Update 6790

16 October 2026

Game data
2837 entries

What changed

from the game's files

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Map changes

Gameplay objects

1

Shown on the right

Game object trigger_catapult, movement

  • moved 1 m south-east 61, 18, 14 m
Jump pad moved, after update 6790 Jump pad moved, before (update 6785) 6785 6790
2

Show on the right

Game object citadel_breakable_prop, economy

  • 1 setting changed 137, 7, -76 m
    SettingBeforeAfter
    subclass_namecitadel_breakable_prop_wooden_cratecitadel_breakable_prop_tough_crate
  • 1 setting changed 131, 10, -72 m
    SettingBeforeAfter
    subclass_namecitadel_breakable_prop_tough_cratecitadel_breakable_prop_wooden_crate
2 × Breakable crate changed, after update 6790 2 × Breakable crate changed, before (update 6785) 6785 6790
3

Show on the right

Game object citadel_breakable_prop, economy

  • moved 9 m north-east 2, 10, -111 m
  • moved 9 m north-east 0, 10, -111 m
  • moved 2 m south, turned 45° -10, 10, -104 m
  • moved 0.8 m north-east, turned 45° -7, 10, -92 m
  • moved 2 m north-east, turned 45° -8, 10, -93 m
  • moved 0.4 m north 46, 12, 69 m
  • moved 0.4 m north 48, 12, 69 m
  • moved 2 m north 62, 11, -105 m
  • moved 2 m north 62, 11, -103 m
  • moved 0.2 m west 175, 10, 143 m
  • moved 0.2 m west 175, 10, 144 m
  • moved 0.5 m south-west 175, 10, 146 m
  • moved 0.5 m north-east, turned 13° -97, 10, -139 m
  • moved 0.4 m north-east -98, 10, -140 m
  • moved 0.8 m east, turned 15° -73, 27, -137 m
  • moved 0.3 m south-east -75, 27, -137 m
16 × Breakable crate moved, after update 6790 16 × Breakable crate moved, before (update 6785) 6785 6790
4

Show on the right

Game object trigger_neutral_shield, economy

  • removed -104, 12, -101 m
  • removed 56, 12, 24 m
2 × Camp shield removed, after update 6790 2 × Camp shield removed, before (update 6785) 6785 6790
5

Show on the right

Game object info_neutral_trooper_spawn, economy

  • 1 setting changed 202, 7, 63 m
    SettingBeforeAfter
    neutralsubclassneutral_drain_creature_normalneutral_library_normal
  • 1 setting changed 199, 7, 55 m
    SettingBeforeAfter
    neutralsubclassneutral_drain_creature_weakneutral_library_weak
  • 1 setting changed 205, 7, 54 m
    SettingBeforeAfter
    neutralsubclassneutral_drain_creature_weakneutral_library_weak
  • 1 setting changed 198, 7, 61 m
    SettingBeforeAfter
    neutralsubclassneutral_drain_creature_weakneutral_library_weak
  • 1 setting changed 205, 7, 61 m
    SettingBeforeAfter
    neutralsubclassneutral_drain_creature_weakneutral_library_weak
5 × Neutral spawn point changed, after update 6790 5 × Neutral spawn point changed, before (update 6785) 6785 6790
6

Show on the right

Game object info_neutral_trooper_spawn, economy

  • moved 2 m north-west 59, 10, 23 m
  • moved 6 m south-east, turned 121° 58, 10, 30 m
  • moved 6 m south, turned 3° 53, 10, 28 m
  • moved 1 m north, turned 10° -100, 10, -100 m
  • moved 1 m north, turned 13° -93, 10, -100 m
  • moved 3 m west, turned 45° -97, 10, -106 m
6 × Neutral spawn point moved, after update 6790 6 × Neutral spawn point moved, before (update 6785) 6785 6790
7

Show on the right

Game object citadel_pickup_spawner, economy

  • moved 3 m south 102, 31, 111 m
  • moved 3 m south 202, 21, 75 m
  • moved 3 m west 185, 26, 127 m
3 × Pickup spawner moved, after update 6790 3 × Pickup spawner moved, before (update 6785) 6785 6790

Where you can move

8

Show on the right

A larger area was rebuilt here.

Plays differently Walking, jumping and cover work differently here.143k triangles added, 59k removed; surfaces: hideout vertex color, wood painted trim, wood rough

Large rework, after update 6790 Large rework, before (update 6785) 6785 6790

Link to this change

9

Show on the right

A larger area was rebuilt here.

