Patch notes
About these notes Valve's own words, as posted on Steam. Values that changed are shown as
As Halloween draws near, the residents of The Cursed Apple have put out some decorations to celebrate their favorite holiday. The Hideout gains a spooky new look, our heroes don masks, and NYC is now littered with pumpkins and curious Halloween Cauldrons that grant willing trick-or-treaters delicious candy.
New this year - Halloween Cauldrons:

As you walk down the streets of Manhattan during a match, you'll come across bubbling cauldrons boasting a tempting display of treats. With a Heavy Melee, break the cauldron to pick up a piece of Candy and stash it in your pocket for later. When you're feeling a bit snacky, you can consume the candy to grant yourself a boost of energy with the temporary Sugar Rush buff. - Who said candy is bad for you?
The Halloween festivities are available in-game now through November 2nd, 2026. Happy Haunting!
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Gameplay Update
General:
Mid-Boss
- Adjusted the terrain layout where the midboss is, the area is a little bigger now and has more cover
- Health increased by 20%
- Health gained per minute increased by 20%
- Resistance reductions are now only 50% as effective against the Mid-Boss
- Roar now happens at 25% HP instead of 50%
- Bounty reduced from 3000 (+50/min) to 1500 (+25/min)
- The Rejuvenator now drops as 3 crystals placed evenly around the Mid-Boss pit (random positions), instead of 1 crystal in the center
- Each Rejuvenator crystal breaks in 1 heavy melee and grants the team 1 Rejuvenator (total per Mid-Boss kill unchanged at 3)
- The full heal for breaking a Rejuvenator now applies to each crystal (previously only on the first hit)
- Rejuvenator crystals now give a bounty to the player that breaks them (500 +9/min)
- Rejuvenator crystal drop time increased from
6sto 7.5s
- Breakables growth values reduced by 10%
- Fixed some boxes taking longer to respawn if another box's or powerup's pickup was left on the ground
- Haunts base bounty and growth increased by 10%
- Haunts HP and Damage output increased by 10%
- Haunted Souls secure rate is now 25% slower
- Haunted Souls secure rate is now up to 50% faster than baseline based on how far behind you are in Net Worth compared to the enemy team's average (max rate at a 20% Net Worth gap)
- Comeback gold from non-hero sources increased from a max of 26% to 30% (when behind by ~20% Net Worth)
- The bonus NPC souls multiplier when behind now also increases tick souls for the 2 poorest players
- Healing Snacks heal increased from 10% Max HP to 14%
- Steam Vents now increase stamina regeneration by 150%
- Move slow to air drag ratio increased from
0.35to 0.5 - Move speed in tunnels reduced from
+70%to +50% - Haunts - Past Dues: Now channels their special attack, creating a build-up aura on the ground that applies sleep slowly to Heroes standing within it over time. Killing the channeling creature destroys the aura.
- Fixed some bugs with Walker stomp logic
- Latest 6 heroes are no longer categorized as "new" anymore. This means they have normal hero unlocking requirements for ranked and can now be banned.
