Patch notes
About these notes Valve's own words, as posted on the Deadlock forums. Values that changed are shown as- Fixed some cases where slows could cause your speed to fall below the 2 m/s minimum
- Fixed slow percentage calculations being based off of assuming min speed is 0 rather than 2 (in effect this reduces how strong slows are)
- T4 items cost reduced from 6.2k to 6k
- Shield duration to not take damage before regenerating increased from
18sto 30s - Fixed Ethereal Shift not canceling abilities like Flight
- Fixed various bugs with Arcane Surge
- Tick gold increased from
2/1%to 2.5/1.5%
Restorative Shot
- Cooldown increased from
6sto 7s
Spellslinger Headshots
- Cooldown is now on a per target basis rather than on the item itself (this is a buff/flexibility improvement)
- Spirit Amp per headshot increased from
3%to 4% - Fixed the base Spirit Amp requiring a headshot (this fix was released recently)
Knockdown
- Stun duration reduced form 0.75s to 0.5s for ground targets (airborne values adjusted to be similar to before)
Veil Walker
- Now a T4 item
- Shields increased from
250to 300 - Invisibility and speed duration increased from
5sto 7s - Initial fade out time reduced from 1s to the previous 0.25s value
Alchemical Fire
- Base DPS reduced from
55to 50
Infernus
Flame Dash T3 changed Charge Time increased from 15sto 18s
Mirage
Fire Scarabs T2 reduced from -10% Bullet Resist to -8%
Vindicta
Assassinate base damage reduced from 120to 100Assassinate bonus damage reduced from 120to 100
Warden
- Bullet damage growth reduced from
0.94to 0.9 Last Stand now does 40% less damage to objectives (similar to various other abilities)
Yamato
Shadow Transformation Bullet and Spirit Resist reduced from 45%to 40%Shadow Transformation T3 increased from 15%to 20% Resist