Minor Update - 09-16-2026

16 September 2026, posted by IceFrog on Steam, game build 6694

Patch notes

General

  • Unstable Rift comeback resist max values now scale over the course of the game. Previously the max values were 35%. Now it is 10% + 1% per minute (around ~20% for the first one), with an upper limit of 40% at 30 minutes.
  • Removed a fixed amount of extra bonus souls you would get for being behind even a very slightly amount in net worth for both hero kill bounties as well as Unstable Rift bounties (this had a larger impact on the early to mid game)
  • Slightly reduced comeback bounties in general (this is in addition to the above change)
  • A portion of the comeback souls earned by players above enemy teams average net worth is instead distributed via the tick gold system that is given to the lowest 2 players (70% of the extra comeback value goes to them)
  • Guardian bounty increased by 10%
  • Walker bounty increased by 5%
  • Share for objectives bounty to nearby heroes reduced from 30% to 25% (the remaining gets split between all 6 players)
  • Respawn Time at 20 minutes increased from 35s to 38s (does not affect the max values later on, just a little higher earlier)
  • Using parry now pauses reloading
  • Parrying while doing a regular dash will now cancel the dash (and momentum) and parry on the spot
  • Getting stunned now pauses your reload rather than restarting it
  • Breakables in the underground tunnels initial spawn time increased from 3m to 5m
  • Breakables in the underground tunnels respawn rate increased from 3m to 5m
  • All move slow values reduced by ~20% globally
  • All ground dash slows reduced by ~10% globally
  • Slows now also affect air drag by 35% of the slow value (convar citadel_enable_slows_affect_air_drag

to toggle the slow drag behavior on and off)

  • Dashes and light melee's no longer pause your gun's cycle time (this is a general change that affects high-cycle time weapons the most like Silver or Abrams)

Items

Weakening Headshot

  • Bullet Resist Reduction reduced from -13% to -12%

Hollow Point

  • Bullet Resist Reduction increased from 9% to 10%

Toxic Bullets

  • Spirit scaling increased from 0.005% to 0.006%

Shadow Weave

  • Now builds from Sprint Boots
  • Sprint speed increased from 1.5 to 2
  • Cooldown reduced from 45s to 37s

Cultist Sacrifice

  • Bounty reduced from 180% to 170%

Ballistic Enchantment

  • Duration increased from 14s to 20s

Spiritual Overflow

  • Buildup is 35% slower
  • Spirit Power on proc reduced from 40 to 30
  • Fire Rate reduced from 30% to 25%

Restorative Locket

  • Heal per boon reduced from 0.5 to 0.45
  • Stack range reduced from 35m to 32m

Trophy Collector

  • Souls per minute reduced from 18 to 16

Veil Walker

  • No longer builds from Sprint Boots
  • No longer grants +2 Sprint and +2 Out of Combat Regen (due to loss of component)
  • Movement speed bonus is now removed when the invisibility is removed
  • Spirit Power reduced from 10 to 6

Fortitude

  • Max Health regen increased from 2% to 2.25%

Lifestrike

  • Heal on Melee hit increased from 100+1.5 to 120+1.75
  • Melee hit heal increased from 30% to 35%

Leech

  • Bullet and Spirit Lifesteal increased from 25% to 28%

Plated Armor

  • Fixed on-hit damage prevention not blocking the following on-hit spirit damage effects: Mercurial Magnum, Vindicta's Flight, Wraith's Full Auto, and Tesla Bullets/Capacitor

Diviner's Kevlar

  • Now grants +10% Ultimate Ability Cooldown Reduction

Golden Goose Egg

  • Damage Penalty increased from -10% to -15%
  • Stored souls now count towards net worth (affects comeback reward calculations)
  • Souls per minute reduced from 90 to 80

Slowing Hex

  • Cooldown increased from 27s to 29s

Radiant Regeneration

  • Healing on Ability Cast per boon scaling reduced from 2 to 1.7

Tankbuster

  • Current Health Bonus damage reduced from 8% to 7.5%

Decay

  • DPS reduced by 25%
  • Duration increased by 20%

Mercurial Magnum

  • Base bullet damage scaling reduced from 0.49 to 0.38
  • Base bullet damage reduced from 25% to 20%

Focus Lens

  • Damage increased from 30% to 35%
  • Cast range increased from 20m to 25m

Heroes

Abrams

  • Infernal Resilience T3 increased from +8% to +9%
  • Seismic Impact T3 reduced from 6s Unstoppable to 5s

Celeste

  • Stamina cooldown increased from 5 to 5.3
  • Light Eater spirit lifesteal reduced from 20% to 18%
  • Light Eater T3 decreased from +25 to +22
  • Dazzling Trick cooldown increased from 34s to 38s
  • Radiant Daggers T2 reduced from +80 to +70
  • Shining Wonder radius reduced from 16.5m to 15.5m
  • Shining Wonder T3 Max Bounces reduced from +8 to +6

