Update 6801

20 October 2026

Game data
2889 entries

What changed

from the game's files

Played it? Sign in to explain what a change does and help other players.

Map changes

Gameplay objects5

1

Shown on the right

3 × Breakable crate moved, Neutral camp moved, 3 × Neutral spawn point moved, 2 × Neutral spawn point changed.

Around them: rebuilt over about 49 by 39 m, 48 m tall.

Plays differently 55k triangles added, 41k removed; surfaces: brick wall residential, abstract painted trim prop, simple generic a

Large rework, after update 6801 Large rework, before (update 6790) Old6790 New6801

Link to this change

2

Show on the right

10 × Breakable crate moved.

Around them: rebuilt over about 29 by 27 m, 8 m tall.

Plays differently 92k triangles added, 48k removed; surfaces: simple prop painted, simple generic a, concrete architecture

Large rework, after update 6801 Large rework, before (update 6790) Old6790 New6801

Link to this change

3

Show on the right

Breakable crate moved.

Around them: reshaped over about 2 by 7 m.

Plays differently 5 triangles added, 2 removed; surfaces: blend garden, wood varnished trim

Tiny rework, after update 6801 Tiny rework, before (update 6790) Old6790 New6801

Link to this change

4

Show on the right

Game object citadel_breakable_prop, economy

  • turned 180° -20, 10, 106 m
  • turned 90° 7, 10, 91 m
  • turned 180° -44, 7, 38 m
  • turned 180° 8, 10, 106 m
  • turned 90° 10, 10, 106 m
  • turned 180° -28, 7, 59 m
  • turned 180° -3, 10, 89 m
  • turned 180° 4, 10, 86 m
  • turned 90° -27, 10, 21 m
  • turned 180° -25, 10, 21 m
  • turned 180° -24, 7, 59 m
  • turned 90° -26, 7, 59 m
  • turned 90° -6, 3, 39 m
  • turned 180° 28, 7, -58 m
  • turned 90° 26, 7, -58 m
  • turned 180° 24, 7, -58 m
  • turned 90° 76, 10, -80 m
  • moved 0.4 m south-west, turned 180° 35, 10, -73 m
  • moved 0.4 m south-west, turned 180° 34, 10, -72 m
  • moved 0.5 m south, turned 166° 18, 10, -106 m
  • turned 4° 16, 10, -106 m
  • turned 180° -24, 10, -40 m
  • turned 180° 27, 10, -20 m
  • turned 90° 29, 10, -20 m
  • turned 180° 43, 7, -38 m
  • turned 180° -46, 3, -31 m
  • turned 90° -47, 3, -31 m
  • turned 165° 75, 10, -60 m
  • turned 90° -5, 3, -42 m
  • turned 180° -6, 3, -42 m
  • turned 90° -13, 18, -74 m
  • turned 90° -13, 18, -69 m
  • turned 180° 67, 4, 31 m
  • turned 90° 68, 4, 31 m
  • turned 90° 79, 18, 90 m
  • turned 180° 80, 10, 57 m
  • turned 180° 76, 10, 57 m
  • turned 90° 95, 21, 17 m
  • turned 180° 99, 7, 46 m
  • turned 180° 102, 7, 76 m
  • turned 90° 103, 10, 87 m
  • turned 90° 119, 10, 88 m
  • turned 180° 16, 10, 104 m
  • turned 180° 13, 10, 104 m
  • turned 180° 36, 10, 115 m
  • turned 180° 39, 10, 118 m
  • turned 180° 71, 13, 132 m
  • turned 180° 48, 13, 132 m
  • turned 180° 97, 7, 17 m
  • turned 180° 94, 7, 17 m
  • turned 180° 77, 10, 37 m
  • turned 180° 80, 10, 37 m
  • moved 0.8 m north, turned 90° 48, 12, 68 m
  • turned 90° -15, -2, 5 m
  • moved 0.2 m north-east 3, -2, 3 m
  • turned 180° -1, -16, 22 m