Items:
High-Velocity Rounds
- Bullet Velocity reduced from
60%to 45% (upgrades unaffected)
Express Shot
- Secondary Fire Weapon Damage and growth reduced by 5%
Point Blank
- Slow duration increased from
2sto 2.5s
Hunter's Aura
- No longer affects or counts enemies outside of line of sight or through walls
Shadow Weave
- No longer has Ambush Fire Rate or Melee Damage
- Now has +50% Ambush Weapon Damage
- Ambush bonuses now build up over 6s of being stealthed before reaching full power (invis progress UI pulses when it is charged up)
- Abilities used to break stealth now benefit from the Ambush bonus on their own damage (previously the bonus was applied after the ability had already gone off)
Toxic Bullets
- Anti Heal increased from
35%to 40%
Armor Piercer
- Chance increased from
55%to 60%
Glass Cannon
- Weapon Damage increased from
80%to 85%
Spiritual Overflow
- Spirit power increased from
6to 8 (from component changes)
Crippling Headshot
- Anti-Heal increased from
-35%to -40%
Golden Goose Egg
- Damage Penalty reduced from
-15%to -12%
Spirit Sap
- Cooldown increased from
18sto 22s - Cast range reduced from
40mto 35m
Mystic Slow
- Dash Distance slow increased from
-10%to -12%
Decay
- Incoming Heal reduction increased from
-50%to -55%
Radiant Regeneration
- Regen on Spirit Damage scaling reduced from
0.35to 0.25 - Heal on Ability Cast now only triggers when you are in combat (like Spellslinger)
- Heal on Ability Cast reduced from
65to 40 - Heal on Ability Cast boon scaling reduced from
1.7to 1.4
Silence Wave
- Bonus Health increased from
+50to +90
Torment Pulse
- Melee Resistance increased from
18%to 22%
Echo Shard
- Post cast time reduced from
0.5sto 0.2s
Focus Lens
- Cooldown reduced from
45sto 40s - Fixed damage dealt to a barrier not counting toward the repeated damage
Lightning Scroll
- Damage now scales with Spirit Power (0.35)
- Dash Distance slow increased from
-10%to -12%
Rebuttal
- Parry Cooldown reduction reduced from
-1.75sto -1.25s
Battle Vest
- Weapon Damage increased from
18%to 22%
Bullet Lifesteal
- Weapon Damage increased from
6%to 10% - Bullet Lifesteal increased from
13%to 15%
Healbane
- Multiple sources now stack on the enemy with diminishing returns (previously didn't stack)
- Heal on Hero Kill reduced from
275to 170 + 3/Boon
Healing Booster
- No longer builds from Extra Regen
- No longer grants +3 Health Regen
- Out of Combat Regen increased from
+1to +2
Return Fire
- Now returns the damage you take from Haze's Fixation
- Fixed the shop tooltip not listing the 10% Bullet Resistance
Spirit Lifesteal
- Spirit Power increased from
6to 8 - Spirit Lifesteal increased from
13%to 15%
Spirit Shielding
- Spirit Resist reduced from
18%to 15%
Bullet Resilience
- Bullet Resistance increased from
30%to 35% - Out of Combat Regen increased from
3to 5
Fury Trance
- Active Move Speed increased from
+1mto +1.5m - Bullet Lifesteal increased from
14%to 15% - Weapon Damage increased from
6%to 10%
Healing Nova
- Now scales with Spirit Power (1.1) instead of Boons (6)
Metal Skin
- Now increases your gravity by 20% while active
Infuser
- Active Lifesteal increased from
70%to 75% - Spirit Lifesteal increased from
13%to 15% - Spirit power increased from
6to 8
Juggernaut
- Health Regen increased from
+8to +15
Leech
- Bullet Lifesteal increased from
28%to 30% - Spirit Lifesteal increased from
28%to 30%
Vampiric Burst
- Active Lifesteal increased from
70%to 75% - Bullet Lifesteal increased from
13%to 15% - Weapon Damage increased from
6%to 10%
Spellbreaker
- When the item procs, it continues to reduce any other spirit damage that happens as a result in that damage stack (for example, getting hit by charged shot that procs tankbuster now both get reduced)
Divine Barrier
- Cooldown increased from
45sto 55s
Heroes:
Abrams
Its file changes- Base gun damage increased by 5%
Siphon Life
- T3 increased from +18 DPS to +22
Shoulder Charge
- Fixed enemies being held in place longer if you don't hit a wall
Apollo