Graves

  • Health per boon increased from 33 to 35

Haze

  • Fixation headshot stack count increased from +2 to +3
  • Fixation T3 weapon scaling increased from 0.0003 to 0.00035

Holliday

  • Health per boon increased from 41 to 43
  • Crackshot T2 now also applies -6% Bullet Resistance for 5s
  • Lasso duration extention by Bounce Pad increased from +1s to +1.25s

Ivy

  • Stone Form radius reduced from 6m to 5.75m
  • Stone Form T1 max health heal reduced from 7% to 6%

Kelvin

  • Frozen Shelter base ability health regen now scales with spirit power (0.2)

Lady Geist

  • Life Drain T3 spirit scaling increased from +0.3 to +0.45
  • Essence Bomb T3 damage increased from 26% to 30%

Lash

  • Gun falloff range reduced from 18m->54m to 16m->48m
  • Ground Strike T3 spirit scaling increased from +0.03 to +0.04
  • Ground Strike T3 damage per meter scaling increased from 110% to 120%
  • Grapple T2 Weapon Damage buff duration reduced from 10s to 6s
  • Flog heal reduced from 50% to 40%
  • Flog angle increased from 38 to 40
  • Flog T3 reduced from +40 degrees angle to +25
  • Flog T3 reduced from +20% heal to +15%

Paige

  • Heavy Melee spirit scaling increased from 0.3 to 0.45
  • Captivating Read T1 increased from -11s Cooldown to -14s
  • Captivating Read T3 increased from +1m to +2m
  • Fixed some collision issues with Rallying Charge

Paradox

  • Kinetic Carbine min damage multiplier reduced from 25% to 10% (max damage multiplier unaffected)
  • Kinetic Carbine min damage multiplier no longer gets increased by the T3

Rem

  • Fixed a bug where multiple helpers could be sent to follow a single player for no effect
  • Lil Helpers now have a target UI when instant cast mode is selected

Shiv

  • Alt fire base damage increased by 4%
  • Alt fire damage per boon increased from +0.2 to +0.24
  • Serrated Knives while rage is full now deals 3.5% current HP damage on impact instead of ricocheting (0.01 spirit scaling)

Silver

  • Health per boon increased from 28 to 31
  • Sprint speed increased from 1.5 to 2.5
  • Dashes and light melee's no longer pause your gun's cycle time
  • Boot Kick can only target heroes and objectives now
  • Entangling Bola can only target heroes now
  • Weighted Bola now increases gravity during the debuff duration, and interrupts flying abilities (same rules as Phantom Strike)

Venator

  • Ira Domini now works with Ricochet, all the shots will bounce
  • Ira Domini can now split shot (releases 1 extra bolt on each side, 3 total)

Viscous

  • Alt fire damage growth reduced by 10%
  • Splatter detonation cooldown reduced from 0.15 to 0.12
  • Splatter T1 reduced from +2m to +1.5m
  • The Cube cast range reduced from 26m to 20m
  • Puddle Punch cooldown increased from 21s to 24s
  • Goo Ball T3 now also increases spirit scaling by 0.2

Vyper

  • Slither T3 barrier duration reduced from 5s to 4s
  • Petrifying Bola cooldown increased from 105s to 115s

Warden

  • Bullet damage per boon reduced from 0.28 to 0.25
  • Fire Rate spirit scaling reduced from 0.25 to 0.21
  • Alchemical Flask projectile range and speed reduced by 30%
  • Willpower T3 spirit scaling reduced from +2.7 to +2.1
  • Willpower T3 debuff resistance reduced from 40% to 30%

Wraith

  • Card Trick heart heal reduced from 75 to 60
  • Card Trick heart heal spirit scaling reduced from 0.75 to 0.5
  • Card Trick Diamond Bullet and Spirit Resist reduction reduced from -8% to -7%
  • Card Trick T3 Diamond Bullet and Spirit Resist reduction reduced from -5% to -4%
  • Card Trick T3 Clubs slow from +20% to +15%
  • Fixed Project Mind getting caught on edges/corners when aiming past it
  • Full Auto spirit damage per bullet scaling increased from 0.03 to 0.045

Yamato

  • Crimson Slash T3 now also increases the heal spirit scaling by +0.4
  • Flying Slash light melee scaling increased from 1.0 to 1.2

Game files

152 entries in 5 of the game's data files changed since build 6689.

  • abilities.vdata 140 entries
  • generic_data.vdata 2 entries
  • heroes.vdata 8 entries
  • misc.vdata 1 entry
  • modifiers.vdata 1 entry
See every changed line

Map changes

Read from the game files, compared with build 6689.

Update 6694 changed how parts of the map play: 117 gameplay objects changed. Below, the changes are in order of how much they matter, each with the map before and after.

