggers you hit against the same target Screwjab Dagger is now charge-based, with a 4.5s time between charges. Starts with 2 charges. Screwjab Dagger damage changed from 50 (+1) to 50 (+0.65) and 25 (+0.33) per stack Screwjab Dagger has a max stack of 3 (shows in overhead) Screwjab Dagger slow changed from 50%to 35% + 15% per stackScrewjab Dagger slow duration increased from 1sto 2sScrewjab Dagger cooldown increased from 9sto 10sScrewjab Dagger T1 changed from -4s Cooldown to +1 Charge Screwjab Dagger T2 changed from +50 damage to -8% Bullet Resist, and -5% per Stack Screwjab Dagger T3 changed from +2s slow duration and -1 stamina to 40% CDR on hit Screwjab Dagger projectile speed increased from 3500to 4200Screwjab Dagger updated sfx Screwjab Dagger added a pitch incrementor to impact sound. The sound will slightly increment in pitch relative to each stack that gets applied to a target. Lethal Venom can now be cast on non-trooper enemies (neutrals and objectives) Lethal Venom T3 upgrade can now trigger on all enemies, including troopers Lethal Venom T3 build-up per shot reduced from 5to 4.5 (a nerf)Slither is no longer leveled up by default at the start of the game Slither T3 changed from 20% resists to “180 health barrier when initiating a slide”, has 0.6 spirit scaling, lasts 5s and 8s cd. Slither now leaves a green trail
Warden
Last Stand DPS spirit scaling reduced from 1.45to 1.3- Fire rate spirit scaling increased from
0.22to 0.25
Wraith
- Base bullet damage increased from
5.115to 5.4 - Bullet damage growth per boon reduced from
0.175to 0.155 Card Trick delay reduced from 0.75to 0.7
Items
Headshot Booster
- Damage reduced from
50to 45
High Velocity Rounds
- Bullet Velocity increased from
+35%to +45% (reflected through upgrades as well)
Backstabber
- Cooldown increased from
5sto 6s
Mystic Shot
- Damage reduced from
60to 55
Cultist Sacrifice
- Fire Rate reduced from
10%to 8%
Cutlist Sacrifice
- Fire Rate boon scaling reduced from
0.8to 0.7
Cultist Sacrifice
- Health boon scaling reduced from
7to 4 - Health reduced from
100to 75 - Cooldown increased from
250sto 260s
Spirit Rend
- Debuff duration increased from
7sto 8s - Cooldown reduced from
2.5sto 2.25s
Toxic Bullets
- Burn increased from
2.1%to 2.2%
Blood Tribute
- Heal reduction reduced from
-40%to -30%
Tesla Bullets
- Fixed proc rate being improved with general cooldown reduction
Capacitor
- Fixed proc rate being improved with general cooldown reduction
Shadow Weave
- Spotted radius reduced from
26mto 20m
Spiritual Overflow
- No longer grants +20% Ability Duration on proc
- Now grants +20% Cooldown Reduction on proc
Extra Health
- Bonus Health increased from
175to 185
Sprint Boots
- Sprint increased from
2to 2.25 (affects upgrades)
Rebuttal
- Now grants +18% Melee Resistance
Spirit Lifesteal
- Now provides +6 Spirit Power
Restorative Locket
- Boon scaling increased from
0.3to 0.4
Weapon Shielding
- Damage Threshold reduced from
175to 150 - Movespeed increased from
1.5to 1.75
Spirit Shielding
- Movespeed increased from
1.5to 1.75
Reactive Barrier
- Cooldown increased from
22sto 24s
Veil Walker
- Heal reduced from
150to 85 - Heal scale per boon increased from
4to 6 - Cooldown increased from
12sto 15s - Reveal on damage duration increased from
0.25sto 0.5s - Initial invis fade duration increased from
0sto 0.25s - Reveal on spotted duration increased from
0.25sto 1.25s
Counterspell
- Parry duration reduced from
0.9sto 0.8s
Majestic Leap
- Barrier reduced from
350to 140 - Barrier now scales with Boons (10 scaling)
Rescue Beam
- Cast range increased from
28mto 32m
Fury Trance
- Cooldown increased from
16sto 18s
Spirit Resilience
- Spirit Resistance increased from
25%to 30%
Diviner’s Kevlar
- Duration increased from
13sto 20s - Spirit Power increased from
+25to +35
Cheat Death
- Damage output reduction reduced from
-70%to -60% - Healing reduction reduced from
-70%to -60%
Inhibitor
- Buildup rate increased (now matches Slowing Bullets buildup rate)
- No longer limited to hero only targets
Unstoppable
- Duration increased from
5sto 5.5s
Colossus
- Active resist increased from
30%to 35% - Radius increased from
12mto 14m
Spellbreaker
- Threshold increased from
150to 175
Rusted Barrel
- Cast range increased from
28mto 32m - Bullet Resistance reduction increased from
-6%to -8%
Mystic Burst
- Cooldown increased from
12sto 14s
Quicksilver Reload
- Bonus damage reduced from
55to 44
Cold Front
- Bonus damage reduced from
100to 95 - Cooldown increased from
24sto 25s
Mystic Slow
- Now reduces dash distance by 10% (affects upgrades)
Disarming Hex
- Cast range increased from
23mto 32m
Silence Wave
- Silence duration reduced from
3.25sto 3s
Spirit Snatch
- Melee damage reduced from
10%to 7%
Greater Expansion
- Spirit Resist increased from
8%to 10%
Spirit Burn
- Now goes on cooldown for half the normal time when used on non-heroes (rather than 0 cooldown)