Update 6769

Silent update Valve put it out without patch notes; what changed is read from the game's files.

Changed in the game's files: Baba (Granny Long Legs), Solomon (Melee, Move Piece, Setup Bishop…) and Vindicta; and 39 other entries.

No one has written about this update yet.

9 October 2026, game build 6769

Game files

51 entries in 15 of the game's data files changed since build 6766.

  • abilities.vdata 13 entries
  • heroes.vdata 2 entries
  • modifiers.vdata 1 entry
  • npc_units.vdata 2 entries
  • ping_targets.vdata 1 entry
  • soundmixers.txt 1 entry
  • tagged_sounds/ 12 entries, 1 new
  • talker/ 19 entries in 8 files, 2 new
See every changed line

Map changes

Read from the game files, compared with build 6762.

Update 6769 changed how parts of the map play: 13 gameplay objects changed, 43 changes alter where you can move and 6 larger areas were rebuilt. Below, the changes are in order of how much they matter, each with the map before and after.

Show the changes as

Gameplay objects

1

Show on the right

Game object citadel_zipline_path_node, movement

  • 2 settings changed 0, 26, 65 m
    SettingBeforeAfter
    guard_boss_nameboss_rebel_t1_bluenone
    secondary_guard_boss_namenonerebels_t2_boss_blue
  • 4 settings changed 3, 26, 43 m
    SettingBeforeAfter
    tertiary_guard_boss_nameboss_combine_t1_bluenone
    guard_boss_namenoneboss_rebel_t1_blue
    teamnumber42
    secondary_guard_boss_nameboss_rebel_t1_bluenone
  • 4 settings changed -3, 26, -43 m
    SettingBeforeAfter
    tertiary_guard_boss_nameboss_rebel_t1_bluenone
    guard_boss_namenoneboss_combine_t1_blue
    teamnumber43
    secondary_guard_boss_nameboss_combine_t1_bluenone
  • 2 settings changed 0, 26, -65 m
    SettingBeforeAfter
    guard_boss_nameboss_combine_t1_bluenone
    secondary_guard_boss_namenonecombine_t2_boss_blue
4 × Zipline point changed, after update 6769 4 × Zipline point changed, before (update 6762) 6762 6769
2

Show on the right

Game object citadel_breakable_prop, economy

  • moved 24 m south -57, 19, 47 m
  • moved 24 m south -55, 19, 47 m
  • moved 0.2 m north -48, 10, 16 m
  • moved 24 m north 55, 19, -47 m
  • moved 24 m north 57, 19, -47 m
  • moved 15 m south 95, 21, 17 m
  • moved 16 m north-east 96, 21, 15 m
  • moved 1 m east 97, 7, 17 m
  • moved 1 m east 94, 7, 17 m
9 × Breakable crate moved, after update 6769 9 × Breakable crate moved, before (update 6762) 6762 6769

Where you can move

3

Show on the right

Movement, changes where you can move; 232k triangles added; 119k removed; hideout vertex color, wood painted trim, abstract painted trim

A larger area was rebuilt here: 232k triangles in, 119k out. The collision changed with it, so walking, jumping and cover around it work differently.

Large rework, after update 6769 Large rework, before (update 6762) 6762 6769

Link to this change

4

Show on the right

Movement, changes where you can move; 13k triangles added; 4k removed; simple generic a, ceiling lamp illum, abstract painted trim prop

A larger area was rebuilt here: 13k triangles in, 4k out. The collision changed with it, so walking, jumping and cover around it work differently.

Medium rework, after update 6769 Medium rework, before (update 6762) 6762 6769

Link to this change

5

Show on the right

Movement, changes where you can move; 12k triangles added; 4k removed; ceiling lamp illum, simple generic a, simple prop painted

A larger area was rebuilt here: 12k triangles in, 4k out. The collision changed with it, so walking, jumping and cover around it work differently.

Medium rework, after update 6769 Medium rework, before (update 6762) 6762 6769

Link to this change

6

Show on the right

Movement, changes where you can move; 34 triangles added; 55 removed; voting machine button sapphire

This spot was reshaped: 34 triangles in, 55 out. The collision changed with it, so walking, jumping and cover around it work differently.

Tiny rework, after update 6769 Tiny rework, before (update 6762) 6762 6769

Link to this change

7

Show on the right

Movement, changes where you can move; 25 triangles added; 11 removed; voting machine button, wood varnished

This spot was reshaped: 25 triangles in, 11 out. The collision changed with it, so walking, jumping and cover around it work differently.

Tiny rework, after update 6769 Tiny rework, before (update 6762) 6762 6769

Link to this change

8

Show on the right

Movement, changes where you can move; 4 triangles added; 2 removed; brick wall indus, brick wall indus trim, simple prop painted

This spot was reshaped: 4 triangles in, 2 out. The collision changed with it, so walking, jumping and cover around it work differently.

Tiny rework, after update 6769 Tiny rework, before (update 6762) 6762 6769

Link to this change

9

Show on the right

Movement, changes where you can move

Only the collision changed here: the walls and floors you bump into, with nothing you can see. This can add an invisible wall, close a gap or change where a jump lands.

Invisible collision changed, after update 6769 Invisible collision changed, before (update 6762) 6762 6769

Link to this change

10

Show on the right

Movement, changes where you can move

Only the collision changed here: the walls and floors you bump into, with nothing you can see. This can add an invisible wall, close a gap or change where a jump lands.

Invisible collision changed, after update 6769 Invisible collision changed, before (update 6762) 6762 6769

Link to this change

11

Show on the right

Movement, changes where you can move

Only the collision changed here: the walls and floors you bump into, with nothing you can see. This can add an invisible wall, close a gap or change where a jump lands.

Invisible collision changed, after update 6769 Invisible collision changed, before (update 6762) 6762 6769

Link to this change

12

Show on the right

Movement, changes where you can move

Only the collision changed here: the walls and floors you bump into, with nothing you can see. This can add an invisible wall, close a gap or change where a jump lands.

Invisible collision changed, after update 6769 Invisible collision changed, before (update 6762) 6762 6769

Link to this change

13

Show on the right

Movement, changes where you can move

Only the collision changed here: the walls and floors you bump into, with nothing you can see. This can add an invisible wall, close a gap or change where a jump lands.

Invisible collision changed, after update 6769 Invisible collision changed, before (update 6762) 6762 6769

Link to this change

14

Show on the right

Movement, changes where you can move

Only the collision changed here: the walls and floors you bump into, with nothing you can see. This can add an invisible wall, close a gap or change where a jump lands.

Invisible collision changed, after update 6769 Invisible collision changed, before (update 6762) 6762 6769

Link to this change

15

Show on the right

Movement, changes where you can move

Only the collision changed here: the walls and floors you bump into, with nothing you can see. This can add an invisible wall, close a gap or change where a jump lands.

Invisible collision changed, after update 6769 Invisible collision changed, before (update 6762) 6762 6769

Link to this change

16

Show on the right

Movement, changes where you can move

Only the collision changed here: the walls and floors you bump into, with nothing you can see. This can add an invisible wall, close a gap or change where a jump lands.

Invisible collision changed, after update 6769 Invisible collision changed, before (update 6762) 6762 6769

Link to this change

17

Show on the right

Movement, changes where you can move

Only the collision changed here: the walls and floors you bump into, with nothing you can see. This can add an invisible wall, close a gap or change where a jump lands.

Invisible collision changed, after update 6769 Invisible collision changed, before (update 6762) 6762 6769

Link to this change

Smaller changes

603 small visual changes. Open a group to see them; each opens in the map viewer.

Added207
Removed217
Reshaped152
Collision only27