Pictures only: the live 3D map is kept for the newest map updates and the map's monthly history.

Gameplay objects

1

Show on the right

Game object citadel_breakable_prop, economy

  • 2 settings changed 7, -2, 18 m
    SettingBeforeAfter
    initial_spawn_time_override600-1
    breakable_spawn_groupnone2
  • 2 settings changed -15, -2, 15 m
    SettingBeforeAfter
    initial_spawn_time_override600-1
    breakable_spawn_groupnone2
  • 2 settings changed 0, -2, 16 m
    SettingBeforeAfter
    initial_spawn_time_override600-1
    breakable_spawn_groupnone2
  • 2 settings changed 3, -2, 3 m
    SettingBeforeAfter
    initial_spawn_time_override600-1
    breakable_spawn_groupnone2
  • 2 settings changed -5, -2, 6 m
    SettingBeforeAfter
    initial_spawn_time_override600-1
    breakable_spawn_groupnone2
  • 2 settings changed 5, -2, 6 m
    SettingBeforeAfter
    initial_spawn_time_override600-1
    breakable_spawn_groupnone2
  • 2 settings changed 8, -2, 18 m
    SettingBeforeAfter
    initial_spawn_time_override600-1
    breakable_spawn_groupnone2
  • 2 settings changed -15, -2, 6 m
    SettingBeforeAfter
    initial_spawn_time_override600-1
    breakable_spawn_groupnone2
  • 2 settings changed -15, -2, 4 m
    SettingBeforeAfter
    initial_spawn_time_override600-1
    breakable_spawn_groupnone2
  • 2 settings changed 15, -2, 7 m
    SettingBeforeAfter
    initial_spawn_time_override600-1
    breakable_spawn_groupnone2
  • 2 settings changed 15, -2, 9 m
    SettingBeforeAfter
    initial_spawn_time_override600-1
    breakable_spawn_groupnone2
  • 2 settings changed 3, -2, 17 m
    SettingBeforeAfter
    initial_spawn_time_override600-1
    breakable_spawn_groupnone2
  • 2 settings changed -3, -2, 17 m
    SettingBeforeAfter
    initial_spawn_time_override600-1
    breakable_spawn_groupnone2
  • 1 setting changed -5, -16, 49 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 1 setting changed -6, -16, 49 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 1 setting changed -8, -16, 49 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 1 setting changed 32, -16, 42 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 1 setting changed 31, -16, 42 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 1 setting changed -1, -16, 36 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 1 setting changed 0, -16, 37 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 1 setting changed 1, -16, 37 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 1 setting changed -11, -16, 27 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 1 setting changed -88, -10, 32 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 1 setting changed -89, -10, 32 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 1 setting changed -90, -10, 32 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 1 setting changed -94, -10, 14 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 1 setting changed -93, -10, 14 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 1 setting changed -92, -10, 14 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 1 setting changed -114, -5, 14 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 1 setting changed -149, -3, 37 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 1 setting changed -149, -3, 35 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 1 setting changed -149, -3, 36 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 1 setting changed 68, -6, 29 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 1 setting changed 126, 0, 75 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 1 setting changed -16, -16, 31 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 1 setting changed -91, -10, 32 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 1 setting changed -176, 1, 55 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 1 setting changed 114, -4, 50 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 1 setting changed 114, -4, 53 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 1 setting changed 114, -4, 52 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 1 setting changed 68, -6, 30 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 1 setting changed 35, -16, 10 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 1 setting changed 36, -16, 10 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 1 setting changed 40, -16, 10 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 1 setting changed 38, -16, 39 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 1 setting changed 37, -16, 39 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 1 setting changed -42, -11, 40 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 1 setting changed -41, -11, 41 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 1 setting changed -62, -11, 28 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 1 setting changed -61, -11, 28 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 1 setting changed -37, 0, 10 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 1 setting changed -38, 0, 10 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 1 setting changed -120, -5, 17 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 1 setting changed -119, -5, 17 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 1 setting changed -144, -3, 28 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 1 setting changed -155, -1, 49 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 1 setting changed -163, -1, 59 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 1 setting changed -66, -6, -30 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 1 setting