Plays differently Walking, jumping and cover work differently here.86k triangles added, 66k removed; surfaces: simple prop painted, simple generic a, concrete architecture

Large rework, after update 6790 Large rework, before (update 6785) 6785 6790

Link to this change

10

Show on the right

A larger area was rebuilt here.

Plays differently Walking, jumping and cover work differently here.10k triangles added, 2k removed; surfaces: simple metal a, simple prop painted, stone sidewalk

Medium rework, after update 6790 Medium rework, before (update 6785) 6785 6790

Link to this change

11

Show on the right

This spot was reshaped.

Plays differently Walking, jumping and cover work differently here.2k triangles added, 2k removed; surfaces: simple prop painted, factory lamp glass

Small rework, after update 6790 Small rework, before (update 6785) 6785 6790

Link to this change

12

Show on the right

This spot was reshaped.

Plays differently Walking, jumping and cover work differently here.216 triangles added, 237 removed; surfaces: brick wall side, brick wall indus, wood boards b bare

Small rework, after update 6790 Small rework, before (update 6785) 6785 6790

Link to this change

13

Show on the right

This spot was reshaped.

Plays differently Walking, jumping and cover work differently here.44 triangles added, 59 removed; surfaces: voting machine button sapphire

Tiny rework, after update 6790 Tiny rework, before (update 6785) 6785 6790

Link to this change

14

Show on the right

This spot was reshaped.

Plays differently Walking, jumping and cover work differently here.137 triangles added, 107 removed; surfaces: brick wall residential, brick wall side, rollup door

Tiny rework, after update 6790 Tiny rework, before (update 6785) 6785 6790

Link to this change

15

Show on the right

This spot was reshaped.

Plays differently Walking, jumping and cover work differently here.25 triangles added, 15 removed; surfaces: voting machine button, wood varnished

Tiny rework, after update 6790 Tiny rework, before (update 6785) 6785 6790

Link to this change

16

Show on the right

This spot was reshaped.

Plays differently Walking, jumping and cover work differently here.28 triangles added, 22 removed; surfaces: stone wall theater, stone tile, abstract concrete trim

Tiny rework, after update 6790 Tiny rework, before (update 6785) 6785 6790

Link to this change

17

Show on the right

Only what you bump into changed here, nothing you can see. It can add an invisible wall, close a gap or change where a jump lands.

Plays differently Walking, jumping and cover work differently here.

Invisible collision changed, after update 6790 Invisible collision changed, before (update 6785) 6785 6790

Link to this change

18

Show on the right

Only what you bump into changed here, nothing you can see. It can add an invisible wall, close a gap or change where a jump lands.

Plays differently Walking, jumping and cover work differently here.

Invisible collision changed, after update 6790 Invisible collision changed, before (update 6785) 6785 6790

Link to this change

19

Show on the right

Only what you bump into changed here, nothing you can see. It can add an invisible wall, close a gap or change where a jump lands.

Plays differently Walking, jumping and cover work differently here.

Invisible collision changed, after update 6790 Invisible collision changed, before (update 6785) 6785 6790

Link to this change

20

Show on the right

Only what you bump into changed here, nothing you can see. It can add an invisible wall, close a gap or change where a jump lands.

Plays differently Walking, jumping and cover work differently here.

Invisible collision changed, after update 6790 Invisible collision changed, before (update 6785) 6785 6790

Link to this change

21

Show on the right

This spot was reshaped.

Plays differently Walking, jumping and cover work differently here.4 triangles added, 2 removed; surfaces: park wall, simple metal a, stone sidewalk

Tiny rework, after update 6790 Tiny rework, before (update 6785) 6785 6790

Link to this change

22

Show on the right

Only what you bump into changed here, nothing you can see. It can add an invisible wall, close a gap or change where a jump lands.

Plays differently Walking, jumping and cover work differently here.

Invisible collision changed, after update 6790 Invisible collision changed, before (update 6785) 6785 6790

Link to this change

Smaller changes

897 small visual changes. Open a group to see them; each opens in the map viewer.

Added305
Removed307
Moved or turned1
Reshaped235
Collision only49
Under the hoodgame files, everything else in the build, build details

Game files

2837 entries in 13 files, compared with build 6785 Every changed line

The biggest changes

By file

abilities.vdata
19 entries
heroes.vdata
2 entries
misc.vdata
6 entries
npc_units.vdata
1 entry
tagged_sounds/
12 entries, 1 new
talker/
14 entries in 3 files, 2 new
localization/
2783 entries in 5 files