  • turned 180° 1, -16, 22 m
  • turned 90° 32, -16, 42 m
  • turned 90° -1, -16, 36 m
  • turned 90° 1, -16, 37 m
  • turned 90° -5, -16, 49 m
  • turned 180° -6, -16, 49 m
  • turned 90° -8, -16, 49 m
  • moved 0.3 m south -3, -2, -2 m
  • turned 90° 15, -2, -5 m
  • turned 180° -1, -16, -22 m
  • turned 180° 1, -16, -22 m
  • turned 90° 195, 7, 46 m
  • turned 105° 129, 7, 44 m
  • turned 90° 129, 7, 46 m
  • turned 105° 156, 7, 30 m
  • turned 105° 156, 7, 32 m
  • turned 180° 199, 7, 69 m
  • turned 180° 197, 7, 69 m
  • turned 180° 223, 7, -22 m
  • turned 180° 223, 7, -24 m
  • turned 180° 155, 3, -9 m
  • turned 90° 226, 7, -34 m
  • turned 90° 226, 7, -36 m
  • turned 90° 155, 7, -69 m
  • turned 90° 158, 7, -16 m
  • turned 90° 156, 7, -15 m
  • moved 0.2 m west, turned 150° 72, -10, -24 m
  • moved 0.4 m west, turned 75° 73, -10, -24 m
  • turned 90° 29, -16, -38 m
  • turned 90° 65, -10, -36 m
  • turned 90° -53, -6, 12 m
  • turned 90° -62, -11, 28 m
  • turned 60° -92, -10, 32 m
  • turned 165° -91, -10, 32 m
  • turned 90° -90, -10, 32 m
  • turned 90° -99, -3, 32 m
  • turned 165° -100, -3, 32 m
  • turned 105° -101, -3, 32 m
  • turned 90° -149, -3, 36 m
  • turned 90° -155, -1, 48 m
  • turned 180° -162, -1, 59 m
  • turned 90° -163, -1, 59 m
  • turned 180° -42, -11, 40 m
  • turned 90° -41, -11, 41 m
  • turned 105° -46, 2, 87 m
  • turned 90° -46, 2, 89 m
  • turned 180° -124, -2, 43 m
  • turned 180° -124, -2, 42 m
  • turned 93° -69, 7, 43 m
  • turned 180° -69, 7, 41 m
  • turned 90° -118, 10, 99 m
  • turned 90° -79, 7, 66 m
  • turned 90° -96, -3, 57 m
  • turned 90° -96, -3, 59 m
  • turned 90° -131, 29, 24 m
  • turned 180° -131, 29, 26 m
  • turned 90° -81, 7, 66 m
  • turned 90° -122, 7, 17 m
  • turned 180° -134, 31, 84 m
  • turned 180° -136, 31, 84 m
  • turned 180° -139, 28, 69 m
  • turned 180° -141, 28, 69 m
  • turned 90° -146, 28, 52 m
  • turned 180° -95, 7, 9 m
  • turned 180° -115, 31, 96 m
  • turned 180° -117, 31, 96 m
  • moved 0.2 m east, turned 90° -95, 10, 117 m
  • turned 180° -75, 10, 111 m
  • turned 90° -172, 13, 56 m
  • turned 90° -172, 13, 54 m
  • moved 0.3 m north-west, turned 180° -105, -3, 30 m
  • moved 0.3 m south-west, turned 180° -105, -3, 32 m
  • turned 90° -113, 20, 68 m
  • turned 90° -113, 20, 70 m
  • turned 90° 99, 10, -72 m
  • turned 180° 128, 7, -40 m
  • turned 180° 130, 7, -40 m
  • turned 90° 130, 23, -26 m
  • turned 90° 96, -3, -57 m
  • turned 90° 96, -3, -59 m
  • turned 90° 123, 8, -34 m
  • turned 180° 131, 10, -72 m
  • turned 90° 84, 7, -40 m
  • moved 0.5 m south-east 93, 11, -101 m
  • turned 90° 130, 10, -82 m
  • turned 180° 73, -3, -61 m
  • turned 180° 94, 33, -27 m
  • turned 180° 97, 33, -27 m
  • moved 0.8 m east 96, 11, -101 m
  • turned 90° 113, 24, -101 m
  • turned 90° -88, 0, -67 m
  • turned 90° -88, 0, -63 m
  • moved 0.2 m north, turned 180° -35, 13, -125 m
  • turned 180° -39, 13, -120 m
  • turned 90° -61, -1, -80 m
  • turned 90° -31, 10, -42 m
  • turned 90° -34, 10, -73 m
  • turned 90° -34, 10, -71 m