changed -65, -6, -30 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 1 setting changed -23, -16, -28 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 1 setting changed -24, -16, -28 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 1 setting changed -39, -16, -11 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 1 setting changed -36, -16, -10 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 1 setting changed -35, -16, -10 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 1 setting changed 1, -16, -34 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 1 setting changed 2, -16, -34 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 1 setting changed 3, -16, -34 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 1 setting changed 29, -16, -38 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 1 setting changed 45, -16, -40 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 1 setting changed 62, -11, -29 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 1 setting changed 61, -11, -29 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 1 setting changed 74, -10, -24 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 1 setting changed 72, -10, -24 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 1 setting changed 90, -10, -34 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 1 setting changed 89, -10, -34 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 1 setting changed 143, -1, -45 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 1 setting changed 156, -1, -39 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 1 setting changed 151, -1, -37 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 1 setting changed 153, -1, -49 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 1 setting changed 168, 1, -61 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 1 setting changed 175, 1, -55 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 1 setting changed 56, 6, 32 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 1 setting changed 55, 6, 32 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 1 setting changed -6, 3, 39 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 1 setting changed -5, 3, 39 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 1 setting changed -5, 3, -42 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 1 setting changed -6, 3, -42 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 1 setting changed -54, 6, -32 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 1 setting changed -53, 6, -31 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 1 setting changed -4, 3, -42 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 1 setting changed 35, 4, -87 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 1 setting changed 35, 4, -89 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 1 setting changed 81, 2, -97 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 1 setting changed 82, 2, -98 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 1 setting changed 82, 2, -99 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 1 setting changed 115, 6, -107 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 1 setting changed 114, 6, -107 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 1 setting changed -113, -4, -54 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 1 setting changed -113, -4, -53 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 1 setting changed -113, -4, -52 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 1 setting changed -155, -1, 48 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 1 setting changed -162, -1, 59 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 1 setting changed 153, -1, -48 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 1 setting changed 136, 0, -34 m
    SettingBeforeAfter
    breakable_spawn_groupnone1
  • 2 settings changed -6, -2, -18 m
    SettingBeforeAfter
    initial_spawn_time_override600-1
    breakable_spawn_groupnone2
  • 2 settings changed 15, -2, -15 m
    SettingBeforeAfter
    initial_spawn_time_override600-1
    breakable_spawn_groupnone2
  • 2 settings changed 0, -2, -16 m
    SettingBeforeAfter
    initial_spawn_time_override600-1
    breakable_spawn_groupnone2
  • 2 settings changed -3, -2, -3 m
    SettingBeforeAfter
    initial_spawn_time_override600-1
    breakable_spawn_groupnone2
  • 2 settings changed 5, -2, -6 m
    SettingBeforeAfter
    initial_spawn_time_override600-1
    breakable_spawn_groupnone2
  • 2 settings changed -5, -2, -6 m
    SettingBeforeAfter
    initial_spawn_time_override600-1
    breakable_spawn_groupnone2
  • 2 settings changed -8, -2, -18 m
    SettingBeforeAfter
    initial_spawn_time_override600-1
    breakable_spawn_groupnone2
  • 2 settings changed 15, -2, -6 m
    SettingBeforeAfter
    initial_spawn_time_override600-1
    breakable_spawn_groupnone2
  • 2 settings changed 15, -2, -4 m
    SettingBeforeAfter
    initial_spawn_time_override600-1
    breakable_spawn_groupnone2
  • 2 settings changed -15, -2, -7 m
    SettingBeforeAfter
    initial_spawn_time_override600-1
    breakable_spawn_groupnone2
  • 2 settings changed -15, -2, -9 m
    SettingBeforeAfter
    initial_spawn_time_override600-1
    breakable_spawn_groupnone2
  • 2 settings changed -3, -2, -17 m
    SettingBeforeAfter
    initial_spawn_time_override600-1
    breakable_spawn_groupnone2
  • 2 settings changed 3, -2, -17 m
    SettingBeforeAfter
    initial_spawn_time_override600-1
    breakable_spawn_groupnone2
117 × Breakable crate changed, after update 6694 117 × Breakable crate changed, before (update 6689) 6689 6694

