Halloween 2026 + Gameplay Update
30 October 2026
755 entries in 14 files changed from build 6821 to 6826 , not counting 162 routine changes About routine changes A routine change keeps every value as it was and only moves it, like when this update put each ability's projectile settings in a block of its own. So does a setting given to many entries at once; each is named once. They are folded at the end of each file. How to read this Removed lines are struck, new ones marked. A line's number is a link to it.
abilities.vdata
112 entries 69 routine changes: 2 with every value as it was, only moved; 67 with nothing but a setting given the same way to many entries.
m_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY | CITADEL_UNIT_TARGET_TROPHY_ENEMY"taken from 68 entriesm_nAbilityTargetTypes = "CITADEL_UNIT_TARGET_ALL_ENEMY | CITADEL_UNIT_TARGET_PICKUP_ENEMY"added to 68 entriesm_strLocToken = "#AbilityButtonHint_HalloweenCauldron"added to 66 entriesm_strContext = "melee_halloween_troll"added to 66 entriesm_strLocToken = "#AbilityButtonHint_HalloweenTroll"added to 66 entriesm_strContext = "melee_halloween_cauldron"added to 66 entries