Also in this build

Code
43 files, among them client, engine2, servershow all 43
  • animationsystem
  • assetpreview
  • client
  • deadlock.exe
  • engine2
  • filesystem_stdio
  • helpsystem
  • imemanager
  • inputsystem
  • localize
  • materialsystem2
  • meshsystem
  • navsystem
  • networksystem
  • panorama
  • panorama_text_pango
  • panoramauiclient
  • particles
  • physicsbuilder
  • propertyeditor
  • pulse_system
  • rendersystemdx11
  • rendersystemempty
  • rendersystemvulkan
  • resourcecompiler
  • scenefilecache
  • scenesystem
  • schemasystem
  • server
  • soundsystem
  • steamaudio
  • steamnetworkingsockets
  • subtools/netgraph_subtool
  • subtools/soundviewer_subtool
  • tier0
  • toolframework2
  • valve_webm
  • vconcomm
  • vconsole2.exe
  • vfx_dx11
  • video64
  • vphysics2
  • vscript
Libraries
29 updatedshow all 29
  • Qt5Core
  • Qt5Gui
  • Qt5Widgets
  • SDL3
  • amd_ags_x64
  • amd_fidelityfx_vk
  • cairo
  • d3dcompiler_47
  • dbghelp
  • gfsdk_aftermath_lib.x64
  • libavcodec-58
  • libavformat-58
  • libavresample-4
  • libavutil-56
  • libfbxsdk_2020_3_1
  • libfontconfig-1
  • libglib-2.0-0
  • libgobject-2.0-0
  • libmpg123-0
  • libpango-1.0-0
  • libswscale-5
  • nvngx_dlss
  • phonon
  • qt5_plugins/imageformats/qtiff
  • qt5_plugins/platforms/qwindows
  • steam_api64
  • v8
  • v8_icui18n
  • v8_zlib
Classes
105 new, 9 changed, 2 removed, new code for Violetshow all 105
  • ArtistWeaponBulletInfo_t
  • CCitadel_Ability_Artist_BambooGrove
  • CCitadel_Ability_Artist_BambooGroveVData
  • CCitadel_Ability_Artist_BouncingPot
  • CCitadel_Ability_Artist_BouncingPotVData
  • CCitadel_Ability_Artist_Cloudburst
  • CCitadel_Ability_Artist_CloudburstVData
  • CCitadel_Ability_Artist_DamageZone
  • CCitadel_Ability_Artist_DamageZoneVData
  • CCitadel_Ability_Artist_EmpowerAbilities
  • CCitadel_Ability_Artist_EmpowerAbilitiesVData
  • CCitadel_Ability_Artist_FlyingLion
  • CCitadel_Ability_Artist_FlyingLionVData
  • CCitadel_Ability_Artist_HealingBarrier
  • CCitadel_Ability_Artist_HealingBarrierVData
  • CCitadel_Ability_Artist_HomingProjectile
  • CCitadel_Ability_Artist_HomingProjectileVData
  • CCitadel_Ability_Artist_InkActive
  • CCitadel_Ability_Artist_InkActiveVData
  • CCitadel_Ability_Artist_InkBrush
  • CCitadel_Ability_Artist_InkBrushVData
  • CCitadel_Ability_Artist_LionDance
  • CCitadel_Ability_Artist_LionDanceVData
  • CCitadel_Ability_Artist_MultiHit
  • CCitadel_Ability_Artist_MultiHitVData
  • CCitadel_Ability_Artist_Pillar
  • CCitadel_Ability_Artist_PillarVData
  • CCitadel_Ability_Artist_PrimaryWeapon
  • CCitadel_Ability_Artist_PrimaryWeapon2
  • CCitadel_Ability_Artist_PrimaryWeapon2VData
  • CCitadel_Ability_Artist_PrimaryWeaponVData
  • CCitadel_Ability_Artist_ProjectileWeapon
  • CCitadel_Ability_Artist_ProjectileWeaponVData
  • CCitadel_Ability_Artist_PullBrush
  • CCitadel_Ability_Artist_PullBrushVData
  • CCitadel_Ability_Artist_RideTiger
  • CCitadel_Ability_Artist_RideTigerVData
  • CCitadel_Ability_Artist_RollingProjectile
  • CCitadel_Ability_Artist_RollingProjectileVData
  • CCitadel_Ability_Artist_RootingProjectile
  • CCitadel_Ability_Artist_RootingProjectileVData
  • CCitadel_Ability_Artist_ShieldProjectile
  • CCitadel_Ability_Artist_ShieldProjectileVData
  • CCitadel_Ability_Artist_StoneTurtle
  • CCitadel_Ability_Artist_StoneTurtleVData
  • CCitadel_Ability_Artist_Tether