Smaller changes

378 small visual changes. Open a group to see them.

Added144
  • New detail10 triangles added; pipe01 bolts painted
  • New detail2 triangles added; metal trim tint
  • New detail2 triangles added; metal trim tint, shell rock
  • New detail2 triangles added; church wall
  • New detail2 triangles added; stone tile mansion
  • New detail2 triangles added; simple wood
  • New detail2 triangles added; metal painted trim
  • New detail2 triangles added; backdrop building facade
  • New detail1 triangles added; flat generic dark brown
  • New detail1 triangles added; hideout vertex color
  • New detail1 triangles added; pipe01 bolts painted
  • New detail1 triangles added; pipe01 bolts painted
  • New detail1 triangles added; wood rough
  • New detail1 triangles added; hideout vertex color
  • New detail1 triangles added; amber hand base rope
  • New detail1 triangles added; asphalt road
  • New detail1 triangles added; metal painted
  • New detail1 triangles added; metal painted trim
  • New detail1 triangles added; hideout vertex color
  • New detail1 triangles added; hideout vertex color
  • New detail1 triangles added; stone sidewalk
  • New detail1 triangles added; abstract painted trim
  • New detail1 triangles added; flat generic dark brown
  • New detail1 triangles added; flat generic dark brown
  • New detail1 triangles added; flat generic dark brown
  • New detail1 triangles added; wood rough
  • New detail1 triangles added; cobble floor
  • New detail1 triangles added; stone wall asylum
  • New detail1 triangles added; metal painted trim
  • New detail1 triangles added; metal painted
  • New detail1 triangles added; brown stone residential
  • New detail1 triangles added; hideout vertex color
  • New detail1 triangles added; stone wall asylum
  • New detail1 triangles added; brick wall residential
  • New detail1 triangles added; street curb
  • New detail1 triangles added; brown stone residential
  • New detail1 triangles added; brown stone residential
  • New detail1 triangles added; park wall
  • New detail1 triangles added; brown stone residential
  • New detail1 triangles added; stone wall asylum
  • New detail1 triangles added; brick wall residential
  • New detail1 triangles added; abstract painted trim
  • New detail1 triangles added; stone wall asylum
  • New detail1 triangles added; brown stone residential
  • New detail1 triangles added; street curb
  • New detail1 triangles added; abstract painted trim
  • New detail1 triangles added; street curb
  • New detail1 triangles added; wood painted store amber
  • New detail1 triangles added; brick wall residential
  • New detail1 triangles added; simple wood a
  • New detail1 triangles added; concrete architecture
  • New detail1 triangles added; church wall
  • New detail1 triangles added; pipe01 str
  • New detail1 triangles added; brown stone residential
  • New detail1 triangles added; church wall
  • New detail1 triangles added; church wall
  • New detail1 triangles added; simple metal a
  • New detail1 triangles added; simple metal a
  • New detail1 triangles added; wood painted store amber
  • New detail1 triangles added; hideout vertex color
  • New detail1 triangles added; brick wall side trim
  • New detail1 triangles added; stone sidewalk
  • New detail1 triangles added; abstract painted trim prop
  • New detail1 triangles added; brown stone residential
  • New detail1 triangles added; concrete architecture
  • New detail1 triangles added; abstract painted trim prop
  • New detail1 triangles added; stone tile mansion
  • New detail1 triangles added; wood painted trim
  • New detail1 triangles added; stone sidewalk
  • New detail1 triangles added; concrete architecture
  • New detail1 triangles added; metal painted trim
  • New detail1 triangles added; stone tile
  • New detail1 triangles added; wood painted trim
  • New detail1 triangles added; stone tile
  • New detail1 triangles added; stone sidewalk
  • New detail1 triangles added; stone sidewalk
  • New detail1 triangles added; abstract painted trim prop
  • New detail1 triangles added; metal painted trim
  • New detail1 triangles added; abstract painted trim prop
  • New detail1 triangles added; stone tile
  • New detail1 triangles added; backdrop building facade
  • New detail1 triangles added; metal painted trim
  • New detail1 triangles added; street curb
  • New detail1 triangles added; abstract painted trim prop
  • New detail1 triangles added; stone tile
  • New detail1 triangles added; simple
  • New detail1 triangles added; park wall
  • New detail1 triangles added; abstract painted trim prop
  • New detail1 triangles added; stone sidewalk
  • New detail1 triangles added; concrete rough trim
  • New detail1 triangles added; park wall
  • New detail1 triangles added; abstract painted trim prop
  • New detail1 triangles added; street curb
  • New detail1 triangles added; stone tile mansion
  • New detail1 triangles added; park wall
  • New detail1 triangles added; park wall
  • New detail1 triangles added; stone sidewalk