Its file changes
Riposte
- Pommel Hit changed from a stun to an immobilize and parry disable
- Pommel Hit disable duration increased from
0.8sto 1.5s - T2 disable duration increased from
+0.4sto +0.6s - Fixed the counterattack dash sometimes missing its target or launching Apollo away when the target moves, rounds a corner, or is displaced
- Fixed the counterattack dash missing when Apollo is right on top of the target
Flawless Advance
- Being stunned or put to sleep during the ability now refunds that stab and keeps your remaining recasts instead of putting it on cooldown
Itani Lo Sahn
- No longer interrupted by Sleep
Baba
Its file changes- Spirit Resist scaling reduced from
0.1to 0.07
Threadsap
- Spirit Steal duration reduced from
22sto 16s - When a victim cleanses the Threadsap debuff, the matching spirit Baba gained is also removed
Granny Long Legs
- Light Melee knockback distance reduced from
10mto 8m - Heavy Melee cooldown reduced from
1.4sto 1.2s (default is 1.0s) - Heavy Melee slow duration reduced from
4sto 2s - Heavy melee stomp now only hits the closest Rejuvenator in range
Baba's Brew
- No longer has an initial brew time
- Brew order is now random each time she casts it
- Cycle time between each type of brew increased from
1sto 1.5s - UI indicator color now matches the current brew
- Silence duration reduced from
3sto 2.75s
Billy
Its file changes
Rising Ram
- T3 increased from +10% Max Health for 16s to +15% for 20s
Blasted
- Cooldown reduced from
27sto 25s
Calico
Its file changes
Leaping Slash
- T3 increased from +60 Damage to +90
Ava
- T3 increased from 6s duration to 8s
Celeste
Its file changes
Shining Wonder
- Damage reduced from
140to 125
Deadman Danny
Its file changes
Chimera Mk1
- Jetpack can no longer be used while cursed
- Fixed bug causing it to not deal damage when held through a Close The Deal
- Items and abilities that pull to the ground now work more reliably against Danny
- Slows now reduce the jetpack's in-air impulse more effectively, and even more if movement abilities are silenced
Close the Deal
- Fixed some incorrect behavior when used at the top of the belltower
Doorman
Luggage Cart
- T2 increased from +75 Damage on Wall Impact to +90
- T3 increased from -15s Cooldown to -18s
Drifter
Its file changes- Base gun damage increased by 3%
Bloodscent
- T3 increased from +11% Amplified Damage to +12%
Eternal Night
- T3 increased from +2.5s Duration to +2.75s
Graves
Its file changes- Move speed reduced from
7to 6.7 - Bullet damage per boon reduced by 4%
Grasping Hands
- Can now be more easily double jumped over
- Deploy time increased from
0.6sto 0.8s
Borrowed Decree
- T2 no longer has -0.3s Time To Spawn
- T3 now also provides -0.3s Time To Spawn
Grey Talon
Its file changes
Charged Shot
- T2 now also has -2s Charge Delay
- T3 no longer has -3s Charge Delay
- T3 now also lets the shot bounce once off a wall (can't hit a target more than once)
Guided Owl
- Now launches in the exact direction you're aiming, including steep downward angles (previously always launched at least 45° upward)
Infernus
Its file changes
Napalm
- T2 lifesteal increased from
15%to 20%
Concussive Combustion
- T3 now increases spirit scaling by 0.4
Haze
Smoke Bomb
- Fixed T3 dispelling debuffs that can't be dispelled (like the Specter Crash from Nurse's Wretched Vapors)
Kelvin
Its file changes
Frozen Shelter
- Cooldown increased from
185sto 190s - T1 increased from -20s Cooldown to -30s
- T2 now also reduces enemy fire rate by -20%
- T3 regen increased from
+65to +75
Lady Geist
Its file changesEssence Bomb spirit scaling increased from 1.22to 1.35
Lash
Its file changes
Grapple
- T3 now also increases Jump Velocity by +4m
Death Slam
- Targeting indicator changed from a cone to a cylinder to more accurately match the ability's range (visual change only)
McGinnis
Its file changes
Mini Turret
- Damage vs troopers increased from
50%to 65% - Health per boon increased from
9to 10
Mirage
Its file changes
Traveler
