Patch notes
About these notes Valve's own words, as posted on the Deadlock forums. Values that changed are shown as- Getting damaged during the initial launch window (0.6s) after using a Jump Pad will cause you to be stunned (similar to ziplines having an initial knockoff period). When you are stunned, you will lose control and continue towards the landing destination. The stun will wear off 0.2s after landing, and then a 30% slow for 2s will apply. Damage over time does not trigger this (same damage rules as ziplines).
Mystic Shot
- Base damage reduced from
55to 45 - Spirit scaling increased from
0.65to 0.75
Warp Stone
- Bullet Resist reduced from
40%to 35%
Capacitor
- Fire Rate reduced from
8%to 5% - Cooldown increased from
40sto 60s
Guardian Ward
- Cooldown increased from
40sto 45s
Reactive Barrier
- Cooldown increased from
24sto 26s
Spirit Shielding
- Barrier reduced from
325to 300 - Barrier boon scaling increased from
4to 5
Weapon Shielding
- Barrier reduced from
325to 300 - Barrier boon scaling increased from
4to 5
Fortitude
- Damage taken duration to regen reduced from
14sto 13s
Trophy Collector
- Souls per Minute increased from
25to 30
Majestic Leap
- Cooldown increased from
28sto 32s
Divine Barrier
- Cooldown increased from
40sto 45s
Rusted Barrel
- Bonus health increased from
60to 70
Silence Wave
- Cooldown increased from
30sto 35s (affects component)
Spirit Snatch
- Duration reduced from
14sto 10s - Bonus damage reduced from
75to 50
Ethereal Shift
- Cooldown increased from
20sto 45s - Movespeed during phase reduced from
4mto 3m - Can no longer target an ethereal shifted ally with things like Rescue Beam, Viscous Cube, etc
Curse
- Cooldown reduced from
50sto 45s
Calico
Gloom Bombs cooldown increased from 10sto 12sGloom Bombs base damage from 55to 45Gloom Bombs spirit scaling reduced from 0.74to 0.64Gloom Bombs multi bomb damage ratio increased from 50%to 65%Ava no longer replenishes stamina on usage
Doorman
- Bullet damage growth per boon reduced from
1.15to 1.0 - Outgoing headshot damage multiplier reduced by 25%
- Call Bell explosion damage spirit scaling increased from
1.5to 1.7
Drifter
Bloodscent isolated kill bonus reduced from 5%to 4%- Base bullet damage increased from
20.9to 21.3 - Bullet damage growth increased from
0.52to 0.56
Dynamo
Quantum Entanglement Fire Rate increased from +25%to +30%Rejuvenating Aurora cooldown reduced from 48sto 45s
Infernus
- Bullet damage growth per boon reduced from
0.12to 0.08 Flame Dash T2 reduced from +35to +30Afterburn T1 reduced from -25% Spirit Damage to -20% Afterburn T3 reduced from +28 DPS to +26
Kelvin
- Base regen reduced from
2to 1 - Headshot reduction reduced from
-20%to -25% Frozen Shelter cooldown increased from 150sto 170s
McGinnis
Medicinal Specter now has a 1s linger time
Paradox
- Base bullet damage reduced from
6.48to 6.15 Paradoxical Swap cooldown increased from 70sto 75s
Seven
Lightning Ball spirit scaling increased from 0.43to 0.55
Shiv
- Alt fire knockback reduced by 10%
Victor
Pain Battery T1 and T2 swapped Aura of Suffering max damage reduced from 80to 70Aura of Suffering T2 reduced from +10/50to +8/40
Vyper
Screwjab Dagger spirit scaling increased from 0.65/0.33to 0.8/0.4
Warden
- Base bullet damage increased from
15to 16.2 Binding Word range increased from 19mto 20m