  • New detail1 triangles added; park wall
  • New detail1 triangles added; arch trim generic
  • New detail1 triangles added; park wall
  • New detail1 triangles added; park wall
  • New detail1 triangles added; stone tile mansion
  • New detail1 triangles added; stone tile arch apartment
  • New detail1 triangles added; park wall notint
  • New detail1 triangles added; park wall notint
  • New detail1 triangles added; metal painted trim
  • New detail1 triangles added; abstract painted trim
  • New detail1 triangles added; stone tile
  • New detail1 triangles added; park wall
  • New detail1 triangles added; stone sidewalk
  • New detail1 triangles added; park wall
  • New detail1 triangles added; stone tile
  • New detail1 triangles added; stone tile
  • New detail1 triangles added; park wall
  • New detail1 triangles added; park wall
  • New detail1 triangles added; park wall
  • New detail1 triangles added; scaffolding veil cloth
  • New detail1 triangles added; abstract painted trim
  • New detail1 triangles added; stone tile
  • New detail1 triangles added; park wall
  • New detail1 triangles added; stone sidewalk
  • New detail1 triangles added; abstract painted trim
  • New detail1 triangles added; wood painted trim
  • New detail1 triangles added; museum marble white
  • New detail1 triangles added; stone tile
  • New detail1 triangles added; museum marble white
  • New detail1 triangles added; stone tile mansion
  • New detail1 triangles added; simple wood
  • New detail1 triangles added; simple wood
  • New detail1 triangles added; stone tile
  • New detail1 triangles added; simple wood a
  • New detail1 triangles added; museum marble white
  • New detail1 triangles added; park wall
  • New detail1 triangles added; hideout vertex color
  • New detail1 triangles added; stone wall block
  • New detail1 triangles added; park wall
  • New detail1 triangles added; park wall
  • New detail1 triangles added; museum marble white
  • New detail1 triangles added; museum marble white
  • New detail1 triangles added; museum marble white
  • New detail1 triangles added; museum marble white
  • New detail1 triangles added; museum marble white
  • New detail1 triangles added; backdrop building facade
  • New detail1 triangles added; backdrop building facade
Removed148
  • Detail removed2 removed; flat generic dark brown
  • Detail removed2 removed; park wall, stone wall asylum
  • Detail removed2 removed; abstract painted trim
  • Detail removed2 removed; street curb
  • Detail removed2 removed; stone sidewalk, park wall
  • Detail removed2 removed; park wall
  • Detail removed2 removed; street curb
  • Detail removed2 removed; simple wood a, stone tile
  • Detail removed1 removed; hideout vertex color
  • Detail removed1 removed; hideout vertex color
  • Detail removed1 removed; flat generic dark brown
  • Detail removed1 removed; hideout vertex color
  • Detail removed1 removed; scaffolding veil cloth02 noanim
  • Detail removed1 removed; amber hand base blockout wood
  • Detail removed1 removed; hideout vertex color
  • Detail removed1 removed; metal painted
  • Detail removed1 removed; wood rough
  • Detail removed1 removed; amber hand base rope
  • Detail removed1 removed; asphalt road
  • Detail removed1 removed; metal painted trim
  • Detail removed1 removed; metal painted trim
  • Detail removed1 removed; wood rough
  • Detail removed1 removed; flat generic dark brown
  • Detail removed1 removed; flat generic dark brown
  • Detail removed1 removed; brownstone residential
  • Detail removed1 removed; flat generic dark brown
  • Detail removed1 removed; metal painted
  • Detail removed1 removed; brick wall indus
  • Detail removed1 removed; brick wall residential
  • Detail removed1 removed; brick wall indus
  • Detail removed1 removed; concrete architecture
  • Detail removed1 removed; abstract painted trim
  • Detail removed1 removed; simple metal a
  • Detail removed1 removed; metal trim tint
  • Detail removed1 removed; metal painted trim
  • Detail removed1 removed; backdrop building facade
  • Detail removed1 removed; metal trim tint
  • Detail removed1 removed; stone wall asylum
  • Detail removed1 removed; abstract painted trim
  • Detail removed1 removed; abstract painted trim
  • Detail removed1 removed; abstract painted trim prop
  • Detail removed1 removed; brown stone residential
  • Detail removed1 removed; brick wall side trim
  • Detail removed1 removed; church wall
  • Detail removed1 removed; church wall
  • Detail removed1 removed; brown stone residential
  • Detail removed1 removed; brown stone residential
  • Detail removed1 removed; wood painted store amber
  • Detail removed1 removed; brick wall residential
  • Detail removed1 removed; church wall
  • Detail removed1 removed; simple wood a
  • Detail removed1 removed; street curb
  • Detail removed1 removed; simple metal a
  • Detail removed1 removed; simple metal a
  • Detail removed1 removed; wood painted store amber
  • Detail removed1 removed; cobble floor
  • Detail removed1 removed; church wall
  • Detail removed1 removed; abstract painted trim