  • turned 90° -121, 10, -96 m
  • turned 90° -85, -1, -50 m
  • turned 90° -72, -1, -80 m
  • turned 90° -73, -1, -50 m
  • turned 180° -70, -1, -50 m
  • moved 2 m north-east, turned 135° -118, 10, -97 m
  • turned 180° -43, 10, -99 m
  • turned 180° -95, 7, -17 m
  • turned 180° -97, 7, -17 m
  • moved 0.4 m west -102, 7, -28 m
  • turned 90° -104, 7, -28 m
  • moved 0.6 m north, turned 180° -35, 13, -127 m
  • turned 180° -189, 7, -61 m
  • turned 90° -197, 16, -44 m
  • moved 0.8 m south, turned 90° -202, 7, -64 m
  • moved 0.8 m south, turned 90° -202, 7, -66 m
  • moved 0.6 m north-east, turned 180° -206, 7, -59 m
  • turned 90° -191, 7, -51 m
  • turned 90° -161, 7, -31 m
  • turned 90° -161, 7, -33 m
  • turned 90° -128, 7, -46 m
  • turned 90° -128, 7, -48 m
  • moved 0.3 m north-west, turned 165° -128, 7, -36 m
  • turned 90° -163, 0, -4 m
  • moved 0.2 m north, turned 90° -161, 7, -52 m
  • turned 90° -226, 7, 36 m
  • turned 90° -226, 7, 34 m
  • turned 180° -225, 7, 22 m
  • turned 180° -225, 7, 24 m
  • turned 90° -163, 0, 4 m
  • moved 0.5 m north-east, turned 90° -159, 7, -52 m
  • turned 90° 184, 10, -138 m
  • turned 180° 156, 10, -152 m
  • turned 90° 156, 10, -155 m
  • turned 180° 110, 13, -174 m
  • turned 75° 111, 13, -175 m
  • turned 90° 134, 10, -119 m
  • turned 75° 116, 15, -141 m
  • turned 90° 155, 10, -85 m
  • turned 75° 80, 26, -132 m
  • turned 180° 189, 10, 97 m
  • turned 180° 197, 16, 93 m
  • turned 180° 199, 16, 94 m
  • turned 90° 212, 10, 109 m
  • turned 120° 212, 10, 106 m
  • turned 180° 130, 16, 159 m
  • turned 90° 128, 16, 159 m
  • turned 180° 100, 13, 149 m
  • turned 180° 100, 13, 146 m
  • turned 180° 70, 26, 126 m
  • turned 90° 188, 10, 100 m
  • turned 90° 127, 10, 147 m
  • turned 180° 128, 10, 148 m
  • turned 180° 112, 16, 148 m
  • turned 180° -140, 11, 138 m
  • turned 165° -140, 11, 136 m
  • turned 75° -165, 13, 150 m
  • turned 180° -165, 13, 148 m
  • turned 90° -154, 10, 93 m
  • turned 89° -192, 16, 126 m
  • turned 89° -192, 16, 123 m
  • turned 90° -215, 7, 95 m
  • turned 90° -217, 7, 95 m
  • turned 90° -154, 23, 107 m
  • turned 75° -142, 21, 148 m
  • turned 180° -142, 21, 146 m
  • turned 180° -189, 7, 79 m
  • turned 90° -155, 7, 66 m
  • turned 90° -125, 11, -106 m
  • turned 90° -208, 10, -84 m
  • turned 90° -208, 10, -86 m
  • turned 90° -193, 10, -113 m
  • moved 0.4 m north, turned 90° -193, 10, -115 m
  • turned 90° -123, 10, -160 m
  • moved 0.6 m north-west, turned 165° -97, 10, -139 m
  • turned 90° -93, 10, -126 m
  • turned 90° -133, 10, -85 m
  • turned 90° -95, 11, -182 m
  • turned 90° -114, 11, -149 m
  • moved 0.3 m north, turned 180° -98, 10, -140 m
  • turned 90° -148, 11, -154 m
  • turned 180° -149, 11, -154 m
  • turned 90° -183, 10, -129 m
  • turned 180° -185, 10, -129 m
  • turned 90° -73, 27, -137 m
  • moved 0.2 m south, turned 90° -193, 10, -111 m
  • turned 90° -72, 11, -116 m
241 × Breakable crate moved, after update 6801 241 × Breakable crate moved, before (update 6790) Old6790 New6801
5

