Patch notes
About these notes Valve's own words, as posted on the Deadlock forums. Values that changed are shown as Rapid Recharge
- Charge Time reduced from
-60%to -45% - Weapon Power increased from
12%to 18%
Yamato
- Bullet damage growth reduced from
0.35to 0.33 Shadow Transformation cooldown increased from 85sto 100s
Mirage
Fire Scarabs base damage reduced from 90to 75
Infernus
Flame Dash cooldown increased from 35sto 38sFlame Dash spirit scaling increased from 0.7to 0.8Flame Dash T2 reduced from +45to +40Flame Dash T3 Charge Time increased from 18sto 20s
Kelvin
- Base Spirit Resistance increased from
10%to 15% Ice Path cooldown increased from 42sto 46s
Warden
- Base bullet damage reduced from
19.8to 19.5 Last Stand base DPS reduced from 100to 90Last Stand DPS spirit power scaling increased from 1.2to 1.4
Vindicta
- Bullet Velocity reduced from
889to 810 Assassinate T2 reduced from +130to +120Assassinate Charge Time increased from 2sto 2.5s
Shiv
- Bullet growth reduced from
+0.31to +0.27 Serrated Knives T3 increased from +5 Bleed DPS to +7