  • Detail removed1 removed; street curb
  • Detail removed1 removed; street curb
  • Detail removed1 removed; concrete architecture
  • Detail removed1 removed; church wall
  • Detail removed1 removed; stone tile mansion
  • Detail removed1 removed; hideout vertex color
  • Detail removed1 removed; abstract painted trim prop
  • Detail removed1 removed; park wall
  • Detail removed1 removed; concrete architecture
  • Detail removed1 removed; park wall
  • Detail removed1 removed; stone sidewalk
  • Detail removed1 removed; stone tile
  • Detail removed1 removed; stone sidewalk
  • Detail removed1 removed; wood painted trim
  • Detail removed1 removed; pipe01 str
  • Detail removed1 removed; park wall
  • Detail removed1 removed; simple
  • Detail removed1 removed; metal painted trim
  • Detail removed1 removed; wood painted trim
  • Detail removed1 removed; stone tile
  • Detail removed1 removed; park wall
  • Detail removed1 removed; stone sidewalk
  • Detail removed1 removed; metal painted trim
  • Detail removed1 removed; metal painted trim
  • Detail removed1 removed; park wall
  • Detail removed1 removed; metal painted trim
  • Detail removed1 removed; metal painted trim
  • Detail removed1 removed; stone tile mansion
  • Detail removed1 removed; stone tile mansion
  • Detail removed1 removed; metal painted
  • Detail removed1 removed; metal painted trim
  • Detail removed1 removed; metal trim tint
  • Detail removed1 removed; stone tile mansion
  • Detail removed1 removed; stone sidewalk
  • Detail removed1 removed; wood painted trim
  • Detail removed1 removed; concrete architecture
  • Detail removed1 removed; wood painted store sapphire
  • Detail removed1 removed; street curb
  • Detail removed1 removed; wood painted store sapphire
  • Detail removed1 removed; concrete rough trim
  • Detail removed1 removed; concrete rough trim
  • Detail removed1 removed; park wall
  • Detail removed1 removed; stone sidewalk
  • Detail removed1 removed; metal painted
  • Detail removed1 removed; stone tile mansion
  • Detail removed1 removed; park wall
  • Detail removed1 removed; wood painted trim
  • Detail removed1 removed; park wall notint
  • Detail removed1 removed; park wall notint
  • Detail removed1 removed; park wall
  • Detail removed1 removed; park wall
  • Detail removed1 removed; stone tile arch apartment
  • Detail removed1 removed; metal painted trim
  • Detail removed1 removed; stone tile
  • Detail removed1 removed; metal trim tint
  • Detail removed1 removed; arch trim generic
  • Detail removed1 removed; park wall
  • Detail removed1 removed; park wall
  • Detail removed1 removed; stone tile
  • Detail removed1 removed; abstract painted trim
  • Detail removed1 removed; metal trim tint
  • Detail removed1 removed; park wall
  • Detail removed1 removed; park wall
  • Detail removed1 removed; park wall
  • Detail removed1 removed; wood varnished trim
  • Detail removed1 removed; scaffolding veil cloth
  • Detail removed1 removed; wood painted trim
  • Detail removed1 removed; backdrop building facade
  • Detail removed1 removed; park wall
  • Detail removed1 removed; stone tile
  • Detail removed1 removed; stone sidewalk
  • Detail removed1 removed; stone tile
  • Detail removed1 removed; museum marble white
  • Detail removed1 removed; park wall
  • Detail removed1 removed; stone tile
  • Detail removed1 removed; park wall
  • Detail removed1 removed; stone sidewalk
  • Detail removed1 removed; museum marble white
  • Detail removed1 removed; museum marble white
  • Detail removed1 removed; stone tile mansion
  • Detail removed1 removed; stone sidewalk
  • Detail removed1 removed; stone tile grey
  • Detail removed1 removed; park wall
  • Detail removed1 removed; stone wall block
  • Detail removed1 removed; stone tile grey
  • Detail removed1 removed; museum marble white
  • Detail removed1 removed; museum marble white
  • Detail removed1 removed; metal painted trim
  • Detail removed1 removed; museum marble white
  • Detail removed1 removed; backdrop building facade
Reshaped86
  • Tiny rework6 triangles added; 9 removed; stone tile, abstract painted trim
  • Tiny rework12 triangles added; 2 removed; simple wood, simple metal a
  • Tiny rework3 triangles added; 3 removed; hideout vertex color
  • Tiny rework5 triangles added; 1 removed; newspaper, metal painted trim, brown stone residential
  • Tiny rework3 triangles added; 3 removed; wood rough, glass indus
  • Tiny rework2 triangles added; 3 removed; hideout vertex color, metal painted trim
  • Tiny rework2 triangles added; 2 removed; hideout vertex color
  • Tiny rework1 triangles added; 3 removed; stone sidewalk, street curb, brown stone residential
  • Tiny rework2 triangles added; 2 removed; park tree leaves solid
  • Tiny rework2 triangles added; 2 removed; wood rough, metal painted trim
  • Tiny rework2 triangles added; 1 removed; brownstone residential, hideout vertex color
  • Tiny rework2 triangles added; 1 removed; concrete architecture, abstract painted trim