  • CCitadel_Ability_Artist_TetherVData
  • CCitadel_Ability_Artist_TransformingProjectile
  • CCitadel_Ability_Artist_TransformingProjectileVData
  • CCitadel_Artist_SolidBlocker
  • CCitadel_Artist_StrokeBlocker
  • CCitadel_Artist_StrokeBlockerVData
  • CCitadel_Artist_VisionBlocker
  • CCitadel_BreakableProp_Hideout
  • CCitadel_BreakableProp_HideoutVData
  • CCitadel_Modifier_ArtistStillLifePickup
  • CCitadel_Modifier_ArtistStillLifePickupVData
  • CCitadel_Modifier_Artist_BuildUp
  • CCitadel_Modifier_Artist_BuildUpVData
  • CCitadel_Modifier_Artist_CloudburstProjectileArmed
  • CCitadel_Modifier_Artist_CloudburstProjectileArmedVData
  • CCitadel_Modifier_Artist_DamageZoneAura
  • CCitadel_Modifier_Artist_DamageZoneAuraVData
  • CCitadel_Modifier_Artist_DelayedAOERoot
  • CCitadel_Modifier_Artist_DelayedAOERootVData
  • CCitadel_Modifier_Artist_EnhancedSlide
  • CCitadel_Modifier_Artist_EnhancedSlideVData
  • CCitadel_Modifier_Artist_FlowState_Buff
  • CCitadel_Modifier_Artist_FlowState_Watcher
  • CCitadel_Modifier_Artist_FlowState_Watcher_VData
  • CCitadel_Modifier_Artist_GroveAura
  • CCitadel_Modifier_Artist_GroveAuraVData
  • CCitadel_Modifier_Artist_HealingBarrier
  • CCitadel_Modifier_Artist_HealingBarrierVData
  • CCitadel_Modifier_Artist_Pillar_AreaModifier
  • CCitadel_Modifier_Artist_Pillar_AreaModifierVData
  • CCitadel_Modifier_Artist_Pond
  • CCitadel_Modifier_Artist_PondVData
  • CCitadel_Modifier_Artist_PullBrushRange
  • CCitadel_Modifier_Artist_PullBrushRangeVData
  • CCitadel_Modifier_Artist_RideTiger
  • CCitadel_Modifier_Artist_RideTigerVData
  • CCitadel_Modifier_Artist_RollingProjectile_Debuff
  • CCitadel_Modifier_Artist_SilenceAura
  • CCitadel_Modifier_Artist_SilenceAuraVData
  • CCitadel_Modifier_Artist_StackingBuff
  • CCitadel_Modifier_Artist_StackingDamageAmp
  • CCitadel_Modifier_Artist_Stun
  • CCitadel_Modifier_Artist_Tether
  • CCitadel_Modifier_Artist_TetherVData
  • CCitadel_Modifier_Artist_Wall
  • CCitadel_Modifier_Artist_WallVData
  • CCitadel_Modifier_DragBrush_CircleAura
  • CCitadel_Modifier_DragBrush_CircleAuraVData
  • CCitadel_Modifier_FamiliarInfestOwnerWatcher
  • CCitadel_Pickup_ArtistDrawing
  • CCitadel_Pickup_ArtistDrawingVData
  • CCitadel_Projectile_ArtistGun
  • CProjectile_Artist_BouncingPot
  • CProjectile_Artist_RollingProjectile
  • C_Citadel_Artist_SolidBlocker
  • C_Citadel_Artist_StrokeBlocker
  • C_Citadel_Artist_VisionBlocker
  • C_Citadel_BreakableProp_Hideout
  • C_Projectile_Artist_RollingProjectile
Console settings
changed
Map files
5 files: dl_hideout.vpk, dl_midtown.vpk, new_player_basics.vpk and 2 moreshow all 5
  • dl_hideout.vpk
  • dl_midtown.vpk
  • new_player_basics.vpk
  • artist_postgame_portrait.vpk
  • artist_shop.vpk
Translations
16 languages: Brazilian Portuguese, Czech, French and 13 moreshow all 16
  • Brazilian Portuguese
  • Czech
  • French
  • German
  • Indonesian
  • Italian
  • Japanese
  • Korean
  • Latin American Spanish
  • Polish
  • Russian
  • Simplified Chinese
  • Spanish
  • Thai
  • Turkish
  • Ukrainian

Art, sound and interface files

KindChangedNewRemoved
Sounds3552913
Models1918339
Particle effects25351
Textures101267
Other5048
Materials831
Interface272

Build details

Build
6790
On Steam
16 October 2026 at 20:46 UTC
Compiled
Oct 16 2026 13:44:07
Source revision
11139717
Steam manifest
1238801566304835353
Compared with
build 6785
Every file
SteamDB game tracker