Show on the right

Game object citadel_breakable_prop, economy

  • removed 61, 11, -113 m
  • removed 61, 11, -116 m
2 × Breakable crate removed, after update 6801 2 × Breakable crate removed, before (update 6790) Old6790 New6801

Where you can move12

6

Show on the right

Reshaped over about 30 by 27 m, 10 m tall.

Plays differently 2k triangles added, 2k removed; surfaces: mushroom, simple wood a, simple prop painted

Small rework, after update 6801 Small rework, before (update 6790) Old6790 New6801

Link to this change

7

Show on the right

Covers about 43 by 8 m, 3 m tall.

Plays differently

Invisible collision changed, after update 6801 Invisible collision changed, before (update 6790) Old6790 New6801

Link to this change

8

Show on the right

Covers about 14 by 32 m, 7 m tall.

Plays differently

Invisible collision changed, after update 6801 Invisible collision changed, before (update 6790) Old6790 New6801

Link to this change

9

Show on the right

Covers about 4 by 3 m.

Plays differently

Invisible collision changed, after update 6801 Invisible collision changed, before (update 6790) Old6790 New6801

Link to this change

10

Show on the right

Covers about 10 by 4 m, 11 m tall.

Plays differently

Invisible collision changed, after update 6801 Invisible collision changed, before (update 6790) Old6790 New6801

Link to this change

11

Show on the right

Covers about 2 by 2 m.

Plays differently

Invisible collision changed, after update 6801 Invisible collision changed, before (update 6790) Old6790 New6801

Link to this change

12

Show on the right

Covers about 2 by 2 m.

Plays differently

Invisible collision changed, after update 6801 Invisible collision changed, before (update 6790) Old6790 New6801

Link to this change

13

Show on the right

Covers about 3 by 4 m.

Plays differently

Invisible collision changed, after update 6801 Invisible collision changed, before (update 6790) Old6790 New6801

Link to this change

14

Show on the right

Covers about 3 by 1 m, 3 m tall.

Plays differently

Invisible collision changed, after update 6801 Invisible collision changed, before (update 6790) Old6790 New6801

Link to this change

15

Show on the right

Covers about 15 by 1 m, 9 m tall.

Plays differently

Invisible collision changed, after update 6801 Invisible collision changed, before (update 6790) Old6790 New6801

Link to this change

16

Show on the right

Covers about 17 by 13 m, 31 m tall.

Plays differently

Invisible collision changed, after update 6801 Invisible collision changed, before (update 6790) Old6790 New6801

Link to this change

17

Show on the right

Covers about 17 by 11 m.

Plays differently

Invisible collision changed, after update 6801 Invisible collision changed, before (update 6790) Old6790 New6801

Link to this change

Smaller changes699

699 small visual changes. Open a group to see them; each opens in the map viewer.

Added255
Removed262
Moved or turned1
Reshaped165
Collision only16
Under the hoodgame files, everything else in the build, build details

Game files

2889 entries in 13 files, compared with build 6796 Open the game files

The biggest changes

By file

abilities.vdata
273 entries
heroes.vdata
2 entries
modifiers.vdata
1 entry
npc_units.vdata
1 entry
tagged_sounds/
14 entries, 1 new
talker/
14 entries in 3 files, 2 new
localization/
2584 entries in 5 files