- Channel time increased from
2sto 3s - Onterrupt/cancel cooldown increased from
4sto 5s - Now gets interrupted if you are Stunned/Immobilized/Slept or have slowing hex on you
- Now grants the old T2 barrier in the base ability (with no scaling)
- The minimap now moves to the center of the screen and is enlarged while targeting
- Added a targeting reticle under your cursor on the minimap that your allies can see, so they can tell where you're thinking of going before you click
- Your destination is now marked on your and your allies' minimaps until you arrive, and stays there briefly after landing
- T2 changed from
"400 Barrier that scales with spirit"to "-65s Cooldown" - T3 changed from
"-90s Cooldown"to "Cannot be interrupted by damage" - T3 now also adds barrier spirit scaling (0.8)
Mo & Krill
Its file changes- Spirit per boon reduced from
1.1to 0.6 - Spirit damage on all abilities reduced by 10% (base values and growth/upgrades)
- Bullet damage per boon increased by 4%
Nurse Harrow
Its file changes- Base gun damage reduced by 10%
Leech Therapy
- Fixed enemies being unable to see the glow on the hunting leeches
- Fixed leeches attaching to targets while the game is paused
- Fed leeches duration on the ground changed from a fixed 180s to 120s + 3s/min
Nurse
Wretched Vapors
- T3 increased from +15% Rush Speed to +20%
Healing Needles
- Heal Per Shot reduced from
25to 22 - T2 Heal Per Shot reduced from
+20to +16 - Spirit scaling increased from
0.2to 0.24
Nurse Harrow
Its file changes
Lurking Terrors
- Fear buildup time increased from
1.3sto 2s - Enemies no longer build fear when Nurse is more than 50 degrees above or below their view
- T3 changed from
"Immune to damage while channeling"to "Takes 50% Reduced Damage while channeling"
Paige
Its file changes- Base bullet damage reduced from
35to 32 - Bullet damage growth per boon increased from
0.52to 0.61
Paradox
Its file changes
Paradoxical Swap
- Cooldown reduced from
110sto 95s
Rat King
Its file changes- Base bullet damage reduced by 5%
- Bullet damage growth reduced by 20%
Scrap Grenade
- Damage reduced from
70to 60 - T2 damage reduced from
+70to +60 - T3 damage reduced from
300to 275 - Fuse timers increased by 0.1s (first bounce from
0.8sto 0.9s, later bounces from0.7sto 0.8s, T3 final explosion from1.5sto 1.6s) - Meleeing the grenade now gives it at least 0.4s before it explodes (if less than 0.4s was left on its fuse, the fuse is extended to 0.4s)
Rule, Ratannia!
- Knockup duration reduced by 50%
- Cooldown increased from
160sto 180s - Now goes on cooldown when stunned/slept before placing it. In that case, the flag is placed in that position but without any of the initial impact effects (damage/knockup)
Seven
Its file changes
Static Charge
- T3 stun duration increased from
0.9sto 1.1s
Shiv
Its file changes- Alt Fire damage per boon reduced by 5%
- Fixed the Alt Fire last-shot sound only playing when you had 1 bullet left
Serrated Knives
- Rage damage increased from 3.5% Current Health to 4%
- T3 now also increases rage damage spirit scaling by +0.01
Bloodletting
- Fixed damage ticks playing audio
Killing Blow
- Recast duration reduced from
16sto 12s
Silver
Its file changes- Base health regen increased from
2.5to 3
Entangling Bola
- Fixed Unstoppable flying targets being made to fall
- Fixed not grounding Grey Talon during his Rain of Arrows
Go For The Throat
- Now counts weapon damage from Point Blank and Opening Rounds
Solomon
Its file changes- Gun now deals -20% headshot damage
- Base bullet damage reduced from
30to 25 - Polished slide animations, added new ability and item aim poses, and adjusted run-to-stop timing
Setup Bishop
- Square height reduced from
4mto 1m - On Square spirit scaling increased from
0.64to 0.85 - T1 increased from +15% slow to +25%
- T3 Spirit Resist reduction is now applied on impact instead of by squares
- T3 increased from
-2.5%to -5% Spirit Resist per stack (max reduction unchanged)
Rook Battery