  • Tiny rework2 triangles added; 1 removed; abstract painted trim, concrete architecture
  • Tiny rework1 triangles added; 2 removed; pipe01 bolts painted, simple metal a
  • Tiny rework2 triangles added; 1 removed; brick wall residential, brown stone residential
  • Tiny rework2 triangles added; 1 removed; park wall
  • Tiny rework2 triangles added; 1 removed; concrete rough trim
  • Tiny rework1 triangles added; 2 removed; metal trim tint
  • Tiny rework1 triangles added; 2 removed; street curb
  • Tiny rework1 triangles added; 2 removed; hideout vertex color, street curb
  • Tiny rework2 triangles added; 1 removed; stone tile
  • Tiny rework2 triangles added; 1 removed; wood varnished trim, hideout vertex color
  • Tiny rework1 triangles added; 1 removed; hideout vertex color
  • Tiny rework1 triangles added; 1 removed; hideout vertex color
  • Tiny rework1 triangles added; 1 removed; metal painted trim
  • Tiny rework1 triangles added; 1 removed; amber hand base blockout wood, scaffolding veil cloth02 noanim
  • Tiny rework1 triangles added; 1 removed; metal painted trim
  • Tiny rework1 triangles added; 1 removed; amber hand candles wax
  • Tiny rework1 triangles added; 1 removed; hideout vertex color
  • Tiny rework1 triangles added; 1 removed; metal painted trim
  • Tiny rework1 triangles added; 1 removed; metal painted trim
  • Tiny rework1 triangles added; 1 removed; hideout vertex color
  • Tiny rework1 triangles added; 1 removed; hideout vertex color
  • Tiny rework1 triangles added; 1 removed; hideout vertex color
  • Tiny rework1 triangles added; 1 removed; abstract painted trim
  • Tiny rework1 triangles added; 1 removed; brown stone residential
  • Tiny rework1 triangles added; 1 removed; hideout vertex color
  • Tiny rework1 triangles added; 1 removed; wood painted trim
  • Tiny rework1 triangles added; 1 removed; simple generic a
  • Tiny rework1 triangles added; 1 removed; hideout vertex color
  • Tiny rework1 triangles added; 1 removed; shell rock, metal trim tint
  • Tiny rework1 triangles added; 1 removed; wood rough
  • Tiny rework1 triangles added; 1 removed; wood boards b
  • Tiny rework1 triangles added; 1 removed; hideout vertex color
  • Tiny rework1 triangles added; 1 removed; hideout vertex color
  • Tiny rework1 triangles added; 1 removed; hideout vertex color
  • Tiny rework1 triangles added; 1 removed; hideout vertex color
  • Tiny rework1 triangles added; 1 removed; hideout vertex color
  • Tiny rework1 triangles added; 1 removed; hideout vertex color
  • Tiny rework1 triangles added; 1 removed; simple generic a
  • Tiny rework1 triangles added; 1 removed; simple generic a
  • Tiny rework1 triangles added; 1 removed; simple wood a
  • Tiny rework1 triangles added; 1 removed; hideout vertex color
  • Tiny rework1 triangles added; 1 removed; park rock
  • Tiny rework1 triangles added; 1 removed; abstract painted trim prop
  • Tiny rework1 triangles added; 1 removed; abstract painted trim
  • Tiny rework1 triangles added; 1 removed; metal painted trim
  • Tiny rework1 triangles added; 1 removed; hideout vertex color
  • Tiny rework1 triangles added; 1 removed; hotel sign illum
  • Tiny rework1 triangles added; 1 removed; hideout vertex color
  • Tiny rework1 triangles added; 1 removed; abstract painted trim
  • Tiny rework1 triangles added; 1 removed; vehicle taxi01a exterior
  • Tiny rework1 triangles added; 1 removed; metal trim tint
  • Tiny rework1 triangles added; 1 removed; metal painted trim, abstract painted trim prop
  • Tiny rework1 triangles added; 1 removed; wood painted trim
  • Tiny rework1 triangles added; 1 removed; hideout vertex color
  • Tiny rework1 triangles added; 1 removed; arch trim generic bottom
  • Tiny rework1 triangles added; 1 removed; abstract painted trim prop
  • Tiny rework1 triangles added; 1 removed; hideout vertex color
  • Tiny rework1 triangles added; 1 removed; hideout vertex color
  • Tiny rework1 triangles added; 1 removed; hideout vertex color
  • Tiny rework1 triangles added; 1 removed; bridge face
  • Tiny rework1 triangles added; 1 removed; wood plank
  • Tiny rework1 triangles added; 1 removed; park wall
  • Tiny rework1 triangles added; 1 removed; stone tile mansion
  • Tiny rework1 triangles added; 1 removed; hideout vertex color
  • Tiny rework1 triangles added; 1 removed; park wall
  • Tiny rework1 triangles added; 1 removed; hideout vertex color
  • Tiny rework1 triangles added; 1 removed; abstract painted trim prop
  • Tiny rework1 triangles added; 1 removed; hideout vertex color
  • Tiny rework1 triangles added; 1 removed; stone tile mansion
  • Tiny rework1 triangles added; 1 removed; hideout vertex color
  • Tiny rework1 triangles added; 1 removed; vehicle taxi01a exterior
  • Tiny rework1 triangles added; 1 removed; hideout vertex color
  • Tiny rework1 triangles added; 1 removed; metal painted trim
  • Tiny rework1 triangles added; 1 removed; park wall

Build details

Build
6694
On Steam
16 September 2026 at 20:17 UTC
Compiled
Sep 16 2026 13:11:31
Source revision
11005995
Steam manifest
5529677899073578029
Compared with
build 6689