Also in this build

Code
48 files, among them client, engine2, servershow all 48
  • animationsystem
  • assetpreview
  • client
  • deadlock
  • engine2
  • filesystem_stdio
  • helpsystem
  • host
  • imemanager
  • inputsystem
  • localize
  • materialsystem2
  • meshsystem
  • navsystem
  • netgraph_subtool
  • networksystem
  • p4lib
  • panorama
  • panorama_text_pango
  • panoramauiclient
  • particles
  • physicsbuilder
  • propertyeditor
  • pulse_system
  • rendersystemdx11
  • rendersystemempty
  • rendersystemvulkan
  • resourcecompiler
  • resourcesystem
  • scenefilecache
  • scenesystem
  • schemasystem
  • server
  • soundsystem
  • soundviewer_subtool
  • steamaudio
  • tier0
  • toolframework2
  • valve_avi
  • valve_webm
  • valve_wmf
  • vconcomm
  • vconsole2
  • vfx_dx11
  • visbuilder
  • vphysics2
  • vscript
  • worldrenderer
Libraries
2 updatedshow all 2
  • bugreporter_filequeue
  • v8system
Classes
31 new, 122 changed, 2 removed, new code for Nurse Harrowshow all 31
  • CAI_NPC_NurseLeechVData
  • CCitadelProjectileVData
  • CCitadel_Ability_Nurse_AdrenalineRush
  • CCitadel_Ability_Nurse_AdrenalineRush_VData
  • CCitadel_Ability_Nurse_Fear
  • CCitadel_Ability_Nurse_Fear_VData
  • CCitadel_Ability_Nurse_HealingNeedleWeapon
  • CCitadel_Ability_Nurse_HealingNeedleWeaponVData
  • CCitadel_Ability_Nurse_HealingNeedles
  • CCitadel_Ability_Nurse_HealingNeedlesVData
  • CCitadel_Ability_Nurse_LeechTherapy
  • CCitadel_Ability_Nurse_LeechTherapy_VData
  • CCitadel_Modifier_Nurse_AdrenalineRush_Base
  • CCitadel_Modifier_Nurse_AdrenalineRush_Buff
  • CCitadel_Modifier_Nurse_AdrenalineRush_BuffVData
  • CCitadel_Modifier_Nurse_AdrenalineRush_Crash
  • CCitadel_Modifier_Nurse_AdrenalineRush_CrashVData
  • CCitadel_Modifier_Nurse_Fear_Buildup
  • CCitadel_Modifier_Nurse_Fear_Debuff
  • CCitadel_Modifier_Nurse_Fear_Debuff_VData
  • CCitadel_Modifier_Nurse_Fear_Gaze
  • CCitadel_Modifier_Nurse_HealingNeedleEquipped
  • CCitadel_Modifier_Nurse_HealingNeedleEquippedVData
  • CCitadel_Modifier_Nurse_HealingNeedles_Buff
  • CCitadel_Modifier_Nurse_HealingNeedles_BuffVData
  • CCitadel_Modifier_Nurse_LeechTherapy_Ally
  • CCitadel_Modifier_Nurse_LeechTherapy_StackBonus
  • CCitadel_Modifier_Nurse_LeechTherapy_Target
  • CCitadel_Modifier_Nurse_LeechTherapy_Target_VData
  • CNPC_NurseLeech
  • CNPC_NurseLeech_GraphController
Console settings
changed
Program
animationsystem.dll, assetpreview.dll, bugreporter_filequeue.dll, citadel.signatures and 47 moreshow all 51
  • animationsystem.dll
  • assetpreview.dll
  • bugreporter_filequeue.dll
  • citadel.signatures
  • deadlock.exe
  • engine2.dll
  • filesystem_stdio.dll
  • helpsystem.dll
  • imemanager.dll
  • inputsystem.dll
  • localize.dll
  • materialsystem2.dll
  • meshsystem.dll
  • navsystem.dll
  • networksystem.dll
  • p4lib.dll
  • panorama.dll
  • panorama_text_pango.dll
  • panoramauiclient.dll
  • particles.dll
  • physicsbuilder.dll
  • propertyeditor.dll
  • pulse_system.dll
  • rendersystemdx11.dll
  • rendersystemempty.dll
  • rendersystemvulkan.dll
  • resourcecompiler.dll
  • resourcesystem.dll
  • scenefilecache.dll
  • scenesystem.dll
  • schemasystem.dll
  • soundsystem.dll
  • steamaudio.dll
  • netgraph_subtool.dll
  • soundviewer_subtool.dll
  • tier0.dll
  • toolframework2.dll
  • v8system.dll
  • valve_avi.dll
  • valve_webm.dll
  • valve_wmf.dll
  • vconcomm.dll
  • vconsole2.exe
  • vfx_dx11.dll
  • visbuilder.dll
  • vphysics2.dll
  • vscript.dll
  • worldrenderer.dll
  • client.dll
  • host.dll
  • server.dll
Map files
7 files: dl_hideout.vpk, dl_midtown.vpk, new_player_basics.vpk and 4 moreshow all 7
  • dl_hideout.vpk
  • dl_midtown.vpk
  • new_player_basics.vpk
  • nurse_postgame_portrait.vpk
  • abrams.vpk
  • vampirebat.vpk
  • nurse_shop.vpk
Translations
16 languages: Brazilian Portuguese, Czech, French and 13 moreshow all 16
  • Brazilian Portuguese
  • Czech
  • French
  • German
  • Indonesian
  • Italian
  • Japanese
  • Korean
  • Latin American Spanish
  • Polish
  • Russian
  • Simplified Chinese
  • Spanish
  • Thai
  • Turkish
  • Ukrainian

Art, sound and interface files

KindChangedNewRemoved
Sounds62718
Models423467
Particle effects35358
Textures156310
Other1951
Materials1418
Interface154

Build details

Build
6801
On Steam
20 October 2026 at 20:56 UTC
Compiled
Oct 20 2026 13:53:46
Source revision
11151951
Steam manifest
2602580013593153774
Compared with
build 6796
Every file
SteamDB game tracker