- Damage scaling reduced from
1.3to 0.9 - T3 reduced from -12s cooldown to -10s
Develop Queen
- Cooldown increased from
210sto 240s - Damage scaling increased from
1.4to 1.6 - Delay for stun tiles increased from
1sto 1.2s - Improved warning effects on the stun tiles to make it clear its just those tiles rather than the full area
- Fixed hitting things outside of the intended square volumes
- Base ability now has the checkmate behavior for heroes under 100 Health (scales +5/boon)
- T2 now increases checkmate threshold by 150
Move Piece
- Range to grab pieces increased from
50mto 65m - Improved placement: pieces no longer fall through geometry or end up under the map, land closer to where you aim, and can now be placed closer to walls and in hallways
Venator
Its file changes
Ira Domini
- Blessed stake damage reduced from
115to 95 - Blessed stake damage boon scaling increased from
3to 3.6
Victor
Its file changes
Aura of Suffering
- T3 increased from +15% Damage to +16%
Violet
Its file changes- Some moderate performance improvements (still more to do here)
Still Life
- Stun duration reduced from
1.0sto 0.9s - Line of sight is now required when the channel ends, even during the grace period
- Now shows a text bar to the victim
- Sketches now grant +2% healing amp from Nurse Harrow, Kelvin, Ivy, Dynamo, Paige, and Rem instead
- Sketches changed to give Spirit Power instead of Weapon Damage for Grey Talon, Infernus and Mina
- T1 health regen is now only granted while drawing (still refreshes for 4s on pickup)
- T1 health regen scaling reduced from
0.25to 0.15 - T3 stun duration increased from
+0.35sto +0.45s
Abstract Landscape
- Cooldown increased from
165sto 180s - Duration spirit scaling reduced from
0.04to 0.01 - Now ends early if Violet dies
- Cooldown between times you can be affected by it increased from
0.5sto 0.75s - T3 no longer has "Ink is no longer destroyed"
Viscous
Its file changes- Alt fire damage growth per boon increased by 5%
Splatter
- T1 increased from +36 Damage to +45 Damage
Goo Ball
- Fixed being able to heavy melee or activate Ethereal Shift during the cast delay
- Fixed the direction indicator not appearing
Warden
Its file changes
Alchemical Flask
- Now travels 40% faster (overall cast range unchanged)
- Weapon Damage reduction increased from
-25%to -30%
Willpower
- Speed bonus increased from
+15%to +20%
Last Stand
- T2 increased from +40.5 DPS to +50
- T2 cooldown reduction increased from
-30sto -40s
Wraith
Its file changes
Card Trick
- Heal reduced from
60to 45
Project Mind
- Cooldown increased from
46sto 50s - Initial cast time for projectile increased from
0.75sto 1s
Yamato
Its file changes
Power Slash
- Spirit scaling increased by 6% (base and T3)
Flying Slash
- Cast Range reduced from
26mto 23m - Enemy targets are now marked with an overhead symbol as soon as the grapple is cast, instead of only when the hook lands
- T3 Cast Range reduced from
+15mto +8m
Shadow Transformation
- Cooldown increased from
150sto 160s (moved to T2)
Street Brawl:
Deadman Danny
Its file changes
Chimera Mk1
- Cooldown reduction per boon reduced from
-0.4sto -0.25s - Cooldown refund on hit from T3 reduced from
50%to 30%
Nurse Harrow
Its file changes
Leech Therapy
- Leeches on the ground are now removed on round reset
Nurse
Lurking Terrors
- Duration reduced from
7sto 5s - T3 reduced from +3s Duration to +2s
Paige
Its file changes
Bookwyrm
- T2 Trail Duration reduced from
+2sto +1s
Rat King
Its file changes
Scrap Grenade
- Radius reduced from
8mto 6m - Large explosion radius reduced from
14mto 10m
Rule, Ratannia!
- Radius reduced from
20mto 16m - T2 Radius reduced from
+8mto +6m - Duration reduced from
12sto 9s
Violet
Its file changes
Abstract Landscape
- Duration reduced from
6sto 5s - T3 reduced from
+4sto +3s
The map changed in this update, but update 6827 came out before its changes were worked out on their own. They are shown with update 6827, which compares the map with the one from before this update.
Under the hoodgame files, everything else in the build, build details
Game files
About the game files These are the files as the game reads them, so they show changes the notes may not mention. 755 entries in 14 files, not counting 162 routine ones, compared with build 6821 Open the game filesThe biggest changes
- Eat Candy
seasonal_ability_eat_halloween_candynew +280 −0 - Shadow Weave
upgrade_cloaking_device_active+13 −32 - Traveler
mirage_teleport+21 −19 - Baba's Brew
ability_baba_hexing_brew+14 −11 - Healing Booster
upgrade_healing_booster+1 −19 - Still Life
ability_artist_tether+11 −8
By file
abilities.vdata- 112 entries
generic_data.vdata- 1 entry
heroes.vdata- 17 entries
misc.vdata- 12 entries
modifiers.vdata- 26 entries
npc_units.vdata- 6 entries
ranked_seasons.vdata- 1 entry
replay_compatability_settings.txt- 1 entry
localization/- 579 entries in 6 files, 1 new
Also in this build
About this list From the game's files on Steam and the index of its archive: which files are new, changed or gone.It says what kind of file changed, not what the change does.- Code
- client, deadlock, host, server
- Classes
24 new, 51 changed, 7 removedshow all 24
- CCitadelEventState
- CCitadel_BreakableProp_PunchableTroll
- CCitadel_BreakableProp_PunchableTrollVData
- CCitadel_Modifier_EatHalloweenCandy_Intrinsic
- CCitadel_Modifier_HalloweenCandyBuff
- CCitadel_Modifier_HealbaneProc
- CCitadel_Modifier_HealbaneProcVData
- CCitadel_Pickup_AssignedCurrencies
- CCitadel_Pickup_HalloweenCandy
- CCitadel_SeasonalAbility_EatHalloweenCandy
- CCitadel_SeasonalAbility_EatHalloweenCandy_VData
- CRankInformation
- C_Citadel_BreakableProp_PunchableTroll
- C_Citadel_Pickup_AssignedCurrencies
- CitadelEventEntityOverride_t
- CitadelEventMapOverrides_t
- CitadelEventPawnModifier_t
- ENeutralNPCAction
- EventEndTimestamp_t
- EventGrantDefinition_MaxPeriodicPoints_t
- EventGrantDefinition_PeriodicAction_t
- EventGrantDefinition_PeriodicPoints_t
- EventStartTimestamp_t
- EventTimestamp_t
- Console settings
- changed
- Program
citadel.signatures, deadlock.exe, client.dll, host.dll and 1 moreshow all 5
- citadel.signatures
- deadlock.exe
- client.dll
- host.dll
- server.dll
- Map files
- 3 files: dl_hideout.vpk, dl_midtown.vpk, new_player_basics.vpk
- Translations
28 languages: Brazilian Portuguese, Bulgarian, Czech and 25 moreshow all 28
- Brazilian Portuguese
- Bulgarian
- Czech
- Danish
- Dutch
- Finnish
- French
- German
- Greek
- Hungarian
- Indonesian
- Italian
- Japanese
- Korean
- Latin American Spanish
- Norwegian
- Polish
- Portuguese
- Romanian
- Russian
- Simplified Chinese
- Spanish
- Swedish
- Traditional Chinese
- Thai
- Turkish
- Ukrainian
- Vietnamese
Art, sound and interface files
| Kind | Changed | New | Removed |
|---|---|---|---|
| Models | 1278 | 58 | 2 |
| Sounds | 25 | 94 | |
| Textures | 2 | 102 | 6 |
| Particle effects | 27 | 63 | |
| Materials | 7 | 19 | |
| Interface | 20 | ||
| Other | 12 | 3 |
Build details
- Build
- 6826
- On Steam
- 30 October 2026 at 20:45 UTC
- Compiled
- Oct 30 2026 13:42:11
- Source revision
- 11191652
- Steam manifest
- 3447976424094034279
- Compared with
- build 6821
- Every file
- SteamDB game tracker